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[7608] Implement ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT.
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0c2f74bb02
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3 changed files with 21 additions and 2 deletions
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@ -834,6 +834,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(miscvalue1 != achievementCriteria->equip_item.itemID)
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if(miscvalue1 != achievementCriteria->equip_item.itemID)
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continue;
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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// miscvalue1 = go entry
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if(!miscvalue1)
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continue;
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if(miscvalue1 != achievementCriteria->use_gameobject.goEntry)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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@ -926,7 +935,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
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case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
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case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
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case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
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@ -1060,6 +1068,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
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return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
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return progress->counter >= achievementCriteria->loot_money.goldInCopper;
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return progress->counter >= achievementCriteria->loot_money.goldInCopper;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
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return progress->counter >= achievementCriteria->use_gameobject.useCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
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return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
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return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
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@ -234,6 +234,15 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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recvPacket >> guid;
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recvPacket >> guid;
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
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GameObject* go = ObjectAccessor::GetGameObject(*_player,guid);
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if(!go)
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return;
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if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
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return;
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_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7607"
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#define REVISION_NR "7608"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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