[8183] Some gameobject despanw related fixes

* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
* Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
* Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases.
This commit is contained in:
VladimirMangos 2009-07-15 06:27:03 +04:00
parent 58209ee79a
commit 9a0abf0e01
8 changed files with 116 additions and 92 deletions

View file

@ -7339,7 +7339,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (go->getLootState() == GO_READY)
{
uint32 lootid = go->GetLootId();
uint32 lootid = go->GetGOInfo()->GetLootId();
if (lootid)
{