mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
[8183] Some gameobject despanw related fixes
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use. * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers. * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases.
This commit is contained in:
parent
58209ee79a
commit
9a0abf0e01
8 changed files with 116 additions and 92 deletions
|
|
@ -7339,7 +7339,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
|
|||
|
||||
if (go->getLootState() == GO_READY)
|
||||
{
|
||||
uint32 lootid = go->GetLootId();
|
||||
uint32 lootid = go->GetGOInfo()->GetLootId();
|
||||
|
||||
if (lootid)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue