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[8183] Some gameobject despanw related fixes
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use. * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers. * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases.
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8 changed files with 116 additions and 92 deletions
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@ -4211,7 +4211,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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uint32 lockId = 0;
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if (GameObject* go = m_targets.getGOTarget())
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{
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lockId = go->GetLockId();
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lockId = go->GetGOInfo()->GetLockId();
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if (!lockId)
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return SPELL_FAILED_BAD_TARGETS;
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}
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