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[10256] New auction command with subcommands for look different auction stores from anywhere.
This commit is contained in:
parent
dbf2d02762
commit
9a6535963c
13 changed files with 151 additions and 40 deletions
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@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`creature_ai_version` varchar(120) default NULL,
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`cache_id` int(10) default '0',
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`cache_id` int(10) default '0',
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`required_10252_01_mangos_reputation_reward_rate` bit(1) default NULL
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`required_10256_01_mangos_command` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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--
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@ -520,6 +520,10 @@ INSERT INTO `command` VALUES
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('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
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('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
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('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
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('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
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('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
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('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
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('auction',3,'Syntax: .auction\r\n\r\nShow your team auction store.'),
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('auction aliance',3,'Syntax: .auction aliance\r\n\r\nShow aliance auction store independent from your team.'),
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('auction goblin',3,'Syntax: .auction goblin\r\n\r\nShow goblin auction store common for all teams.'),
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('auction horde',3,'Syntax: .auction horde\r\n\r\nShow horde auction store independent from your team.'),
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('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
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('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
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('ban account',3,'Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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('ban account',3,'Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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('ban character',3,'Syntax: .ban character $Name $bantime $reason\r\nBan account and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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('ban character',3,'Syntax: .ban character $Name $bantime $reason\r\nBan account and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
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8
sql/updates/10256_01_mangos_command.sql
Normal file
8
sql/updates/10256_01_mangos_command.sql
Normal file
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@ -0,0 +1,8 @@
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ALTER TABLE db_version CHANGE COLUMN required_10252_01_mangos_reputation_reward_rate required_10256_01_mangos_command bit;
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DELETE FROM command WHERE name IN ('auction','auction aliance','auction goblin','auction horde');
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INSERT INTO command (name, security, help) VALUES
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('auction',3,'Syntax: .auction\r\n\r\nShow your team auction store.'),
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('auction aliance',3,'Syntax: .auction aliance\r\n\r\nShow aliance auction store independent from your team.'),
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('auction goblin',3,'Syntax: .auction goblin\r\n\r\nShow goblin auction store common for all teams.'),
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('auction horde',3,'Syntax: .auction horde\r\n\r\nShow horde auction store independent from your team.');
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@ -123,6 +123,7 @@ pkgdata_DATA = \
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10251_01_mangos_command.sql \
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10251_01_mangos_command.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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10254_01_characters_auctionhouse.sql \
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10254_01_characters_auctionhouse.sql \
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10256_01_mangos_command.sql \
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README
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README
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## Additional files to include when running 'make dist'
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## Additional files to include when running 'make dist'
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@ -226,4 +227,5 @@ EXTRA_DIST = \
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10251_01_mangos_command.sql \
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10251_01_mangos_command.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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10252_01_mangos_reputation_reward_rate.sql \
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10254_01_characters_auctionhouse.sql \
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10254_01_characters_auctionhouse.sql \
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10256_01_mangos_command.sql \
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README
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README
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@ -28,6 +28,7 @@
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#include "AuctionHouseMgr.h"
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#include "AuctionHouseMgr.h"
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#include "Mail.h"
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#include "Mail.h"
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#include "Util.h"
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#include "Util.h"
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#include "Chat.h"
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// please DO NOT use iterator++, because it is slower than ++iterator!!!
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// please DO NOT use iterator++, because it is slower than ++iterator!!!
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// post-incrementation is always slower than pre-incrementation !
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// post-incrementation is always slower than pre-incrementation !
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@ -53,10 +54,10 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
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}
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}
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// this void causes that auction window is opened
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// this void causes that auction window is opened
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void WorldSession::SendAuctionHello(Creature* unit)
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void WorldSession::SendAuctionHello(Unit* unit)
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{
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{
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// always return pointer
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// always return pointer
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit);
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WorldPacket data( MSG_AUCTION_HELLO, 12 );
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WorldPacket data( MSG_AUCTION_HELLO, 12 );
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data << unit->GetObjectGuid();
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data << unit->GetObjectGuid();
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@ -154,15 +155,34 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
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AuctionHouseEntry const* WorldSession::GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid)
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AuctionHouseEntry const* WorldSession::GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid)
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{
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{
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Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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Unit* auctioneer = NULL;
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if (!pCreature)
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// GM case
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if (guid == GetPlayer()->GetObjectGuid())
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{
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{
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DEBUG_LOG("Auctioneeer %s accessed in cheating way.", guid.GetString().c_str());
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// command case will return only if player have real access to command
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return NULL;
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// using special access modes (1,-1) done at mode set in command, so not need recheck
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if (GetPlayer()->GetAuctionAccessMode()==0 && !ChatHandler(GetPlayer()).FindCommand("auction"))
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{
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DEBUG_LOG("%s attempt open auction in cheating way.", guid.GetString().c_str());
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return NULL;
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}
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auctioneer = GetPlayer();
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}
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// auctioneer case
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else
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{
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auctioneer = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!auctioneer)
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{
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DEBUG_LOG("Auctioneeer %s accessed in cheating way.", guid.GetString().c_str());
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return NULL;
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}
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}
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}
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// always return pointer
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// always return pointer
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return AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
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return AuctionHouseMgr::GetAuctionHouseEntry(auctioneer);
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}
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}
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// this void creates new auction and adds auction to some auctionhouse
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// this void creates new auction and adds auction to some auctionhouse
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@ -478,41 +478,59 @@ uint32 AuctionHouseMgr::GetAuctionHouseTeam(AuctionHouseEntry const* house)
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}
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}
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}
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}
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AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
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AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(Unit* unit)
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{
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{
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uint32 houseid = 1; // dwarf auction house (used for normal cut/etc percents)
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uint32 houseid = 1; // dwarf auction house (used for normal cut/etc percents)
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if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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{
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{
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//FIXME: found way for proper auctionhouse selection by another way
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if (unit->GetTypeId() == TYPEID_UNIT)
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// AuctionHo use.dbc have faction field with _player_ factions associated with auction house races.
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// but no easy way convert creature faction to player race faction for specific city
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switch(factionTemplateId)
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{
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{
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case 12: houseid = 1; break; // human
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//FIXME: found way for proper auctionhouse selection by another way
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case 29: houseid = 6; break; // orc, and generic for horde
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// AuctionHo use.dbc have faction field with _player_ factions associated with auction house races.
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case 55: houseid = 2; break; // dwarf/gnome, and generic for alliance
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// but no easy way convert creature faction to player race faction for specific city
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case 68: houseid = 4; break; // undead
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uint32 factionTemplateId = unit->getFaction();
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case 80: houseid = 3; break; // n-elf
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switch(factionTemplateId)
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case 104: houseid = 5; break; // trolls
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case 120: houseid = 7; break; // booty bay, neutral
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case 474: houseid = 7; break; // gadgetzan, neutral
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case 534: houseid = 2; break; // Alliance Generic
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case 855: houseid = 7; break; // everlook, neutral
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case 1604: houseid = 6; break; // b-elfs,
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case 1638: houseid = 2; break; // exodar, alliance
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default: // for unknown case
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{
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{
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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case 12: houseid = 1; break; // human
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if(!u_entry)
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case 29: houseid = 6; break; // orc, and generic for horde
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houseid = 7; // goblin auction house
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case 55: houseid = 2; break; // dwarf/gnome, and generic for alliance
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else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
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case 68: houseid = 4; break; // undead
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houseid = 1; // human auction house
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case 80: houseid = 3; break; // n-elf
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else if(u_entry->ourMask & FACTION_MASK_HORDE)
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case 104: houseid = 5; break; // trolls
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houseid = 6; // orc auction house
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case 120: houseid = 7; break; // booty bay, neutral
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else
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case 474: houseid = 7; break; // gadgetzan, neutral
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houseid = 7; // goblin auction house
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case 534: houseid = 2; break; // Alliance Generic
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break;
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case 855: houseid = 7; break; // everlook, neutral
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case 1604: houseid = 6; break; // b-elfs,
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case 1638: houseid = 2; break; // exodar, alliance
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default: // for unknown case
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{
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
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if(!u_entry)
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houseid = 7; // goblin auction house
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else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
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houseid = 1; // human auction house
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else if(u_entry->ourMask & FACTION_MASK_HORDE)
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houseid = 6; // orc auction house
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else
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houseid = 7; // goblin auction house
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break;
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}
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}
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}
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else
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{
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Player* player = (Player*)unit;
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if (player->GetAuctionAccessMode() > 0)
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houseid = 7;
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else
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{
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switch (((Player*)unit)->GetTeam())
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{
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case ALLIANCE: houseid = player->GetAuctionAccessMode() == 0 ? 1 : 6; break;
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case HORDE: houseid = player->GetAuctionAccessMode() == 0 ? 6 : 1; break;
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}
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}
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}
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}
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}
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}
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}
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@ -141,7 +141,7 @@ class AuctionHouseMgr
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static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
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static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
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static uint32 GetAuctionHouseTeam(AuctionHouseEntry const* house);
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static uint32 GetAuctionHouseTeam(AuctionHouseEntry const* house);
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static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
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static AuctionHouseEntry const* GetAuctionHouseEntry(Unit* unit);
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public:
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public:
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//load first auction items, because of check if item exists, when loading
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//load first auction items, because of check if item exists, when loading
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@ -85,6 +85,15 @@ ChatCommand * ChatHandler::getCommandTable()
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "", NULL }
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};
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};
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static ChatCommand auctionCommandTable[] =
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{
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{ "aliance", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionAlianceCommand, "", NULL },
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{ "goblin", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionGoblinCommand, "", NULL },
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{ "horde", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionHordeCommand, "", NULL },
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{ "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAuctionCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand banCommandTable[] =
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static ChatCommand banCommandTable[] =
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{
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{
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{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL },
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{ "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL },
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@ -621,6 +630,7 @@ ChatCommand * ChatHandler::getCommandTable()
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static ChatCommand commandTable[] =
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static ChatCommand commandTable[] =
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{
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{
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{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
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{ "account", SEC_PLAYER, true, NULL, "", accountCommandTable },
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{ "auction", SEC_ADMINISTRATOR, false, NULL, "", auctionCommandTable },
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{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
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{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
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{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
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{ "character", SEC_GAMEMASTER, true, NULL, "", characterCommandTable},
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{ "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable },
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{ "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable },
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@ -119,6 +119,11 @@ class ChatHandler
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetGmLevelCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleAccountSetPasswordCommand(const char* args);
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bool HandleAuctionAlianceCommand(const char* args);
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bool HandleAuctionGoblinCommand(const char* args);
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bool HandleAuctionHordeCommand(const char* args);
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bool HandleAuctionCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanAccountCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanCharacterCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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bool HandleBanIPCommand(const char* args);
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@ -4145,6 +4145,35 @@ bool ChatHandler::HandleHideAreaCommand(const char* args)
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return true;
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return true;
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}
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}
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bool ChatHandler::HandleAuctionAlianceCommand(const char* /*args*/)
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{
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m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != ALLIANCE ? -1 : 0);
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m_session->SendAuctionHello(m_session->GetPlayer());
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return true;
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}
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bool ChatHandler::HandleAuctionHordeCommand(const char* /*args*/)
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{
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m_session->GetPlayer()->SetAuctionAccessMode(m_session->GetPlayer()->GetTeam() != HORDE ? -1 : 0);
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m_session->SendAuctionHello(m_session->GetPlayer());
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return true;
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}
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bool ChatHandler::HandleAuctionGoblinCommand(const char* /*args*/)
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{
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m_session->GetPlayer()->SetAuctionAccessMode(1);
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m_session->SendAuctionHello(m_session->GetPlayer());
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return true;
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}
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bool ChatHandler::HandleAuctionCommand(const char* /*args*/)
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{
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m_session->GetPlayer()->SetAuctionAccessMode(0);
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m_session->SendAuctionHello(m_session->GetPlayer());
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return true;
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}
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bool ChatHandler::HandleBankCommand(const char* /*args*/)
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bool ChatHandler::HandleBankCommand(const char* /*args*/)
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{
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{
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m_session->SendShowBank( m_session->GetPlayer()->GetGUID() );
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m_session->SendShowBank( m_session->GetPlayer()->GetGUID() );
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@ -620,6 +620,8 @@ enum PlayerExtraFlags
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||||||
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
||||||
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
||||||
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
||||||
|
PLAYER_EXTRA_AUCTION_NEUTRAL = 0x0040,
|
||||||
|
PLAYER_EXTRA_AUCTION_ENEMY = 0x0080, // overwrite PLAYER_EXTRA_AUCTION_NEUTRAL
|
||||||
|
|
||||||
// other states
|
// other states
|
||||||
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
|
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
|
||||||
|
|
@ -1161,6 +1163,19 @@ class MANGOS_DLL_SPEC Player : public Unit
|
||||||
void SetGMVisible(bool on);
|
void SetGMVisible(bool on);
|
||||||
void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
||||||
|
|
||||||
|
// 0 = own auction, -1 = enemy auction, 1 = goblin auction
|
||||||
|
int GetAuctionAccessMode() const { return m_ExtraFlags & PLAYER_EXTRA_AUCTION_ENEMY ? -1 : (m_ExtraFlags & PLAYER_EXTRA_AUCTION_NEUTRAL ? 1 : 0); }
|
||||||
|
void SetAuctionAccessMode(int state)
|
||||||
|
{
|
||||||
|
m_ExtraFlags &= ~ (PLAYER_EXTRA_AUCTION_ENEMY|PLAYER_EXTRA_AUCTION_NEUTRAL);
|
||||||
|
|
||||||
|
if(state < 0)
|
||||||
|
m_ExtraFlags |= PLAYER_EXTRA_AUCTION_ENEMY;
|
||||||
|
else if( state > 0)
|
||||||
|
m_ExtraFlags |= PLAYER_EXTRA_AUCTION_NEUTRAL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GiveXP(uint32 xp, Unit* victim);
|
void GiveXP(uint32 xp, Unit* victim);
|
||||||
void GiveLevel(uint32 level);
|
void GiveLevel(uint32 level);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -264,7 +264,7 @@ class MANGOS_DLL_SPEC WorldSession
|
||||||
bool SendItemInfo( uint32 itemid, WorldPacket data );
|
bool SendItemInfo( uint32 itemid, WorldPacket data );
|
||||||
|
|
||||||
//auction
|
//auction
|
||||||
void SendAuctionHello(Creature * unit);
|
void SendAuctionHello(Unit * unit);
|
||||||
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
|
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
|
||||||
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
|
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
|
||||||
void SendAuctionOwnerNotification( AuctionEntry * auction );
|
void SendAuctionOwnerNotification( AuctionEntry * auction );
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "10255"
|
#define REVISION_NR "10256"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
#ifndef __REVISION_SQL_H__
|
#ifndef __REVISION_SQL_H__
|
||||||
#define __REVISION_SQL_H__
|
#define __REVISION_SQL_H__
|
||||||
#define REVISION_DB_CHARACTERS "required_10254_01_characters_auctionhouse"
|
#define REVISION_DB_CHARACTERS "required_10254_01_characters_auctionhouse"
|
||||||
#define REVISION_DB_MANGOS "required_10252_01_mangos_reputation_reward_rate"
|
#define REVISION_DB_MANGOS "required_10256_01_mangos_command"
|
||||||
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
|
||||||
#endif // __REVISION_SQL_H__
|
#endif // __REVISION_SQL_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue