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Merge branch 'master' into 310
Conflicts: src/game/Player.cpp
This commit is contained in:
commit
9b20869a32
83 changed files with 623 additions and 581 deletions
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@ -2503,6 +2503,9 @@ void Spell::EffectHealPct( uint32 /*i*/ )
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return;
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uint32 addhealth = unitTarget->GetMaxHealth() * damage / 100;
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if(Player* modOwner = m_caster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DAMAGE, addhealth, this);
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caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
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int32 gain = unitTarget->ModifyHealth( int32(addhealth) );
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@ -4989,6 +4992,21 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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DoCreateItem( effIndex, itemtype );
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return;
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}
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// Everlasting Affliction
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case 47422:
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{
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// Need refresh caster corruption auras on target
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Unit::AuraMap& suAuras = unitTarget->GetAuras();
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for(Unit::AuraMap::iterator itr = suAuras.begin(); itr != suAuras.end(); ++itr)
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{
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SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
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if(spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
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spellInfo->SpellFamilyFlags & 0x0000000000000002LL &&
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(*itr).second->GetCasterGUID()==m_caster->GetGUID())
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(*itr).second->RefreshAura();
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}
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return;
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}
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}
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break;
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}
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