[7330] Code warnings and style cleanups. Some bugs fixes.

1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
This commit is contained in:
VladimirMangos 2009-02-23 22:25:41 +03:00
parent 373af9905d
commit 9b3daf3933
26 changed files with 211 additions and 141 deletions

View file

@ -280,7 +280,7 @@ void AuctionHouseMgr::LoadAuctionItems()
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 auction items");
return;
}
@ -331,7 +331,7 @@ void AuctionHouseMgr::LoadAuctions()
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
@ -344,7 +344,7 @@ void AuctionHouseMgr::LoadAuctions()
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
@ -354,7 +354,7 @@ void AuctionHouseMgr::LoadAuctions()
{
barGoLink bar(1);
bar.step();
sLog.outString("");
sLog.outString();
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
@ -573,22 +573,22 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
ItemPrototype const *proto = item->GetProto();
if (itemClass != (0xffffffff) && proto->Class != itemClass)
if (itemClass != 0xffffffff && proto->Class != itemClass)
continue;
if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
continue;
if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
continue;
if (quality != (0xffffffff) && proto->Quality != quality)
if (quality != 0xffffffff && proto->Quality != quality)
continue;
if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
continue;
if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK)
continue;
std::string name = proto->Name1;
@ -606,10 +606,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
}
if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
continue;
if ((count < 50) && (totalcount >= listfrom))
if (count < 50 && totalcount >= listfrom)
{
++count;
Aentry->BuildAuctionInfo(data);