[7330] Code warnings and style cleanups. Some bugs fixes.

1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.

Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
This commit is contained in:
VladimirMangos 2009-02-23 22:25:41 +03:00
parent 373af9905d
commit 9b3daf3933
26 changed files with 211 additions and 141 deletions

View file

@ -208,8 +208,8 @@ void Map::DeleteStateMachine()
}
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
: i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry)
{
for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@ -1548,8 +1548,9 @@ template void Map::Remove(DynamicObject *, bool);
/* ******* Dungeon Instance Maps ******* */
InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
: Map(id, expiry, InstanceId, SpawnMode), i_data(NULL),
m_resetAfterUnload(false), m_unloadWhenEmpty(false)
: Map(id, expiry, InstanceId, SpawnMode),
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
i_data(NULL), i_script_id(0)
{
// the timer is started by default, and stopped when the first player joins
// this make sure it gets unloaded if for some reason no player joins