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Work under spell mods
* Add support > 64 bit spellFamily mask
* Remove not used fields in SpellModifier
* Remove not used (and not correct work vs charges) GetTotalFlatMods, GetTotalPctMods
* Use DBC based data for spell_affect
* More better work SPELL_AURA_ADD_TARGET_TRIGGER aura
Signed-off-by: DiSlord <dislord@nomail.com>
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parent
916bd178a2
commit
9b842b6fdc
13 changed files with 145 additions and 127 deletions
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@ -5763,10 +5763,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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mod->value = -100;
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mod->type = SPELLMOD_PCT;
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mod->spellId = dummySpell->Id;
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mod->effectId = 0;
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mod->lastAffected = NULL;
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mod->mask = 0x0000000000000003LL;
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mod->charges = 0;
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mod->mask2= 0LL;
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((Player*)this)->AddSpellMod(mod, true);
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// Remove cooldown (Chain Lightning - have Category Recovery time)
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@ -10929,10 +10927,8 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
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mod->value = jumps-5; // negative
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mod->type = SPELLMOD_FLAT;
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mod->spellId = spellProto->Id;
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mod->effectId = effIdx;
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mod->lastAffected = NULL;
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mod->mask = spellProto->SpellFamilyFlags;
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mod->charges = 0;
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mod->mask = spellProto->SpellFamilyFlags;
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mod->mask2 = spellProto->SpellFamilyFlags2;
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caster->AddSpellMod(mod, true);
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CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
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