[11044] Make EffectDistract implementation less hacky

This commit is contained in:
zergtmn 2011-01-19 23:13:12 +05:00
parent 0f70e9a79c
commit 9bc37afa28
3 changed files with 8 additions and 18 deletions

View file

@ -364,7 +364,6 @@ bool Unit::haveOffhandWeapon() const
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineType type, SplineFlags flags, uint32 Time, Player* player, ...)
{
va_list vargs;
va_start(vargs,player);
@ -395,7 +394,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
case SPLINETYPE_FACINGTARGET:
data << uint64(va_arg(vargs,uint64));
break;
case SPLINETYPE_FACINGANGLE: // not used currently
case SPLINETYPE_FACINGANGLE:
data << float(va_arg(vargs,double)); // facing angle
break;
}