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[11044] Make EffectDistract implementation less hacky
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parent
0f70e9a79c
commit
9bc37afa28
3 changed files with 8 additions and 18 deletions
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@ -364,7 +364,6 @@ bool Unit::haveOffhandWeapon() const
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineType type, SplineFlags flags, uint32 Time, Player* player, ...)
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{
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va_list vargs;
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va_start(vargs,player);
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@ -395,7 +394,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
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case SPLINETYPE_FACINGTARGET:
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data << uint64(va_arg(vargs,uint64));
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break;
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case SPLINETYPE_FACINGANGLE: // not used currently
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case SPLINETYPE_FACINGANGLE:
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data << float(va_arg(vargs,double)); // facing angle
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break;
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}
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