[10733] Implement defencive guardians pet type for creatures like 28120

This commit is contained in:
VladimirMangos 2010-11-18 21:21:53 +03:00
parent 10273fa38a
commit 9c0076181b
5 changed files with 18 additions and 7 deletions

View file

@ -4105,10 +4105,11 @@ void Spell::EffectSummonType(SpellEffectIndex eff_idx)
DoSummonTotem(eff_idx, summon_prop->Slot);
break;
case SUMMON_PROP_TYPE_CRITTER:
DoSummonCritter(eff_idx, summon_prop->FactionId);
// TODO: differenciate between regular 'critter' types and 'critter' that are fighting.
// prop_id == 387 are expected to be fighting (but they have postfix 'companion').
// Note: summon_prop->Slot==6 may be related to how selection are done for this type (need more research)
// slot 6 set for critters that can help to player in fighting
if (summon_prop->Slot == 6)
DoSummonGuardian(eff_idx, summon_prop->FactionId);
else
DoSummonCritter(eff_idx, summon_prop->FactionId);
break;
case SUMMON_PROP_TYPE_PHASING:
case SUMMON_PROP_TYPE_LIGHTWELL:
@ -4592,6 +4593,10 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
if (!pet_entry)
return;
SummonPropertiesEntry const* propEntry = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[eff_idx]);
if (!propEntry)
return;
// in another case summon new
uint32 level = m_caster->getLevel();
@ -4623,7 +4628,7 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction)
for(int32 count = 0; count < amount; ++count)
{
Pet* spawnCreature = new Pet(GUARDIAN_PET);
Pet* spawnCreature = new Pet(propEntry->Type == SUMMON_PROP_TYPE_CRITTER ? PROTECTOR_PET : GUARDIAN_PET);
Map *map = m_caster->GetMap();
uint32 pet_number = sObjectMgr.GeneratePetNumber();