mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
[6953] Cleanup packed guids write/read code.
* Remove unused function writeGUID and move function readGUID (with some changes) to ByteBuffer class. * Remove now empty Tools.cpp/Tools.h from project.
This commit is contained in:
parent
cc4b43c65d
commit
9c5dab1248
10 changed files with 32 additions and 172 deletions
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@ -232,8 +232,6 @@ libmangosgame_a_SOURCES = \
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TaxiHandler.cpp \
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TemporarySummon.cpp \
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TemporarySummon.h \
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tools.cpp \
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Tools.h \
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TotemAI.cpp \
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TotemAI.h \
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Totem.cpp \
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@ -41,7 +41,6 @@
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#include "SpellAuras.h"
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#include "Pet.h"
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#include "SocialMgr.h"
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#include "Tools.h"
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void WorldSession::HandleRepopRequestOpcode( WorldPacket & /*recv_data*/ )
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{
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@ -1649,7 +1648,7 @@ void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data, 1);
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uint64 guid;
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if(!readGUID(recv_data, guid))
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if(!recv_data.readPackGUID(guid))
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return;
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Player *player = objmgr.GetPlayer(guid);
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@ -41,7 +41,6 @@
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#include "CellImpl.h"
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#include "Policies/SingletonImp.h"
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#include "SharedDefines.h"
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#include "Tools.h"
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#include "LootMgr.h"
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#include "VMapFactory.h"
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#include "BattleGround.h"
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@ -167,15 +166,15 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
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// TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
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if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
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if(!readGUID(*data, m_unitTargetGUID))
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if(!data->readPackGUID(m_unitTargetGUID))
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return false;
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if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
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if(!readGUID(*data, m_GOTargetGUID))
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if(!data->readPackGUID(m_GOTargetGUID))
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return false;
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if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
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if(!readGUID(*data, m_itemTargetGUID))
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if(!data->readPackGUID(m_itemTargetGUID))
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return false;
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if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
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@ -207,7 +206,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
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}
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if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
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if(!readGUID(*data, m_CorpseTargetGUID))
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if(!data->readPackGUID(m_CorpseTargetGUID))
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return false;
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// find real units/GOs
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@ -1,26 +0,0 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_TOOLS_H
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#define MANGOS_TOOLS_H
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#include "Common.h"
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#include "WorldPacket.h"
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bool readGUID(WorldPacket & data, uint64& guid);
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void writeGUID(WorldPacket & data, uint64 & guid);
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#endif
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@ -1,114 +0,0 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Tools.h"
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// THIS CAN BE A LOT FASTER
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bool readGUID(WorldPacket & data, uint64& guid)
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{
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if(data.rpos()+1 > data.size())
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return false;
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uint8 guidmark=0;
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uint8 bit;
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uint8 shiftdata=0x1;
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uint64 Temp=0;
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guid = 0;
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data >> guidmark;
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for(int i=0;i<8;i++)
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{
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if(guidmark & shiftdata)
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{
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Temp = 0;
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if(data.rpos()+1 > data.size())
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return false;
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data >> bit;
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Temp = bit;
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Temp <<= i*8;
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guid |= Temp;
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}
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shiftdata=shiftdata<<1;
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}
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return true;
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}
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void writeGUID(WorldPacket & data, uint64 & guid)
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{
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uint8 RAWmask = 0;
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uint8 PackedGuid[8] = {0,0,0,0,0,0,0,0};
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int j = 1;
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uint8 * test = (uint8*)&guid;
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if (*test)
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{
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PackedGuid[j] = *test;
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RAWmask |= 1;
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++j;
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}
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if (*(test+1))
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{
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PackedGuid[j] = *(test+1);
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RAWmask |= 2;
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++j;
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}
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if (*(test+2))
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{
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PackedGuid[j] = *(test+2);
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RAWmask |= 4;
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++j;
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}
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if (*(test+3))
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{
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PackedGuid[j] = *(test+3);
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RAWmask |= 8;
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++j;
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}
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if (*(test+4))
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{
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PackedGuid[j] = *(test+4);
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RAWmask |= 16;
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++j;
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}
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if (*(test+5))
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{
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PackedGuid[j] = *(test+5);
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RAWmask |= 32;
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++j;
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}
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if (*(test+6))
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{
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PackedGuid[j] = *(test+6);
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RAWmask |= 64;
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++j;
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}
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if (*(test+7))
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{
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PackedGuid[j] = *(test+7);
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RAWmask |= 128;
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++j;
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}
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PackedGuid[0] = RAWmask;
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data.append(PackedGuid,j);
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}
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@ -241,6 +241,32 @@ class ByteBuffer
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_rpos += len;
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}
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bool readPackGUID(uint64& guid)
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{
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if(rpos()+1 > size())
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return false;
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guid = 0;
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uint8 guidmark=0;
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(*this) >> guidmark;
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for(int i=0;i<8;i++)
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{
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if(guidmark & (uint8(1) << i))
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{
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if(rpos()+1 > size())
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return false;
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uint8 bit;
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(*this) >> bit;
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guid |= (uint64(bit) << (i*8));
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}
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}
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return true;
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}
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const uint8 *contents() const { return &_storage[0]; }
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size_t size() const { return _storage.size(); }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6952"
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#define REVISION_NR "6953"
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#endif // __REVISION_NR_H__
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@ -842,12 +842,6 @@
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<File
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RelativePath="..\..\src\game\PlayerDump.h">
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</File>
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<File
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RelativePath="..\..\src\game\tools.cpp">
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</File>
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<File
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RelativePath="..\..\src\game\Tools.h">
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</File>
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</Filter>
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<Filter
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Name="References"
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@ -1294,14 +1294,6 @@
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RelativePath="..\..\src\game\PlayerDump.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\tools.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\Tools.h"
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>
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</File>
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</Filter>
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<Filter
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Name="References"
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@ -1296,14 +1296,6 @@
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RelativePath="..\..\src\game\PlayerDump.h"
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>
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</File>
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<File
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RelativePath="..\..\src\game\tools.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\Tools.h"
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>
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</File>
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</Filter>
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<Filter
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Name="References"
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