From 9c8533335b55d95d2eb687da9b4b668001efe19e Mon Sep 17 00:00:00 2001 From: NoFantasy Date: Wed, 18 Aug 2010 00:19:12 +0200 Subject: [PATCH] [10367] Making sure CreaturesAddon are re-loaded after creature evade Signed-off-by: NoFantasy --- src/game/CreatureEventAI.cpp | 2 -- src/game/HomeMovementGenerator.cpp | 1 + src/shared/revision_nr.h | 2 +- 3 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index a8607abc3..7f13a4ebb 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -874,8 +874,6 @@ void CreatureEventAI::Reset() void CreatureEventAI::JustReachedHome() { - m_creature->LoadCreaturesAddon(); - if (!m_bEmptyList) { for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i) diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 055951e19..13274bd18 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -81,6 +81,7 @@ HomeMovementGenerator::Update(Creature &owner, const uint32& time_diff } } + owner.LoadCreaturesAddon(true); owner.AI()->JustReachedHome(); return false; } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index d701e2087..858f42e4b 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10366" + #define REVISION_NR "10367" #endif // __REVISION_NR_H__