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[8197] Use more similar code for triggered and precast spells.
Also better error reporting at not existed spells. Clear use in comments for this 2 dependent cast ways.
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4 changed files with 50 additions and 19 deletions
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@ -2034,7 +2034,7 @@ void Spell::EffectTriggerSpell(uint32 i)
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m_caster->CastSpell(unitTarget,spellInfo,true,m_CastItem,NULL,m_originalCasterGUID);
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}
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else
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m_TriggerSpells.push_back(spellInfo);
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AddTriggeredSpell(spellInfo);
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}
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void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
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