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[10713] player/group instance binding fixes.
* Use anum instead raw uint8 type in args * Fixed crash when gm at continent invite to group gm in instance and then teleport to instance using .goname. When group leader teleport to instance it must get group bind instead solo bind. * In other semilar cases detection report error as before but replace solo by group bind instead assert crash at enter to map.
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9 changed files with 33 additions and 20 deletions
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@ -1665,7 +1665,7 @@ bool Group::InCombatToInstance(uint32 instanceId)
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return false;
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}
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void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
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void Group::ResetInstances(InstanceResetMethod method, bool isRaid, Player* SendMsgTo)
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{
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if(isBGGroup())
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return;
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