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Merge branch 'master' into 303
Conflicts: src/game/Level2.cpp src/game/Pet.cpp src/game/Player.cpp
This commit is contained in:
commit
9cc6f1f3ec
32 changed files with 353 additions and 238 deletions
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@ -19,6 +19,7 @@
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseImpl.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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@ -643,11 +644,8 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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Player *pFriend = NULL;
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uint64 friendGuid = 0;
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recv_data >> friendName;
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@ -664,50 +662,51 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
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GetPlayer()->GetName(), friendName.c_str() );
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friendGuid = objmgr.GetPlayerGUIDByName(friendName);
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
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}
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void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
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{
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if(!result)
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return;
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uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if(friendGuid)
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{
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pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if(pFriend==GetPlayer())
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if(friendGuid==session->GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
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else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
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friendResult = FRIEND_ENEMY;
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else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
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friendResult = FRIEND_ALREADY;
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}
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if (friendGuid && friendResult==FRIEND_NOT_FOUND)
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{
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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}
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session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
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}
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_player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
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sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
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}
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else if(friendResult==FRIEND_ALREADY)
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{
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sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
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}
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else if(friendResult==FRIEND_SELF)
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{
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sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
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}
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else
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{
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sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
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}
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sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
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sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
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sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
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}
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@ -724,7 +723,7 @@ void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
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_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
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sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
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sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
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sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
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}
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@ -736,8 +735,6 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
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std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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uint64 IgnoreGuid = 0;
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recv_data >> IgnoreName;
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@ -749,40 +746,40 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
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GetPlayer()->GetName(), IgnoreName.c_str() );
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IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
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}
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void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
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{
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if(!result)
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return;
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uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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if(IgnoreGuid)
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{
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if(IgnoreGuid==GetPlayer()->GetGUID())
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if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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ignoreResult = FRIEND_IGNORE_ALREADY;
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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}
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if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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else if(ignoreResult==FRIEND_IGNORE_ALREADY)
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{
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sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
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}
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else if(ignoreResult==FRIEND_IGNORE_SELF)
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{
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sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
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}
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else
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{
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sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
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}
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sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
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sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
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sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
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}
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@ -799,7 +796,7 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
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_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
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sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
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sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
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sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
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}
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