mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
Merge branch 'master' into 303
Conflicts: src/game/Level2.cpp src/game/Pet.cpp src/game/Player.cpp
This commit is contained in:
commit
9cc6f1f3ec
32 changed files with 353 additions and 238 deletions
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@ -26,7 +26,7 @@ EventProcessor::EventProcessor()
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EventProcessor::~EventProcessor()
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{
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KillAllEvents();
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KillAllEvents(true);
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}
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void EventProcessor::Update(uint32 p_time)
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@ -58,21 +58,31 @@ void EventProcessor::Update(uint32 p_time)
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}
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}
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void EventProcessor::KillAllEvents()
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void EventProcessor::KillAllEvents(bool force)
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{
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// prevent event insertions
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m_aborting = true;
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// first, abort all existing events
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for (EventList::iterator i = m_events.begin(); i != m_events.end(); ++i)
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for (EventList::iterator i = m_events.begin(); i != m_events.end();)
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{
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i->second->to_Abort = true;
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i->second->Abort(m_time);
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delete i->second;
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EventList::iterator i_old = i;
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++i;
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i_old->second->to_Abort = true;
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i_old->second->Abort(m_time);
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if(force || i_old->second->IsDeletable())
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{
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delete i_old->second;
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if(!force) // need per-element cleanup
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m_events.erase (i_old);
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}
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}
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// clear event list
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m_events.clear();
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// fast clear event list (in force case)
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if(force)
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m_events.clear();
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}
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void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
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@ -38,6 +38,8 @@ class BasicEvent
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// e_time is execution time, p_time is update interval
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virtual bool Execute(uint64 /*e_time*/, uint32 /*p_time*/) { return true; }
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virtual bool IsDeletable() const { return true; } // this event can be safely deleted
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virtual void Abort(uint64 /*e_time*/) {} // this method executes when the event is aborted
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bool to_Abort; // set by externals when the event is aborted, aborted events don't execute
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@ -57,7 +59,7 @@ class EventProcessor
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~EventProcessor();
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void Update(uint32 p_time);
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void KillAllEvents();
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void KillAllEvents(bool force);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
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uint64 CalculateTime(uint64 t_offset);
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protected:
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@ -88,40 +88,45 @@ bool ArenaTeam::AddMember(uint64 PlayerGuid)
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std::string plName;
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uint8 plClass;
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// arena team is full (can't have more than type * 2 players!)
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if(GetMembersSize() >= GetType() * 2)
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{
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// arena team is full (can't have more than type * 2 players!)
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// return false
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return false;
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}
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if(!objmgr.GetPlayerNameByGUID(PlayerGuid, plName)) // player doesnt exist
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return false;
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// player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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if(pl)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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if(pl->GetArenaTeamId(GetType()))
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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}
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plClass = (uint8)pl->getClass();
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plName = pl->GetName();
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}
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else
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{
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// 0 1
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QueryResult *result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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return false;
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plName = (*result)[0].GetCppString();
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plClass = (*result)[1].GetUInt8();
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delete result;
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// check if player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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}
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}
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// remove all player signs from another petitions
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// this will be prevent attempt joining player to many arenateams and corrupt arena team data integrity
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Player::RemovePetitionsAndSigns(PlayerGuid, GetType());
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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if(pl)
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{
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plClass = (uint8)pl->getClass();
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}
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else
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{
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QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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return false;
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plClass = (*result)[0].GetUInt8();
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delete result;
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}
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ArenaTeamMember newmember;
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newmember.name = plName;
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newmember.guid = PlayerGuid;
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@ -643,7 +643,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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// friend status
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
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// Place character in world (and load zone) before some object loading
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pCurrChar->LoadCorpse();
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@ -268,7 +268,7 @@ void InstanceSaveManager::CleanupInstances()
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// creature_respawn and gameobject_respawn are in another database
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// first, obtain total instance set
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std::set< uint32 > InstanceSet;
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QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
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QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
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if( result )
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{
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do
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@ -281,7 +281,7 @@ void InstanceSaveManager::CleanupInstances()
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}
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// creature_respawn
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result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
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if( result )
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{
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do
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@ -295,7 +295,7 @@ void InstanceSaveManager::CleanupInstances()
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}
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// gameobject_respawn
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result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
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result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
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if( result )
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{
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do
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@ -324,7 +324,7 @@ void InstanceSaveManager::PackInstances()
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// all valid ids are in the instance table
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// any associations to ids not in this table are assumed to be
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// cleaned already in CleanupInstances
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QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
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QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
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if( result )
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{
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do
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@ -374,7 +374,7 @@ void InstanceSaveManager::LoadResetTimes()
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// resettime = 0 in the DB for raid/heroic instances so those are skipped
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typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType;
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ResetTimeMapType InstResetTime;
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QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0");
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QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0");
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if( result )
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{
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do
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@ -390,7 +390,7 @@ void InstanceSaveManager::LoadResetTimes()
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delete result;
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// update reset time for normal instances with the max creature respawn time + X hours
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result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
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if( result )
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{
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do
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@ -4220,6 +4220,7 @@ bool ChatHandler::HandleNpcTameCommand(const char* args)
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// set pet to defensive mode by default (some classes can't control controlled pets in fact).
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pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
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// calculate proper level
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uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
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// prepare visual effect for levelup
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@ -1355,6 +1355,9 @@ void Map::RemoveAllObjectsInRemoveList()
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Remove((GameObject*)obj,true);
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break;
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case TYPEID_UNIT:
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// in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call
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// make sure that like sources auras/etc removed before destructor start
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((Creature*)obj)->CleanupsBeforeDelete ();
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Remove((Creature*)obj,true);
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break;
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default:
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@ -19,6 +19,7 @@
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#include "Common.h"
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#include "Language.h"
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#include "Database/DatabaseEnv.h"
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#include "Database/DatabaseImpl.h"
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#include "WorldPacket.h"
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#include "Opcodes.h"
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#include "Log.h"
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@ -643,11 +644,8 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: Received CMSG_ADD_FRIEND" );
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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Player *pFriend = NULL;
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uint64 friendGuid = 0;
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recv_data >> friendName;
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@ -664,50 +662,51 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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sLog.outDebug( "WORLD: %s asked to add friend : '%s'",
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GetPlayer()->GetName(), friendName.c_str() );
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friendGuid = objmgr.GetPlayerGUIDByName(friendName);
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CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddFriendOpcodeCallBack, GetAccountId(), friendNote, "SELECT guid, race FROM characters WHERE name = '%s'", friendName.c_str());
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}
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void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
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{
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if(!result)
|
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return;
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|
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uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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|
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if(friendGuid)
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{
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pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if(pFriend==GetPlayer())
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if(friendGuid==session->GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if(GetPlayer()->GetTeam()!=objmgr.GetPlayerTeamByGUID(friendGuid) && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && GetSecurity() < SEC_MODERATOR)
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else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
|
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friendResult = FRIEND_ENEMY;
|
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else if(GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
|
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else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
|
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friendResult = FRIEND_ALREADY;
|
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}
|
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|
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if (friendGuid && friendResult==FRIEND_NOT_FOUND)
|
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{
|
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
|
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friendResult = FRIEND_ADDED_OFFLINE;
|
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|
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if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
|
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{
|
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", GetPlayer()->GetName());
|
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
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||||
friendResult = FRIEND_ADDED_ONLINE;
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else
|
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friendResult = FRIEND_ADDED_OFFLINE;
|
||||
|
||||
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
|
||||
{
|
||||
friendResult = FRIEND_LIST_FULL;
|
||||
sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
|
||||
}
|
||||
|
||||
session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
|
||||
}
|
||||
|
||||
_player->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
|
||||
|
||||
sLog.outDebug( "WORLD: %s Guid found '%u'.", friendName.c_str(), GUID_LOPART(friendGuid));
|
||||
}
|
||||
else if(friendResult==FRIEND_ALREADY)
|
||||
{
|
||||
sLog.outDebug( "WORLD: %s Guid Already a Friend.", friendName.c_str() );
|
||||
}
|
||||
else if(friendResult==FRIEND_SELF)
|
||||
{
|
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sLog.outDebug( "WORLD: %s Guid can't add himself.", friendName.c_str() );
|
||||
}
|
||||
else
|
||||
{
|
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sLog.outDebug( "WORLD: %s Guid not found.", friendName.c_str() );
|
||||
}
|
||||
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), friendName, false);
|
||||
sSocialMgr.SendFriendStatus(session->GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
|
||||
|
||||
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
|
||||
}
|
||||
|
|
@ -724,7 +723,7 @@ void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
|
|||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(FriendGUID), false);
|
||||
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), "", false);
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
|
||||
|
||||
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
|
||||
}
|
||||
|
|
@ -736,8 +735,6 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
|
|||
sLog.outDebug( "WORLD: Received CMSG_ADD_IGNORE" );
|
||||
|
||||
std::string IgnoreName = GetMangosString(LANG_FRIEND_IGNORE_UNKNOWN);
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
uint64 IgnoreGuid = 0;
|
||||
|
||||
recv_data >> IgnoreName;
|
||||
|
||||
|
|
@ -749,40 +746,40 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
|
|||
sLog.outDebug( "WORLD: %s asked to Ignore: '%s'",
|
||||
GetPlayer()->GetName(), IgnoreName.c_str() );
|
||||
|
||||
IgnoreGuid = objmgr.GetPlayerGUIDByName(IgnoreName);
|
||||
CharacterDatabase.AsyncPQuery(&WorldSession::HandleAddIgnoreOpcodeCallBack, GetAccountId(), "SELECT guid FROM characters WHERE name = '%s'", IgnoreName.c_str());
|
||||
}
|
||||
|
||||
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
|
||||
{
|
||||
if(!result)
|
||||
return;
|
||||
|
||||
uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
||||
|
||||
delete result;
|
||||
|
||||
WorldSession * session = sWorld.FindSession(accountId);
|
||||
if(!session)
|
||||
return;
|
||||
|
||||
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
|
||||
if(IgnoreGuid)
|
||||
{
|
||||
if(IgnoreGuid==GetPlayer()->GetGUID())
|
||||
if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
|
||||
ignoreResult = FRIEND_IGNORE_SELF;
|
||||
else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
else
|
||||
{
|
||||
if( GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
|
||||
ignoreResult = FRIEND_IGNORE_ALREADY;
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
// ignore list full
|
||||
if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (IgnoreGuid && ignoreResult == FRIEND_IGNORE_NOT_FOUND)
|
||||
{
|
||||
ignoreResult = FRIEND_IGNORE_ADDED;
|
||||
|
||||
if(!_player->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
|
||||
ignoreResult = FRIEND_IGNORE_FULL;
|
||||
}
|
||||
else if(ignoreResult==FRIEND_IGNORE_ALREADY)
|
||||
{
|
||||
sLog.outDebug( "WORLD: %s Guid Already Ignored.", IgnoreName.c_str() );
|
||||
}
|
||||
else if(ignoreResult==FRIEND_IGNORE_SELF)
|
||||
{
|
||||
sLog.outDebug( "WORLD: %s Guid can't add himself.", IgnoreName.c_str() );
|
||||
}
|
||||
else
|
||||
{
|
||||
sLog.outDebug( "WORLD: %s Guid not found.", IgnoreName.c_str() );
|
||||
}
|
||||
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), "", false);
|
||||
sSocialMgr.SendFriendStatus(session->GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
|
||||
|
||||
sLog.outDebug( "WORLD: Sent (SMSG_FRIEND_STATUS)" );
|
||||
}
|
||||
|
|
@ -799,7 +796,7 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
|
|||
|
||||
_player->GetSocial()->RemoveFromSocialList(GUID_LOPART(IgnoreGUID), true);
|
||||
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), "", false);
|
||||
sSocialMgr.SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
|
||||
|
||||
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,9 +30,8 @@
|
|||
#include <string>
|
||||
|
||||
#define CONTACT_DISTANCE 0.5f
|
||||
#define INTERACTION_DISTANCE 5
|
||||
#define ATTACK_DISTANCE 5
|
||||
#define DETECT_DISTANCE 20 // max distance to successful detect stealthed unit
|
||||
#define INTERACTION_DISTANCE 5.0f
|
||||
#define ATTACK_DISTANCE 5.0f
|
||||
#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
|
||||
#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance
|
||||
|
||||
|
|
|
|||
|
|
@ -2682,7 +2682,7 @@ void ObjectMgr::LoadGroups()
|
|||
uint64 leaderGuid = 0;
|
||||
uint32 count = 0;
|
||||
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, leaderGuid FROM groups");
|
||||
|
||||
if( !result )
|
||||
{
|
||||
|
|
@ -2724,7 +2724,7 @@ void ObjectMgr::LoadGroups()
|
|||
group = NULL;
|
||||
leaderGuid = 0;
|
||||
// 0 1 2 3
|
||||
result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
|
||||
result = CharacterDatabase.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
|
||||
if(!result)
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
@ -2777,7 +2777,7 @@ void ObjectMgr::LoadGroups()
|
|||
count = 0;
|
||||
group = NULL;
|
||||
leaderGuid = 0;
|
||||
result = CharacterDatabase.PQuery(
|
||||
result = CharacterDatabase.Query(
|
||||
// 0 1 2 3 4 5
|
||||
"SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
|
||||
// 6
|
||||
|
|
@ -3645,7 +3645,7 @@ void ObjectMgr::LoadQuestLocales()
|
|||
|
||||
void ObjectMgr::LoadPetCreateSpells()
|
||||
{
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry, Spell1, Spell2, Spell3, Spell4 FROM petcreateinfo_spell");
|
||||
if(!result)
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
@ -3854,19 +3854,22 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
|
|||
|
||||
if(float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename,tmp.datalong2,tmp.id);
|
||||
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
||||
tablename,tmp.datalong2,tmp.id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(tmp.datalong2 && float(tmp.datalong2) > DEFAULT_VISIBILITY_DISTANCE)
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(DEFAULT_VISIBILITY_DISTANCE));
|
||||
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
|
||||
tablename,tmp.datalong2,tmp.id,DEFAULT_VISIBILITY_DISTANCE);
|
||||
continue;
|
||||
}
|
||||
|
||||
if(tmp.datalong2 && float(tmp.datalong2) < INTERACTION_DISTANCE)
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %u or 0 for disable distance check",tablename,tmp.datalong2,tmp.id,uint32(INTERACTION_DISTANCE));
|
||||
sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
|
||||
tablename,tmp.datalong2,tmp.id,INTERACTION_DISTANCE);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -3878,7 +3881,8 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
|
|||
{
|
||||
if(!sSpellStore.LookupEntry(tmp.datalong))
|
||||
{
|
||||
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",tablename,tmp.datalong,tmp.id);
|
||||
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
||||
tablename,tmp.datalong,tmp.id);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
|
|
@ -4025,7 +4029,7 @@ void ObjectMgr::LoadEventScripts()
|
|||
|
||||
void ObjectMgr::LoadItemTexts()
|
||||
{
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT id, text FROM item_text");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
|
|
@ -4108,7 +4112,7 @@ void ObjectMgr::LoadPageTextLocales()
|
|||
{
|
||||
mPageTextLocaleMap.clear(); // need for reload case
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
|
||||
|
||||
if(!result)
|
||||
{
|
||||
|
|
@ -5619,7 +5623,7 @@ void ObjectMgr::LoadCorpses()
|
|||
{
|
||||
uint32 count = 0;
|
||||
// 0 1 2 3 4 5 6 7 8 10
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
|
||||
|
||||
if( !result )
|
||||
{
|
||||
|
|
@ -5983,7 +5987,7 @@ void ObjectMgr::LoadReservedPlayersNames()
|
|||
{
|
||||
m_ReservedNames.clear(); // need for reload case
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT name FROM reserved_name");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT name FROM reserved_name");
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
|
|
@ -6840,7 +6844,7 @@ void ObjectMgr::LoadTrainerSpell()
|
|||
|
||||
std::set<uint32> skip_trainers;
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
|
||||
|
||||
if( !result )
|
||||
{
|
||||
|
|
@ -6931,7 +6935,7 @@ void ObjectMgr::LoadVendors()
|
|||
|
||||
std::set<uint32> skip_vendors;
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
@ -6977,7 +6981,7 @@ void ObjectMgr::LoadNpcTextId()
|
|||
|
||||
m_mCacheNpcTextIdMap.clear();
|
||||
|
||||
QueryResult* result = WorldDatabase.PQuery("SELECT npc_guid, textid FROM npc_gossip");
|
||||
QueryResult* result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
|
|||
|
|
@ -833,8 +833,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
|
|||
for(uint8 i = 0; i < signs; ++i)
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
sLog.outDebug("PetitionsHandler: adding arena member %u", fields[0].GetUInt64());
|
||||
at->AddMember(fields[0].GetUInt64());
|
||||
uint64 memberGUID = fields[0].GetUInt64();
|
||||
sLog.outDebug("PetitionsHandler: adding arena member %u", GUID_LOPART(memberGUID));
|
||||
at->AddMember(memberGUID);
|
||||
result->NextRow();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3977,24 +3977,20 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
|
|||
uint32 LostDurability = maxDurability - curDurability;
|
||||
if(LostDurability>0)
|
||||
{
|
||||
ItemPrototype const *ditemProto = sItemStorage.LookupEntry<ItemPrototype>(item->GetEntry());
|
||||
if(!ditemProto)
|
||||
{
|
||||
sLog.outError("ERROR: RepairDurability: Unknown item id %u", ditemProto);
|
||||
return TotalCost;
|
||||
}
|
||||
ItemPrototype const *ditemProto = item->GetProto();
|
||||
|
||||
DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
|
||||
if(!dcost)
|
||||
{
|
||||
sLog.outError("ERROR: RepairDurability: Wrong item lvl %u", dcost);
|
||||
sLog.outError("ERROR: RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
|
||||
return TotalCost;
|
||||
}
|
||||
|
||||
DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry((ditemProto->Quality+1)*2);
|
||||
uint32 dQualitymodEntryId = (ditemProto->Quality+1)*2;
|
||||
DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
|
||||
if(!dQualitymodEntry)
|
||||
{
|
||||
sLog.outError("ERROR: RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntry);
|
||||
sLog.outError("ERROR: RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
|
||||
return TotalCost;
|
||||
}
|
||||
|
||||
|
|
@ -6054,32 +6050,13 @@ uint32 Player::GetRankFromDB(uint64 guid)
|
|||
|
||||
uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type)
|
||||
{
|
||||
// need fix it!
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT arenateamid FROM arena_team_member WHERE guid='%u'", GUID_LOPART(guid));
|
||||
if(result)
|
||||
{
|
||||
// init id to 0, check the arena type before assigning a value to id
|
||||
uint32 id = 0;
|
||||
do
|
||||
{
|
||||
QueryResult *result2 = CharacterDatabase.PQuery("SELECT type FROM arena_team WHERE arenateamid='%u'", id);
|
||||
if(result2)
|
||||
{
|
||||
uint8 dbtype = (*result2)[0].GetUInt32();
|
||||
delete result2;
|
||||
if(dbtype == type)
|
||||
{
|
||||
// if the type matches, we've found the id
|
||||
id = (*result)[0].GetUInt32();
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while(result->NextRow());
|
||||
delete result;
|
||||
return id;
|
||||
}
|
||||
// no arenateam for the specified guid, return 0
|
||||
return 0;
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u' AND type='%u' LIMIT 1", GUID_LOPART(guid), type);
|
||||
if(!result)
|
||||
return 0;
|
||||
|
||||
uint32 id = (*result)[0].GetUInt32();
|
||||
delete result;
|
||||
return id;
|
||||
}
|
||||
|
||||
uint32 Player::GetZoneIdFromDB(uint64 guid)
|
||||
|
|
|
|||
|
|
@ -200,7 +200,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug( "WORLD: CMSG_CREATURE_QUERY - (%u) NO CREATURE INFO! (GUID: %u, ENTRY: %u)", uint32(GUID_LOPART(guid)), guid, entry );
|
||||
sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
|
||||
GUID_LOPART(guid), entry);
|
||||
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
|
||||
data << uint32(entry | 0x80000000);
|
||||
SendPacket( &data );
|
||||
|
|
@ -259,7 +260,8 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - (%u) Missing gameobject info for (GUID: %u, ENTRY: %u)", uint32(GUID_LOPART(guid)), guid, entryID );
|
||||
sLog.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
|
||||
GUID_LOPART(guid), entryID );
|
||||
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
|
||||
data << uint32(entryID | 0x80000000);
|
||||
SendPacket( &data );
|
||||
|
|
|
|||
|
|
@ -85,12 +85,13 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
|
|||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u",guid );
|
||||
sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
|
||||
|
||||
Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_NONE);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outDebug( "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
|
||||
sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
|
||||
GUID_LOPART(guid));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ void LoadSkillDiscoveryTable()
|
|||
uint32 count = 0;
|
||||
|
||||
// 0 1 2
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template");
|
||||
|
||||
if (result)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -57,7 +57,7 @@ void LoadSkillExtraItemTable()
|
|||
SkillExtraItemStore.clear(); // need for reload
|
||||
|
||||
// 0 1 2 3
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, additionalCreateChance, additionalMaxNum FROM skill_extra_item_template");
|
||||
|
||||
if (result)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -235,7 +235,7 @@ void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldP
|
|||
*data << uint64(guid);
|
||||
}
|
||||
|
||||
void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast)
|
||||
void SocialMgr::SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast)
|
||||
{
|
||||
FriendInfo fi;
|
||||
|
||||
|
|
|
|||
|
|
@ -145,7 +145,7 @@ class SocialMgr
|
|||
void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo);
|
||||
// Packet management
|
||||
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
|
||||
void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, std::string name, bool broadcast);
|
||||
void SendFriendStatus(Player *player, FriendsResult result, uint32 friend_guid, bool broadcast);
|
||||
void BroadcastToFriendListers(Player *player, WorldPacket *packet);
|
||||
// Loading
|
||||
PlayerSocial *LoadFromDB(QueryResult *result, uint32 guid);
|
||||
|
|
|
|||
|
|
@ -268,7 +268,8 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
|
|||
m_caster = Caster;
|
||||
m_selfContainer = NULL;
|
||||
m_triggeringContainer = triggeringContainer;
|
||||
m_deletable = true;
|
||||
m_referencedFromCurrentSpell = false;
|
||||
m_executedCurrently = false;
|
||||
m_delayAtDamageCount = 0;
|
||||
|
||||
m_applyMultiplierMask = 0;
|
||||
|
|
@ -2020,6 +2021,8 @@ void Spell::cancel()
|
|||
|
||||
void Spell::cast(bool skipCheck)
|
||||
{
|
||||
SetExecutedCurrently(true);
|
||||
|
||||
uint8 castResult = 0;
|
||||
|
||||
// update pointers base at GUIDs to prevent access to non-existed already object
|
||||
|
|
@ -2029,6 +2032,7 @@ void Spell::cast(bool skipCheck)
|
|||
if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
|
||||
{
|
||||
cancel();
|
||||
SetExecutedCurrently(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -2040,6 +2044,7 @@ void Spell::cast(bool skipCheck)
|
|||
{
|
||||
SendCastResult(castResult);
|
||||
finish(false);
|
||||
SetExecutedCurrently(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -2051,6 +2056,7 @@ void Spell::cast(bool skipCheck)
|
|||
{
|
||||
SendCastResult(castResult);
|
||||
finish(false);
|
||||
SetExecutedCurrently(false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -2083,7 +2089,10 @@ void Spell::cast(bool skipCheck)
|
|||
FillTargetMap();
|
||||
|
||||
if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
|
||||
{
|
||||
SetExecutedCurrently(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SendCastResult(castResult);
|
||||
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
|
||||
|
|
@ -2115,6 +2124,8 @@ void Spell::cast(bool skipCheck)
|
|||
// Immediate spell, no big deal
|
||||
handle_immediate();
|
||||
}
|
||||
|
||||
SetExecutedCurrently(false);
|
||||
}
|
||||
|
||||
void Spell::handle_immediate()
|
||||
|
|
@ -5106,3 +5117,8 @@ void SpellEvent::Abort(uint64 /*e_time*/)
|
|||
if (m_Spell->getState() != SPELL_STATE_FINISHED)
|
||||
m_Spell->cancel();
|
||||
}
|
||||
|
||||
bool SpellEvent::IsDeletable() const
|
||||
{
|
||||
return m_Spell->IsDeletable();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -388,8 +388,9 @@ class Spell
|
|||
bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
|
||||
bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell && IsRangedSpell() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_AUTOATTACK); }
|
||||
|
||||
bool IsDeletable() const { return m_deletable; }
|
||||
void SetDeletable(bool deletable) { m_deletable = deletable; }
|
||||
bool IsDeletable() const { return !m_referencedFromCurrentSpell && !m_executedCurrently; }
|
||||
void SetReferencedFromCurrent(bool yes) { m_referencedFromCurrentSpell = yes; }
|
||||
void SetExecutedCurrently(bool yes) { m_executedCurrently = yes; }
|
||||
uint64 GetDelayStart() const { return m_delayStart; }
|
||||
void SetDelayStart(uint64 m_time) { m_delayStart = m_time; }
|
||||
uint64 GetDelayMoment() const { return m_delayMoment; }
|
||||
|
|
@ -441,7 +442,8 @@ class Spell
|
|||
bool m_immediateHandled; // were immediate actions handled? (used by delayed spells only)
|
||||
|
||||
// These vars are used in both delayed spell system and modified immediate spell system
|
||||
bool m_deletable; // is the spell pending deletion or must be updated till permitted to delete?
|
||||
bool m_referencedFromCurrentSpell; // mark as references to prevent deleted and access by dead pointers
|
||||
bool m_executedCurrently; // mark as executed to prevent deleted and access by dead pointers
|
||||
bool m_needSpellLog; // need to send spell log?
|
||||
uint8 m_applyMultiplierMask; // by effect: damage multiplier needed?
|
||||
float m_damageMultipliers[3]; // by effect: damage multiplier
|
||||
|
|
@ -703,6 +705,7 @@ class SpellEvent : public BasicEvent
|
|||
|
||||
virtual bool Execute(uint64 e_time, uint32 p_time);
|
||||
virtual void Abort(uint64 e_time);
|
||||
virtual bool IsDeletable() const;
|
||||
protected:
|
||||
Spell* m_Spell;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -3448,7 +3448,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
|
|||
if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
|
||||
{
|
||||
currentSpell->cancel();
|
||||
currentSpell->SetDeletable(true);
|
||||
currentSpell->SetReferencedFromCurrent(false);
|
||||
m_target->m_currentSpells[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
|
@ -5600,7 +5600,7 @@ void Aura::PeriodicTick()
|
|||
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
|
||||
|
||||
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
||||
GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
||||
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
||||
|
||||
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
|
||||
data.append(m_target->GetPackGUID());
|
||||
|
|
@ -5722,7 +5722,7 @@ void Aura::PeriodicTick()
|
|||
pdamage = uint32(m_target->GetHealth());
|
||||
|
||||
sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
|
||||
GetCasterGUID(), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
||||
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
|
||||
|
||||
pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
|
||||
|
||||
|
|
|
|||
|
|
@ -1876,7 +1876,8 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx)
|
|||
|
||||
if(!spellInfo)
|
||||
{
|
||||
sLog.outError("EffectTriggerMissileSpell of spell %u: triggering unknown spell id %effect_idx", m_spellInfo->Id,triggered_spell_id);
|
||||
sLog.outError("EffectTriggerMissileSpell of spell %u (eff: %u): triggering unknown spell id %u",
|
||||
m_spellInfo->Id,effect_idx,triggered_spell_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -3190,7 +3191,8 @@ void Spell::EffectSummon(uint32 i)
|
|||
|
||||
if(!spawnCreature->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
|
||||
delete spawnCreature;
|
||||
return;
|
||||
}
|
||||
|
|
@ -3620,7 +3622,8 @@ void Spell::EffectSummonGuardian(uint32 i)
|
|||
|
||||
if(!spawnCreature->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %d Y: ^%d)", spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
|
||||
delete spawnCreature;
|
||||
return;
|
||||
}
|
||||
|
|
@ -4017,7 +4020,8 @@ void Spell::EffectSummonPet(uint32 i)
|
|||
|
||||
if(!NewSummon->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY());
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY());
|
||||
delete NewSummon;
|
||||
return;
|
||||
}
|
||||
|
|
@ -5649,7 +5653,8 @@ void Spell::EffectSummonCritter(uint32 i)
|
|||
|
||||
if(!critter->IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %d Y: ^%d)", critter->GetGUIDLow(), critter->GetEntry(), critter->GetPositionX(), critter->GetPositionY());
|
||||
sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
critter->GetGUIDLow(), critter->GetEntry(), critter->GetPositionX(), critter->GetPositionY());
|
||||
delete critter;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -270,7 +270,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
|
|||
|
||||
recv_data >> guid;
|
||||
|
||||
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", guid);
|
||||
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
|
||||
GameObject *obj = ObjectAccessor::GetGameObject(*_player, guid);
|
||||
|
||||
if(!obj)
|
||||
|
|
|
|||
|
|
@ -1458,7 +1458,7 @@ void SpellMgr::LoadSpellChains()
|
|||
mSpellChains.clear(); // need for reload case
|
||||
mSpellChainsNext.clear(); // need for reload case
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
|
||||
if(result == NULL)
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
@ -1665,7 +1665,7 @@ void SpellMgr::LoadSpellLearnSpells()
|
|||
{
|
||||
mSpellLearnSpells.clear(); // need for reload case
|
||||
|
||||
QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell");
|
||||
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
|
||||
if(!result)
|
||||
{
|
||||
barGoLink bar( 1 );
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ void MapManager::LoadTransports()
|
|||
sLog.outString( ">> Loaded %u transports", count );
|
||||
|
||||
// check transport data DB integrity
|
||||
result = WorldDatabase.PQuery("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
|
||||
result = WorldDatabase.Query("SELECT gameobject.guid,gameobject.id,transports.name FROM gameobject,transports WHERE gameobject.id = transports.entry");
|
||||
if(result) // wrong data found
|
||||
{
|
||||
do
|
||||
|
|
@ -146,7 +146,8 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
|
|||
|
||||
if(!IsPositionValid())
|
||||
{
|
||||
sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,x,y);
|
||||
sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
|
||||
guidlow,x,y);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -235,9 +235,11 @@ Unit::~Unit()
|
|||
// set current spells as deletable
|
||||
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
|
||||
{
|
||||
// spell may be safely deleted now
|
||||
if (m_currentSpells[i]) m_currentSpells[i]->SetDeletable(true);
|
||||
m_currentSpells[i] = NULL;
|
||||
if (m_currentSpells[i])
|
||||
{
|
||||
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
RemoveAllGameObjects();
|
||||
|
|
@ -1663,56 +1665,60 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
|
|||
RemainingDamage -= currentAbsorb;
|
||||
}
|
||||
|
||||
AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
||||
for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
||||
// only split damage if not damaing yourself
|
||||
if(pVictim != this)
|
||||
{
|
||||
next = i; ++next;
|
||||
AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
||||
for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
||||
{
|
||||
next = i; ++next;
|
||||
|
||||
// check damage school mask
|
||||
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
||||
continue;
|
||||
// check damage school mask
|
||||
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
||||
continue;
|
||||
|
||||
// Damage can be splitted only if aura has an alive caster
|
||||
Unit *caster = (*i)->GetCaster();
|
||||
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
||||
continue;
|
||||
// Damage can be splitted only if aura has an alive caster
|
||||
Unit *caster = (*i)->GetCaster();
|
||||
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
||||
continue;
|
||||
|
||||
int32 currentAbsorb;
|
||||
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
||||
currentAbsorb = (*i)->GetModifier()->m_amount;
|
||||
else
|
||||
currentAbsorb = RemainingDamage;
|
||||
int32 currentAbsorb;
|
||||
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
||||
currentAbsorb = (*i)->GetModifier()->m_amount;
|
||||
else
|
||||
currentAbsorb = RemainingDamage;
|
||||
|
||||
RemainingDamage -= currentAbsorb;
|
||||
RemainingDamage -= currentAbsorb;
|
||||
|
||||
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
|
||||
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
|
||||
|
||||
CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
|
||||
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
||||
}
|
||||
CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
|
||||
DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
||||
}
|
||||
|
||||
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
||||
for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
||||
{
|
||||
next = i; ++next;
|
||||
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
||||
for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
||||
{
|
||||
next = i; ++next;
|
||||
|
||||
// check damage school mask
|
||||
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
||||
continue;
|
||||
// check damage school mask
|
||||
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
||||
continue;
|
||||
|
||||
// Damage can be splitted only if aura has an alive caster
|
||||
Unit *caster = (*i)->GetCaster();
|
||||
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
||||
continue;
|
||||
// Damage can be splitted only if aura has an alive caster
|
||||
Unit *caster = (*i)->GetCaster();
|
||||
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
||||
continue;
|
||||
|
||||
int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
|
||||
int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
|
||||
|
||||
RemainingDamage -= splitted;
|
||||
RemainingDamage -= splitted;
|
||||
|
||||
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
|
||||
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
|
||||
|
||||
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
||||
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
||||
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
||||
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
||||
}
|
||||
}
|
||||
|
||||
*absorb = damage - RemainingDamage - *resist;
|
||||
|
|
@ -3150,7 +3156,7 @@ void Unit::_UpdateSpells( uint32 time )
|
|||
{
|
||||
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
|
||||
{
|
||||
m_currentSpells[i]->SetDeletable(true); // spell may be safely deleted now
|
||||
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[i] = NULL; // remove pointer
|
||||
}
|
||||
}
|
||||
|
|
@ -3263,7 +3269,6 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
|
|||
|
||||
uint32 CSpellType = pSpell->GetCurrentContainer();
|
||||
|
||||
pSpell->SetDeletable(false); // spell will not be deleted until gone from current pointers
|
||||
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
|
||||
|
||||
// break same type spell if it is not delayed
|
||||
|
|
@ -3320,10 +3325,11 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell )
|
|||
|
||||
// current spell (if it is still here) may be safely deleted now
|
||||
if (m_currentSpells[CSpellType])
|
||||
m_currentSpells[CSpellType]->SetDeletable(true);
|
||||
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
|
||||
|
||||
// set new current spell
|
||||
m_currentSpells[CSpellType] = pSpell;
|
||||
pSpell->SetReferencedFromCurrent(true);
|
||||
}
|
||||
|
||||
void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
|
||||
|
|
@ -3341,7 +3347,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
|
|||
|
||||
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
|
||||
m_currentSpells[spellType]->cancel();
|
||||
m_currentSpells[spellType]->SetDeletable(true);
|
||||
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[spellType] = NULL;
|
||||
}
|
||||
}
|
||||
|
|
@ -3377,7 +3383,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|||
if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
||||
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
||||
m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
|
||||
m_currentSpells[CURRENT_GENERIC_SPELL]->SetDeletable(true);
|
||||
m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
|
||||
}
|
||||
|
||||
|
|
@ -3391,7 +3397,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|||
if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
||||
(withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
||||
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
|
||||
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetDeletable(true);
|
||||
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
|
||||
}
|
||||
|
||||
|
|
@ -3400,7 +3406,7 @@ void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|||
{
|
||||
if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
|
||||
m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
|
||||
m_currentSpells[CURRENT_CHANNELED_SPELL]->SetDeletable(true);
|
||||
m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
|
||||
m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
|
||||
}
|
||||
}
|
||||
|
|
@ -9839,7 +9845,7 @@ void Unit::CleanupsBeforeDelete()
|
|||
if(m_uint32Values) // only for fully created object
|
||||
{
|
||||
InterruptNonMeleeSpells(true);
|
||||
m_Events.KillAllEvents();
|
||||
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted ans will deleated at call in Map::RemoveAllObjectsInRemoveList
|
||||
CombatStop();
|
||||
ClearComboPointHolders();
|
||||
DeleteThreatList();
|
||||
|
|
|
|||
|
|
@ -89,8 +89,12 @@ void WaypointManager::Load()
|
|||
if(!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
|
||||
{
|
||||
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
|
||||
if(result1) sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
|
||||
else sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, point, node.x, node.y);
|
||||
if(result1)
|
||||
sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
|
||||
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
|
||||
else
|
||||
sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
|
||||
id, point, node.x, node.y);
|
||||
|
||||
MaNGOS::NormalizeMapCoord(node.x);
|
||||
MaNGOS::NormalizeMapCoord(node.y);
|
||||
|
|
|
|||
|
|
@ -480,7 +480,8 @@ void World::LoadConfigSettings(bool reload)
|
|||
}
|
||||
else if(rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > ATTACK_DISTANCE)
|
||||
{
|
||||
sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
|
||||
sLog.outError("TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
|
||||
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE],ATTACK_DISTANCE,ATTACK_DISTANCE);
|
||||
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ATTACK_DISTANCE;
|
||||
}
|
||||
|
||||
|
|
@ -1159,7 +1160,8 @@ void World::SetInitialWorldSettings()
|
|||
sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
|
||||
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
|
||||
|
||||
WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', %ld, 0)", isoDate, m_startTime );
|
||||
WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
|
||||
isoDate, uint64(m_startTime));
|
||||
|
||||
m_timers[WUPDATE_OBJECTS].SetInterval(0);
|
||||
m_timers[WUPDATE_SESSIONS].SetInterval(0);
|
||||
|
|
|
|||
|
|
@ -373,7 +373,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
|||
_player->GetGroup()->SendUpdate();
|
||||
|
||||
///- Broadcast a logout message to the player's friends
|
||||
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), "", true);
|
||||
sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
|
||||
|
||||
///- Delete the player object
|
||||
_player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
|
||||
|
|
|
|||
|
|
@ -294,8 +294,10 @@ class MANGOS_DLL_SPEC WorldSession
|
|||
void HandleEmoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleFriendListOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddFriendOpcode(WorldPacket& recvPacket);
|
||||
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
|
||||
void HandleDelFriendOpcode(WorldPacket& recvPacket);
|
||||
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
|
||||
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
|
||||
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
|
||||
void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
|
||||
void HandleBugOpcode(WorldPacket& recvPacket);
|
||||
|
|
|
|||
|
|
@ -59,14 +59,22 @@ class MANGOS_DLL_SPEC Database
|
|||
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*), const char *sql);
|
||||
template<class Class, typename ParamType1>
|
||||
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql);
|
||||
template<class Class, typename ParamType1, typename ParamType2>
|
||||
bool AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
|
||||
template<typename ParamType1>
|
||||
bool AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql);
|
||||
template<typename ParamType1, typename ParamType2>
|
||||
bool AsyncQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql);
|
||||
template<class Class>
|
||||
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*), const char *format,...) ATTR_PRINTF(4,5);
|
||||
template<class Class, typename ParamType1>
|
||||
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(5,6);
|
||||
template<class Class, typename ParamType1, typename ParamType2>
|
||||
bool AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(5,6);
|
||||
template<typename ParamType1>
|
||||
bool AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...) ATTR_PRINTF(5,6);
|
||||
template<typename ParamType1, typename ParamType2>
|
||||
bool AsyncPQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...) ATTR_PRINTF(5,6);
|
||||
template<class Class>
|
||||
bool DelayQueryHolder(Class *object, void (Class::*method)(QueryResult*, SqlQueryHolder*), SqlQueryHolder *holder);
|
||||
template<class Class, typename ParamType1>
|
||||
|
|
|
|||
|
|
@ -45,6 +45,18 @@ Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamTyp
|
|||
return true;
|
||||
}
|
||||
|
||||
template<class Class, typename ParamType1, typename ParamType2>
|
||||
bool
|
||||
Database::AsyncQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
|
||||
{
|
||||
if (!sql) return false;
|
||||
ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current();
|
||||
QueryQueues::iterator itr = m_queryQueues.find(queryThread);
|
||||
if (itr == m_queryQueues.end()) return false;
|
||||
m_threadBody->Delay(new SqlQuery(sql, new MaNGOS::QueryCallback<Class, ParamType1, ParamType2>(object, method, (QueryResult*)NULL, param1, param2), itr->second));
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename ParamType1>
|
||||
bool
|
||||
Database::AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *sql)
|
||||
|
|
@ -57,6 +69,18 @@ Database::AsyncQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1
|
|||
return true;
|
||||
}
|
||||
|
||||
template<typename ParamType1, typename ParamType2>
|
||||
bool
|
||||
Database::AsyncQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *sql)
|
||||
{
|
||||
if (!sql) return false;
|
||||
ZThread::ThreadImpl * queryThread = ZThread::ThreadImpl::current();
|
||||
QueryQueues::iterator itr = m_queryQueues.find(queryThread);
|
||||
if (itr == m_queryQueues.end()) return false;
|
||||
m_threadBody->Delay(new SqlQuery(sql, new MaNGOS::SQueryCallback<ParamType1, ParamType2>(method, (QueryResult*)NULL, param1, param2), itr->second));
|
||||
return true;
|
||||
}
|
||||
|
||||
template<class Class>
|
||||
bool
|
||||
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*), const char *format,...)
|
||||
|
|
@ -99,6 +123,27 @@ Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamTy
|
|||
return AsyncQuery(object, method, param1, szQuery);
|
||||
}
|
||||
|
||||
template<class Class, typename ParamType1, typename ParamType2>
|
||||
bool
|
||||
Database::AsyncPQuery(Class *object, void (Class::*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
|
||||
{
|
||||
if(!format) return false;
|
||||
|
||||
va_list ap;
|
||||
char szQuery [MAX_QUERY_LEN];
|
||||
va_start(ap, format);
|
||||
int res = vsnprintf( szQuery, MAX_QUERY_LEN, format, ap );
|
||||
va_end(ap);
|
||||
|
||||
if(res==-1)
|
||||
{
|
||||
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
|
||||
return false;
|
||||
}
|
||||
|
||||
return AsyncQuery(object, method, param1, param2, szQuery);
|
||||
}
|
||||
|
||||
template<typename ParamType1>
|
||||
bool
|
||||
Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param1, const char *format,...)
|
||||
|
|
@ -120,6 +165,27 @@ Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1), ParamType1 param
|
|||
return AsyncQuery(method, param1, szQuery);
|
||||
}
|
||||
|
||||
template<typename ParamType1, typename ParamType2>
|
||||
bool
|
||||
Database::AsyncPQuery(void (*method)(QueryResult*, ParamType1, ParamType2), ParamType1 param1, ParamType2 param2, const char *format,...)
|
||||
{
|
||||
if(!format) return false;
|
||||
|
||||
va_list ap;
|
||||
char szQuery [MAX_QUERY_LEN];
|
||||
va_start(ap, format);
|
||||
int res = vsnprintf( szQuery, MAX_QUERY_LEN, format, ap );
|
||||
va_end(ap);
|
||||
|
||||
if(res==-1)
|
||||
{
|
||||
sLog.outError("SQL Query truncated (and not execute) for format: %s",format);
|
||||
return false;
|
||||
}
|
||||
|
||||
return AsyncQuery(method, param1, param2, szQuery);
|
||||
}
|
||||
|
||||
template<class Class>
|
||||
bool
|
||||
Database::DelayQueryHolder(Class *object, void (Class::*method)(QueryResult*, SqlQueryHolder*), SqlQueryHolder *holder)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue