[9036] Typo in function name.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
yad02 2009-12-20 13:06:36 +03:00 committed by VladimirMangos
parent 9e18fc5745
commit 9d0e943488
3 changed files with 5 additions and 5 deletions

View file

@ -197,7 +197,7 @@ void Unit::Update( uint32 p_time )
m_Events.Update( p_time ); m_Events.Update( p_time );
_UpdateSpells( p_time ); _UpdateSpells( p_time );
CleanupDeletedAuars(); CleanupDeletedAuras();
if (m_lastManaUseTimer) if (m_lastManaUseTimer)
{ {
@ -11422,7 +11422,7 @@ void Unit::RemoveFromWorld()
RemoveGuardians(); RemoveGuardians();
RemoveAllGameObjects(); RemoveAllGameObjects();
RemoveAllDynObjects(); RemoveAllDynObjects();
CleanupDeletedAuars(); CleanupDeletedAuras();
} }
Object::RemoveFromWorld(); Object::RemoveFromWorld();
@ -13067,7 +13067,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
guardian->StopAttackFaction(faction_id); guardian->StopAttackFaction(faction_id);
} }
void Unit::CleanupDeletedAuars() void Unit::CleanupDeletedAuras()
{ {
// really delete auras "deleted" while processing its ApplyModify code // really delete auras "deleted" while processing its ApplyModify code
for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr) for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)

View file

@ -1624,7 +1624,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
uint32 m_lastManaUseTimer; uint32 m_lastManaUseTimer;
private: private:
void CleanupDeletedAuars(); void CleanupDeletedAuras();
bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9035" #define REVISION_NR "9036"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__