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[9036] Typo in function name.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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9e18fc5745
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9d0e943488
3 changed files with 5 additions and 5 deletions
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@ -197,7 +197,7 @@ void Unit::Update( uint32 p_time )
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m_Events.Update( p_time );
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m_Events.Update( p_time );
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_UpdateSpells( p_time );
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_UpdateSpells( p_time );
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CleanupDeletedAuars();
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CleanupDeletedAuras();
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if (m_lastManaUseTimer)
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if (m_lastManaUseTimer)
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{
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{
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@ -11422,7 +11422,7 @@ void Unit::RemoveFromWorld()
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RemoveGuardians();
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RemoveGuardians();
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RemoveAllGameObjects();
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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RemoveAllDynObjects();
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CleanupDeletedAuars();
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CleanupDeletedAuras();
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}
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}
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Object::RemoveFromWorld();
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Object::RemoveFromWorld();
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@ -13067,7 +13067,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
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guardian->StopAttackFaction(faction_id);
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guardian->StopAttackFaction(faction_id);
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}
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}
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void Unit::CleanupDeletedAuars()
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void Unit::CleanupDeletedAuras()
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{
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{
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// really delete auras "deleted" while processing its ApplyModify code
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// really delete auras "deleted" while processing its ApplyModify code
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for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
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for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
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@ -1624,7 +1624,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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uint32 m_lastManaUseTimer;
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uint32 m_lastManaUseTimer;
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private:
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private:
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void CleanupDeletedAuars();
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void CleanupDeletedAuras();
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bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
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bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
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bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9035"
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#define REVISION_NR "9036"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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