mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
Initial project location adjustment
This commit is contained in:
parent
11641a8bd7
commit
9d20fe2b32
244 changed files with 0 additions and 0 deletions
|
|
@ -1,81 +0,0 @@
|
|||
/**
|
||||
* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
||||
*
|
||||
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
|
||||
|
||||
#include "HomeMovementGenerator.h"
|
||||
#include "Creature.h"
|
||||
#include "CreatureAI.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "movement/MoveSplineInit.h"
|
||||
#include "movement/MoveSpline.h"
|
||||
|
||||
void HomeMovementGenerator<Creature>::Initialize(Creature& owner)
|
||||
{
|
||||
_setTargetLocation(owner);
|
||||
}
|
||||
|
||||
void HomeMovementGenerator<Creature>::Reset(Creature&)
|
||||
{
|
||||
}
|
||||
|
||||
void HomeMovementGenerator<Creature>::_setTargetLocation(Creature& owner)
|
||||
{
|
||||
if (owner.hasUnitState(UNIT_STAT_NOT_MOVE))
|
||||
return;
|
||||
|
||||
Movement::MoveSplineInit init(owner);
|
||||
float x, y, z, o;
|
||||
// at apply we can select more nice return points base at current movegen
|
||||
if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner, x, y, z))
|
||||
{
|
||||
owner.GetRespawnCoord(x, y, z, &o);
|
||||
init.SetFacing(o);
|
||||
}
|
||||
|
||||
init.MoveTo(x, y, z, true);
|
||||
init.SetWalk(false);
|
||||
init.Launch();
|
||||
|
||||
arrived = false;
|
||||
owner.clearUnitState(UNIT_STAT_ALL_DYN_STATES);
|
||||
}
|
||||
|
||||
bool HomeMovementGenerator<Creature>::Update(Creature& owner, const uint32& time_diff)
|
||||
{
|
||||
arrived = owner.movespline->Finalized();
|
||||
return !arrived;
|
||||
}
|
||||
|
||||
void HomeMovementGenerator<Creature>::Finalize(Creature& owner)
|
||||
{
|
||||
if (arrived)
|
||||
{
|
||||
if (owner.GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_REACH_HOME)
|
||||
owner.ClearTemporaryFaction();
|
||||
|
||||
owner.SetWalk(!owner.hasUnitState(UNIT_STAT_RUNNING_STATE) && !owner.IsLevitating(), false);
|
||||
owner.LoadCreatureAddon(true);
|
||||
owner.AI()->JustReachedHome();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue