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Initial project location adjustment
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53
src/game/MotionGenerators/RandomMovementGenerator.h
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53
src/game/MotionGenerators/RandomMovementGenerator.h
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_RANDOMMOTIONGENERATOR_H
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#define MANGOS_RANDOMMOTIONGENERATOR_H
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#include "MovementGenerator.h"
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template<class T>
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class MANGOS_DLL_SPEC RandomMovementGenerator
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: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
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{
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public:
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explicit RandomMovementGenerator(const Creature&);
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explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f) :
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i_nextMoveTime(0), i_x(x), i_y(y), i_z(z), i_radius(radius), i_verticalZ(verticalZ) {}
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void _setRandomLocation(T&);
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void Initialize(T&);
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void Finalize(T&);
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void Interrupt(T&);
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void Reset(T&);
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bool Update(T&, const uint32&);
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MovementGeneratorType GetMovementGeneratorType() const override { return RANDOM_MOTION_TYPE; }
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private:
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ShortTimeTracker i_nextMoveTime;
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float i_x, i_y, i_z;
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float i_radius;
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float i_verticalZ;
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};
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#endif
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