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Initial project location adjustment
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231
src/game/Object/DynamicObject.cpp
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231
src/game/Object/DynamicObject.cpp
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "UpdateMask.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectAccessor.h"
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#include "Database/DatabaseEnv.h"
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#include "GridNotifiers.h"
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#include "CellImpl.h"
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#include "GridNotifiersImpl.h"
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#include "SpellMgr.h"
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#include "DBCStores.h"
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DynamicObject::DynamicObject() : WorldObject()
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{
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m_objectType |= TYPEMASK_DYNAMICOBJECT;
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m_objectTypeId = TYPEID_DYNAMICOBJECT;
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m_updateFlag = UPDATEFLAG_HAS_POSITION;
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m_valuesCount = DYNAMICOBJECT_END;
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}
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void DynamicObject::AddToWorld()
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{
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///- Register the dynamicObject for guid lookup
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if (!IsInWorld())
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GetMap()->GetObjectsStore().insert<DynamicObject>(GetObjectGuid(), (DynamicObject*)this);
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Object::AddToWorld();
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}
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void DynamicObject::RemoveFromWorld()
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{
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///- Remove the dynamicObject from the accessor
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if (IsInWorld())
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{
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GetMap()->GetObjectsStore().erase<DynamicObject>(GetObjectGuid(), (DynamicObject*)NULL);
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GetViewPoint().Event_RemovedFromWorld();
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}
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Object::RemoveFromWorld();
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}
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bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, SpellEffectIndex effIndex, float x, float y, float z, int32 duration, float radius, DynamicObjectType type)
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{
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WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetPhaseMask());
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SetMap(caster->GetMap());
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Relocate(x, y, z, 0);
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if (!IsPositionValid())
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{
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sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, effIndex, GetPositionX(), GetPositionY());
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return false;
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}
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SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
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if (!spellProto)
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{
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sLog.outError("DynamicObject (spell %u) not created. Spell not exist!", spellId);
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return false;
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}
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SetEntry(spellId);
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid());
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/* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most.
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Farsight for example, does not have this flag, instead it has 0x80000002.
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Flags are set dynamically with some conditions, so one spell may have different flags set, depending on those conditions.
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The size of the visual may be controlled to some degree with these flags.
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uint32 bytes = 0x00000000;
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bytes |= 0x01;
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bytes |= 0x00 << 8;
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bytes |= 0x00 << 16;
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bytes |= 0x00 << 24;
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*/
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SetUInt32Value(DYNAMICOBJECT_BYTES, spellProto->SpellVisual[0] | (type << 28));
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SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
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SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
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SetUInt32Value(DYNAMICOBJECT_CASTTIME, WorldTimer::getMSTime()); // new 2.4.0
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m_aliveDuration = duration;
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m_radius = radius;
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m_effIndex = effIndex;
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m_spellId = spellId;
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m_positive = IsPositiveEffect(spellProto, m_effIndex);
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return true;
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}
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Unit* DynamicObject::GetCaster() const
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{
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this, GetCasterGuid());
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}
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void DynamicObject::Update(uint32 /*update_diff*/, uint32 p_time)
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{
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// caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor
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Unit* caster = GetCaster();
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if (!caster)
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{
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Delete();
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return;
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}
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bool deleteThis = false;
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if (m_aliveDuration > int32(p_time))
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m_aliveDuration -= p_time;
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else
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deleteThis = true;
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// have radius and work as persistent effect
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if (m_radius)
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{
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// TODO: make a timer and update this in larger intervals
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MaNGOS::DynamicObjectUpdater notifier(*this, caster, m_positive);
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Cell::VisitAllObjects(this, notifier, m_radius);
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}
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if (deleteThis)
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{
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caster->RemoveDynObjectWithGUID(GetObjectGuid());
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Delete();
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}
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}
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void DynamicObject::Delete()
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{
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SendObjectDeSpawnAnim(GetObjectGuid());
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AddObjectToRemoveList();
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}
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void DynamicObject::Delay(int32 delaytime)
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{
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m_aliveDuration -= delaytime;
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for (GuidSet::iterator iter = m_affected.begin(); iter != m_affected.end();)
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{
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Unit* target = GetMap()->GetUnit((*iter));
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if (target)
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{
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SpellAuraHolder* holder = target->GetSpellAuraHolder(m_spellId, GetCasterGuid());
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if (!holder)
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{
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++iter;
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continue;
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}
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bool foundAura = false;
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for (int32 i = m_effIndex + 1; i < MAX_EFFECT_INDEX; ++i)
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{
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SpellEffectEntry const* effect = holder->GetSpellProto()->GetSpellEffect(SpellEffectIndex(i));
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if(!effect)
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continue;
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if ((effect->Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA || effect->Effect == SPELL_EFFECT_ADD_FARSIGHT) && holder->m_auras[i])
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{
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foundAura = true;
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break;
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}
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}
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if (foundAura)
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{
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++iter;
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continue;
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}
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target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGuid());
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++iter;
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}
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else
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m_affected.erase(iter++);
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}
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}
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bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
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{
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if (!IsInWorld() || !u->IsInWorld())
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return false;
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// always seen by owner
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if (GetCasterGuid() == u->GetObjectGuid())
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return true;
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// normal case
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return IsWithinDistInMap(viewPoint, GetMap()->GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
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}
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bool DynamicObject::IsHostileTo(Unit const* unit) const
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{
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if (Unit* owner = GetCaster())
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return owner->IsHostileTo(unit);
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else
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return false;
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}
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bool DynamicObject::IsFriendlyTo(Unit const* unit) const
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{
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if (Unit* owner = GetCaster())
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return owner->IsFriendlyTo(unit);
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else
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return true;
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}
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