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Initial project location adjustment
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src/game/Object/GuardAI.h
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60
src/game/Object/GuardAI.h
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef MANGOS_GUARDAI_H
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#define MANGOS_GUARDAI_H
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#include "CreatureAI.h"
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#include "ObjectGuid.h"
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#include "Timer.h"
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class Creature;
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class MANGOS_DLL_DECL GuardAI : public CreatureAI
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{
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enum GuardState
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{
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STATE_NORMAL = 1,
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STATE_LOOK_AT_VICTIM = 2
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};
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public:
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explicit GuardAI(Creature* c);
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void MoveInLineOfSight(Unit*) override;
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void AttackStart(Unit*) override;
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void EnterEvadeMode() override;
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void JustDied(Unit*) override;
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bool IsVisible(Unit*) const override;
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void UpdateAI(const uint32) override;
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static int Permissible(const Creature*);
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private:
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ObjectGuid i_victimGuid;
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GuardState i_state;
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TimeTracker i_tracker;
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};
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#endif
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