Initial project location adjustment

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Antz 2015-01-20 21:10:53 +00:00 committed by Antz
parent 11641a8bd7
commit 9d20fe2b32
244 changed files with 0 additions and 0 deletions

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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Policies/Singleton.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Item.h"
#include "Corpse.h"
#include "GridNotifiers.h"
#include "MapManager.h"
#include "Map.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "ObjectGuid.h"
#include "World.h"
#include <cmath>
#define CLASS_LOCK MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex>
INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK);
INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ACE_Thread_Mutex);
ObjectAccessor::ObjectAccessor() {}
ObjectAccessor::~ObjectAccessor()
{
for (Player2CorpsesMapType::const_iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); ++itr)
{
itr->second->RemoveFromWorld();
delete itr->second;
}
}
Unit*
ObjectAccessor::GetUnit(WorldObject const& u, ObjectGuid guid)
{
if (!guid)
return NULL;
if (guid.IsPlayer())
return FindPlayer(guid);
if (!u.IsInWorld())
return NULL;
return u.GetMap()->GetAnyTypeCreature(guid);
}
Corpse* ObjectAccessor::GetCorpseInMap(ObjectGuid guid, uint32 mapid)
{
Corpse* ret = HashMapHolder<Corpse>::Find(guid);
if (!ret)
return NULL;
if (ret->GetMapId() != mapid)
return NULL;
return ret;
}
Player* ObjectAccessor::FindPlayer(ObjectGuid guid, bool inWorld /*= true*/)
{
if (!guid)
return NULL;
Player* plr = HashMapHolder<Player>::Find(guid);
if (!plr || (!plr->IsInWorld() && inWorld))
return NULL;
return plr;
}
Player* ObjectAccessor::FindPlayerByName(const char* name)
{
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && (::strcmp(name, iter->second->GetName()) == 0))
return iter->second;
return NULL;
}
void
ObjectAccessor::SaveAllPlayers()
{
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::iterator itr = m.begin(); itr != m.end(); ++itr)
itr->second->SaveToDB();
}
void ObjectAccessor::KickPlayer(ObjectGuid guid)
{
if (Player* p = ObjectAccessor::FindPlayer(guid, false))
{
WorldSession* s = p->GetSession();
s->KickPlayer(); // mark session to remove at next session list update
s->LogoutPlayer(false); // logout player without waiting next session list update
}
}
Corpse*
ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
{
Guard guard(i_corpseGuard);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
if (iter == i_player2corpse.end())
return NULL;
MANGOS_ASSERT(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
void
ObjectAccessor::RemoveCorpse(Corpse* corpse)
{
MANGOS_ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
Guard guard(i_corpseGuard);
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGuid());
if (iter == i_player2corpse.end())
return;
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
sObjectMgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter());
corpse->RemoveFromWorld();
i_player2corpse.erase(iter);
}
void
ObjectAccessor::AddCorpse(Corpse* corpse)
{
MANGOS_ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
Guard guard(i_corpseGuard);
MANGOS_ASSERT(i_player2corpse.find(corpse->GetOwnerGuid()) == i_player2corpse.end());
i_player2corpse[corpse->GetOwnerGuid()] = corpse;
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
}
void
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
{
Guard guard(i_corpseGuard);
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
if (iter->second->GetGrid() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)
if (map->Instanceable())
{
if (iter->second->GetInstanceId() == map->GetInstanceId())
{
grid.AddWorldObject(iter->second);
}
}
else
{
grid.AddWorldObject(iter->second);
}
}
}
Corpse*
ObjectAccessor::ConvertCorpseForPlayer(ObjectGuid player_guid, bool insignia)
{
Corpse* corpse = GetCorpseForPlayerGUID(player_guid);
if (!corpse)
{
// in fact this function is called from several places
// even when player doesn't have a corpse, not an error
// sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
return NULL;
}
DEBUG_LOG("Deleting Corpse and spawning bones.");
// remove corpse from player_guid -> corpse map
RemoveCorpse(corpse);
// remove resurrectable corpse from grid object registry (loaded state checked into call)
// do not load the map if it's not loaded
Map* map = sMapMgr.FindMap(corpse->GetMapId(), corpse->GetInstanceId());
if (map)
map->Remove(corpse, false);
// remove corpse from DB
corpse->DeleteFromDB();
Corpse* bones = NULL;
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && (insignia ||
(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_BOOL_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_BOOL_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse
bones = new Corpse;
bones->Create(corpse->GetGUIDLow());
for (int i = 3; i < CORPSE_END; ++i) // don't overwrite guid and object type
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
bones->SetGrid(corpse->GetGrid());
// bones->m_time = m_time; // don't overwrite time
// bones->m_inWorld = m_inWorld; // don't overwrite world state
// bones->m_type = m_type; // don't overwrite type
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetPhaseMask(corpse->GetPhaseMask(), false);
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
bones->SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid());
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
}
// add bones in grid store if grid loaded where corpse placed
map->Add(bones);
}
// all references to the corpse should be removed at this point
delete corpse;
return bones;
}
void ObjectAccessor::RemoveOldCorpses()
{
time_t now = time(NULL);
Player2CorpsesMapType::iterator next;
for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next)
{
next = itr;
++next;
if (!itr->second->IsExpired(now))
continue;
ConvertCorpseForPlayer(itr->first);
}
}
/// Define the static member of HashMapHolder
template <class T> typename HashMapHolder<T>::MapType HashMapHolder<T>::m_objectMap;
template <class T> ACE_RW_Thread_Mutex HashMapHolder<T>::i_lock;
/// Global definitions for the hashmap storage
template class HashMapHolder<Player>;
template class HashMapHolder<Corpse>;