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Initial project location adjustment
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src/game/Object/TemporarySummon.cpp
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src/game/Object/TemporarySummon.cpp
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "TemporarySummon.h"
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#include "Log.h"
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#include "CreatureAI.h"
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TemporarySummon::TemporarySummon(ObjectGuid summoner) :
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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{
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}
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void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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{
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switch (m_type)
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{
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case TEMPSUMMON_MANUAL_DESPAWN:
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break;
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case TEMPSUMMON_TIMED_DESPAWN:
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{
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_OOC_DESPAWN:
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{
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if (!isInCombat())
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{
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
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{
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if (IsCorpse())
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{
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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}
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (isDead())
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_DEAD_DESPAWN:
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{
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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break;
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}
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case TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (isDead())
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{
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UnSummon();
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return;
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}
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if (!isInCombat())
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{
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= update_diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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if (!isInCombat() && isAlive())
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{
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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else
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m_timer -= update_diff;
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}
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else if (m_timer != m_lifetime)
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m_timer = m_lifetime;
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (isDead())
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{
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UnSummon();
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return;
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}
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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{
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UnSummon();
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return;
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}
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if (m_timer <= update_diff)
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{
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UnSummon();
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return;
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}
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m_timer -= update_diff;
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break;
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}
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default:
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UnSummon();
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sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
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break;
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}
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Creature::Update(update_diff, diff);
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}
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void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
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{
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m_type = type;
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m_timer = lifetime;
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m_lifetime = lifetime;
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AIM_Initialize();
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GetMap()->Add((Creature*)this);
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}
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void TemporarySummon::UnSummon()
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{
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CombatStop();
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if (GetSummonerGuid().IsCreatureOrVehicle())
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if (Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))
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if (sum->AI())
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sum->AI()->SummonedCreatureDespawn(this);
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AddObjectToRemoveList();
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}
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void TemporarySummon::SaveToDB()
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{
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}
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