Initial project location adjustment

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Antz 2015-01-20 21:10:53 +00:00 committed by Antz
parent 11641a8bd7
commit 9d20fe2b32
244 changed files with 0 additions and 0 deletions

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@ -1,335 +0,0 @@
/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "QuestDef.h"
#include "Player.h"
#include "World.h"
#include "DBCStores.h"
Quest::Quest(Field* questRecord)
{
QuestId = questRecord[0].GetUInt32();
QuestMethod = questRecord[1].GetUInt32();
ZoneOrSort = questRecord[2].GetInt32();
MinLevel = questRecord[3].GetUInt32();
QuestLevel = questRecord[4].GetInt32();
Type = questRecord[5].GetUInt32();
RequiredClasses = questRecord[6].GetUInt32();
RequiredRaces = questRecord[7].GetUInt32();
RequiredSkill = questRecord[8].GetUInt32();
RequiredSkillValue = questRecord[9].GetUInt32();
RepObjectiveFaction = questRecord[10].GetUInt32();
RepObjectiveValue = questRecord[11].GetInt32();
RequiredMinRepFaction = questRecord[12].GetUInt32();
RequiredMinRepValue = questRecord[13].GetInt32();
RequiredMaxRepFaction = questRecord[14].GetUInt32();
RequiredMaxRepValue = questRecord[15].GetInt32();
SuggestedPlayers = questRecord[16].GetUInt32();
LimitTime = questRecord[17].GetUInt32();
m_QuestFlags = questRecord[18].GetUInt16();
m_SpecialFlags = questRecord[19].GetUInt16();
CharTitleId = questRecord[20].GetUInt32();
PlayersSlain = questRecord[21].GetUInt32();
BonusTalents = questRecord[22].GetUInt32();
PrevQuestId = questRecord[23].GetInt32();
NextQuestId = questRecord[24].GetInt32();
ExclusiveGroup = questRecord[25].GetInt32();
NextQuestInChain = questRecord[26].GetUInt32();
RewXPId = questRecord[27].GetUInt32();
SrcItemId = questRecord[28].GetUInt32();
SrcItemCount = questRecord[29].GetUInt32();
SrcSpell = questRecord[30].GetUInt32();
Title = questRecord[31].GetCppString();
Details = questRecord[32].GetCppString();
Objectives = questRecord[33].GetCppString();
OfferRewardText = questRecord[34].GetCppString();
RequestItemsText = questRecord[35].GetCppString();
EndText = questRecord[36].GetCppString();
CompletedText = questRecord[37].GetCppString();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[38 + i].GetCppString();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemId[i] = questRecord[42 + i].GetUInt32();
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
ReqItemCount[i] = questRecord[48 + i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceId[i] = questRecord[54 + i].GetUInt32();
for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
ReqSourceCount[i] = questRecord[58 + i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOId[i] = questRecord[62 + i].GetInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqCreatureOrGOCount[i] = questRecord[66 + i].GetUInt32();
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ReqSpell[i] = questRecord[70 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemId[i] = questRecord[74 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
RewChoiceItemCount[i] = questRecord[80 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemId[i] = questRecord[86 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
RewItemCount[i] = questRecord[90 + i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepFaction[i] = questRecord[94 + i].GetUInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValueId[i] = questRecord[99 + i].GetInt32();
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
RewRepValue[i] = questRecord[104 + i].GetInt32();
RewHonorAddition = questRecord[109].GetUInt32();
RewHonorMultiplier = questRecord[110].GetFloat();
RewOrReqMoney = questRecord[111].GetInt32();
RewMoneyMaxLevel = questRecord[112].GetUInt32();
RewSpell = questRecord[113].GetUInt32();
RewSpellCast = questRecord[114].GetUInt32();
RewMailTemplateId = questRecord[115].GetUInt32();
RewMailDelaySecs = questRecord[116].GetUInt32();
PointMapId = questRecord[117].GetUInt32();
PointX = questRecord[118].GetFloat();
PointY = questRecord[119].GetFloat();
PointOpt = questRecord[120].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmote[i] = questRecord[121 + i].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
DetailsEmoteDelay[i] = questRecord[125 + i].GetUInt32();
IncompleteEmote = questRecord[129].GetUInt32();
CompleteEmote = questRecord[130].GetUInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmote[i] = questRecord[131 + i].GetInt32();
for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
OfferRewardEmoteDelay[i] = questRecord[135 + i].GetInt32();
QuestStartScript = questRecord[139].GetUInt32();
QuestCompleteScript = questRecord[140].GetUInt32();
ReqSpellLearned = questRecord[141].GetUInt32();
PortraitGiver = questRecord[142].GetUInt32();
PortraitTurnIn = questRecord[143].GetUInt32();
PortraitGiverName = questRecord[144].GetCppString();
PortraitGiverText = questRecord[145].GetCppString();
PortraitTurnInName = questRecord[146].GetCppString();
PortraitTurnInText = questRecord[147].GetCppString();
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
ReqCurrencyId[i] = questRecord[148 + i].GetUInt32();
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
ReqCurrencyCount[i] = questRecord[152 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewCurrencyId[i] = questRecord[156 + i].GetUInt32();
for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
RewCurrencyCount[i] = questRecord[160 + i].GetUInt32();
RewSkill = questRecord[164].GetUInt32();
RewSkillValue = questRecord[165].GetUInt32();
SoundAcceptId = questRecord[166].GetUInt32();
SoundTurnInId = questRecord[167].GetUInt32();
m_isActive = true;
m_reqitemscount = 0;
m_reqCreatureOrGOcount = 0;
m_rewitemscount = 0;
m_rewchoiceitemscount = 0;
m_reqCurrencyCount = 0;
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (ReqItemId[i])
++m_reqitemscount;
}
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (ReqCreatureOrGOId[i])
++m_reqCreatureOrGOcount;
}
for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (RewItemId[i])
++m_rewitemscount;
}
for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
if (RewChoiceItemId[i])
++m_rewchoiceitemscount;
}
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
{
if (ReqCurrencyId[i])
++m_reqCurrencyCount;
}
}
uint32 Quest::XPValue(Player* pPlayer) const
{
if (pPlayer)
{
uint32 realXP = 0;
uint32 xpMultiplier = 0;
int32 baseLevel = 0;
int32 playerLevel = pPlayer->getLevel();
// formula can possibly be organized better, using less if's and simplify some.
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10) * 2 > 10)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10) * 2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
{
xpMultiplier = 10;
}
}
else
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10) * 2 >= 1)
{
baseLevel = playerLevel;
if (QuestLevel != -1)
baseLevel = QuestLevel;
if (((baseLevel - playerLevel) + 10) * 2 <= 10)
{
if (QuestLevel == -1)
baseLevel = playerLevel;
xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
}
else
{
xpMultiplier = 10;
}
}
else
{
xpMultiplier = 1;
}
}
// not possible to reward XP when baseLevel does not exist in dbc
if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel))
{
uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;
// round values
if (rawXP > 1000)
realXP = ((rawXP + 25) / 50 * 50);
else if (rawXP > 500)
realXP = ((rawXP + 12) / 25 * 25);
else if (rawXP > 100)
realXP = ((rawXP + 5) / 10 * 10);
else
realXP = ((rawXP + 2) / 5 * 5);
}
return realXP;
}
return 0;
}
int32 Quest::GetRewOrReqMoney() const
{
if (RewOrReqMoney <= 0)
return RewOrReqMoney;
return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
}
bool Quest::IsAllowedInRaid() const
{
if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25)
return true;
return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID);
}
uint32 Quest::CalculateRewardHonor(uint32 level) const
{
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
uint32 honor = 0;
if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
/* not exist in 4.x
TeamContributionPoints const* tc = sTeamContributionPoints.LookupEntry(level-1);
if(!tc)
return 0;
*/
uint32 i_honor = uint32(/*tc->Value*/1.0f * GetRewHonorMultiplier() * 0.1f);
honor = i_honor + GetRewHonorAddition();
}
return honor;
}