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Initial project location adjustment
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "QuestDef.h"
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#include "Player.h"
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#include "World.h"
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#include "DBCStores.h"
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Quest::Quest(Field* questRecord)
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{
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QuestId = questRecord[0].GetUInt32();
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QuestMethod = questRecord[1].GetUInt32();
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ZoneOrSort = questRecord[2].GetInt32();
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MinLevel = questRecord[3].GetUInt32();
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QuestLevel = questRecord[4].GetInt32();
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Type = questRecord[5].GetUInt32();
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RequiredClasses = questRecord[6].GetUInt32();
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RequiredRaces = questRecord[7].GetUInt32();
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RequiredSkill = questRecord[8].GetUInt32();
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RequiredSkillValue = questRecord[9].GetUInt32();
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RepObjectiveFaction = questRecord[10].GetUInt32();
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RepObjectiveValue = questRecord[11].GetInt32();
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RequiredMinRepFaction = questRecord[12].GetUInt32();
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RequiredMinRepValue = questRecord[13].GetInt32();
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RequiredMaxRepFaction = questRecord[14].GetUInt32();
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RequiredMaxRepValue = questRecord[15].GetInt32();
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SuggestedPlayers = questRecord[16].GetUInt32();
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LimitTime = questRecord[17].GetUInt32();
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m_QuestFlags = questRecord[18].GetUInt16();
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m_SpecialFlags = questRecord[19].GetUInt16();
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CharTitleId = questRecord[20].GetUInt32();
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PlayersSlain = questRecord[21].GetUInt32();
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BonusTalents = questRecord[22].GetUInt32();
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PrevQuestId = questRecord[23].GetInt32();
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NextQuestId = questRecord[24].GetInt32();
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ExclusiveGroup = questRecord[25].GetInt32();
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NextQuestInChain = questRecord[26].GetUInt32();
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RewXPId = questRecord[27].GetUInt32();
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SrcItemId = questRecord[28].GetUInt32();
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SrcItemCount = questRecord[29].GetUInt32();
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SrcSpell = questRecord[30].GetUInt32();
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Title = questRecord[31].GetCppString();
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Details = questRecord[32].GetCppString();
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Objectives = questRecord[33].GetCppString();
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OfferRewardText = questRecord[34].GetCppString();
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RequestItemsText = questRecord[35].GetCppString();
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EndText = questRecord[36].GetCppString();
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CompletedText = questRecord[37].GetCppString();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ObjectiveText[i] = questRecord[38 + i].GetCppString();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemId[i] = questRecord[42 + i].GetUInt32();
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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ReqItemCount[i] = questRecord[48 + i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceId[i] = questRecord[54 + i].GetUInt32();
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for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
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ReqSourceCount[i] = questRecord[58 + i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOId[i] = questRecord[62 + i].GetInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqCreatureOrGOCount[i] = questRecord[66 + i].GetUInt32();
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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ReqSpell[i] = questRecord[70 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemId[i] = questRecord[74 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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RewChoiceItemCount[i] = questRecord[80 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemId[i] = questRecord[86 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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RewItemCount[i] = questRecord[90 + i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepFaction[i] = questRecord[94 + i].GetUInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValueId[i] = questRecord[99 + i].GetInt32();
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for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
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RewRepValue[i] = questRecord[104 + i].GetInt32();
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RewHonorAddition = questRecord[109].GetUInt32();
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RewHonorMultiplier = questRecord[110].GetFloat();
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RewOrReqMoney = questRecord[111].GetInt32();
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RewMoneyMaxLevel = questRecord[112].GetUInt32();
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RewSpell = questRecord[113].GetUInt32();
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RewSpellCast = questRecord[114].GetUInt32();
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RewMailTemplateId = questRecord[115].GetUInt32();
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RewMailDelaySecs = questRecord[116].GetUInt32();
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PointMapId = questRecord[117].GetUInt32();
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PointX = questRecord[118].GetFloat();
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PointY = questRecord[119].GetFloat();
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PointOpt = questRecord[120].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmote[i] = questRecord[121 + i].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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DetailsEmoteDelay[i] = questRecord[125 + i].GetUInt32();
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IncompleteEmote = questRecord[129].GetUInt32();
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CompleteEmote = questRecord[130].GetUInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmote[i] = questRecord[131 + i].GetInt32();
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for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
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OfferRewardEmoteDelay[i] = questRecord[135 + i].GetInt32();
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QuestStartScript = questRecord[139].GetUInt32();
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QuestCompleteScript = questRecord[140].GetUInt32();
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ReqSpellLearned = questRecord[141].GetUInt32();
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PortraitGiver = questRecord[142].GetUInt32();
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PortraitTurnIn = questRecord[143].GetUInt32();
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PortraitGiverName = questRecord[144].GetCppString();
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PortraitGiverText = questRecord[145].GetCppString();
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PortraitTurnInName = questRecord[146].GetCppString();
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PortraitTurnInText = questRecord[147].GetCppString();
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for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
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ReqCurrencyId[i] = questRecord[148 + i].GetUInt32();
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for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
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ReqCurrencyCount[i] = questRecord[152 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
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RewCurrencyId[i] = questRecord[156 + i].GetUInt32();
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for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
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RewCurrencyCount[i] = questRecord[160 + i].GetUInt32();
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RewSkill = questRecord[164].GetUInt32();
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RewSkillValue = questRecord[165].GetUInt32();
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SoundAcceptId = questRecord[166].GetUInt32();
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SoundTurnInId = questRecord[167].GetUInt32();
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m_isActive = true;
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m_reqitemscount = 0;
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m_reqCreatureOrGOcount = 0;
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m_rewitemscount = 0;
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m_rewchoiceitemscount = 0;
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m_reqCurrencyCount = 0;
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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if (ReqItemId[i])
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++m_reqitemscount;
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}
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for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
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{
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if (ReqCreatureOrGOId[i])
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++m_reqCreatureOrGOcount;
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}
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for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (RewItemId[i])
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++m_rewitemscount;
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}
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for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (RewChoiceItemId[i])
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++m_rewchoiceitemscount;
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}
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for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
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{
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if (ReqCurrencyId[i])
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++m_reqCurrencyCount;
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}
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}
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uint32 Quest::XPValue(Player* pPlayer) const
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{
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if (pPlayer)
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{
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uint32 realXP = 0;
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uint32 xpMultiplier = 0;
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int32 baseLevel = 0;
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int32 playerLevel = pPlayer->getLevel();
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// formula can possibly be organized better, using less if's and simplify some.
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10) * 2 > 10)
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10) * 2 <= 10)
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{
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if (QuestLevel == -1)
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baseLevel = playerLevel;
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xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
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}
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else
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{
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xpMultiplier = 10;
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}
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}
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else
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10) * 2 >= 1)
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{
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baseLevel = playerLevel;
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if (QuestLevel != -1)
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baseLevel = QuestLevel;
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if (((baseLevel - playerLevel) + 10) * 2 <= 10)
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{
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if (QuestLevel == -1)
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baseLevel = playerLevel;
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xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
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}
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else
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{
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xpMultiplier = 10;
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}
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}
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else
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{
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xpMultiplier = 1;
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}
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}
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// not possible to reward XP when baseLevel does not exist in dbc
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if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel))
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{
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uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;
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// round values
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if (rawXP > 1000)
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realXP = ((rawXP + 25) / 50 * 50);
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else if (rawXP > 500)
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realXP = ((rawXP + 12) / 25 * 25);
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else if (rawXP > 100)
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realXP = ((rawXP + 5) / 10 * 10);
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else
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realXP = ((rawXP + 2) / 5 * 5);
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}
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return realXP;
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}
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return 0;
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}
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int32 Quest::GetRewOrReqMoney() const
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{
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if (RewOrReqMoney <= 0)
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return RewOrReqMoney;
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return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
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}
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bool Quest::IsAllowedInRaid() const
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{
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if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25)
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return true;
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return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID);
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}
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uint32 Quest::CalculateRewardHonor(uint32 level) const
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{
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if (level > GT_MAX_LEVEL)
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level = GT_MAX_LEVEL;
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uint32 honor = 0;
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if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
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{
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// values stored from 0.. for 1...
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/* not exist in 4.x
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TeamContributionPoints const* tc = sTeamContributionPoints.LookupEntry(level-1);
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if(!tc)
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return 0;
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*/
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uint32 i_honor = uint32(/*tc->Value*/1.0f * GetRewHonorMultiplier() * 0.1f);
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honor = i_honor + GetRewHonorAddition();
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}
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return honor;
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}
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