Initial project location adjustment

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Antz 2015-01-20 21:10:53 +00:00 committed by Antz
parent 11641a8bd7
commit 9d20fe2b32
244 changed files with 0 additions and 0 deletions

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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "WorldSession.h"
#include "Log.h"
#include "Player.h"
#include "WorldPacket.h"
#include "ObjectMgr.h"
#include "World.h"
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_JOIN");
uint8 dungeonsCount, counter2;
std::string comment;
std::vector<uint32> dungeons;
recv_data >> Unused<uint32>(); // lfg roles
recv_data >> Unused<uint8>(); // lua: GetLFGInfoLocal
recv_data >> Unused<uint8>(); // lua: GetLFGInfoLocal
recv_data >> dungeonsCount;
dungeons.resize(dungeonsCount);
for (uint8 i = 0; i < dungeonsCount; ++i)
recv_data >> dungeons[i]; // dungeons id/type
recv_data >> counter2; // const count = 3, lua: GetLFGInfoLocal
for (uint8 i = 0; i < counter2; ++i)
recv_data >> Unused<uint8>(); // lua: GetLFGInfoLocal
recv_data >> comment; // lfg comment
// SendLfgJoinResult(ERR_LFG_OK);
// SendLfgUpdate(false, LFG_UPDATE_JOIN, dungeons[0]);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
{
DEBUG_LOG("CMSG_LFG_LEAVE");
// SendLfgUpdate(false, LFG_UPDATE_LEAVE, 0);
}
void WorldSession::HandleSearchLfgJoinOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_SEARCH_JOIN");
uint32 temp, entry;
recv_data >> temp;
entry = (temp & 0x00FFFFFF);
// LfgType type = LfgType((temp >> 24) & 0x000000FF);
// SendLfgSearchResults(type, entry);
}
void WorldSession::HandleSearchLfgLeaveOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_LFG_SEARCH_LEAVE");
recv_data >> Unused<uint32>(); // join id?
}
void WorldSession::HandleSetLfgCommentOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("CMSG_SET_LFG_COMMENT");
std::string comment;
recv_data >> comment;
DEBUG_LOG("LFG comment \"%s\"", comment.c_str());
}
void WorldSession::SendLfgSearchResults(LfgType type, uint32 entry)
{
WorldPacket data(SMSG_LFG_SEARCH_RESULTS);
data << uint32(type); // type
data << uint32(entry); // entry from LFGDungeons.dbc
uint8 isGuidsPresent = 0;
data << uint8(isGuidsPresent);
if (isGuidsPresent)
{
uint32 guids_count = 0;
data << uint32(guids_count);
for (uint32 i = 0; i < guids_count; ++i)
{
data << uint64(0); // player/group guid
}
}
uint32 groups_count = 1;
data << uint32(groups_count); // groups count
data << uint32(groups_count); // groups count (total?)
for (uint32 i = 0; i < groups_count; ++i)
{
data << uint64(1); // group guid
uint32 flags = 0x92;
data << uint32(flags); // flags
if (flags & 0x2)
{
data << uint8(0); // comment string, max len 256
}
if (flags & 0x10)
{
for (uint32 j = 0; j < 3; ++j)
data << uint8(0); // roles
}
if (flags & 0x80)
{
data << uint64(0); // instance guid
data << uint32(0); // completed encounters
}
}
// TODO: Guard Player map
HashMapHolder<Player>::MapType const& players = sObjectAccessor.GetPlayers();
uint32 playersSize = players.size();
data << uint32(playersSize); // players count
data << uint32(playersSize); // players count (total?)
for (HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
{
Player* plr = iter->second;
if (!plr || plr->GetTeam() != _player->GetTeam())
continue;
if (!plr->IsInWorld())
continue;
data << plr->GetObjectGuid(); // guid
uint32 flags = 0xFF;
data << uint32(flags); // flags
if (flags & 0x1)
{
data << uint8(plr->getLevel());
data << uint8(plr->getClass());
data << uint8(plr->getRace());
for (uint32 i = 0; i < 3; ++i)
data << uint8(0); // talent spec x/x/x
data << uint32(0); // armor
data << uint32(0); // spd/heal
data << uint32(0); // spd/heal
data << uint32(0); // HasteMelee
data << uint32(0); // HasteRanged
data << uint32(0); // HasteSpell
data << float(0); // MP5
data << float(0); // MP5 Combat
data << uint32(0); // AttackPower
data << uint32(0); // Agility
data << uint32(0); // Health
data << uint32(0); // Mana
data << uint32(0); // Unk1
data << float(0); // Unk2
data << uint32(0); // Defence
data << uint32(0); // Dodge
data << uint32(0); // Block
data << uint32(0); // Parry
data << uint32(0); // Crit
data << uint32(0); // Expertise
}
if (flags & 0x2)
data << ""; // comment
if (flags & 0x4)
data << uint8(0); // group leader
if (flags & 0x8)
data << uint64(1); // group guid
if (flags & 0x10)
data << uint8(0); // roles
if (flags & 0x20)
data << uint32(plr->GetZoneId()); // areaid
if (flags & 0x40)
data << uint8(0); // status
if (flags & 0x80)
{
data << uint64(0); // instance guid
data << uint32(0); // completed encounters
}
}
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(LfgJoinResult result)
{
WorldPacket data(SMSG_LFG_JOIN_RESULT, 0);
data << uint32(result);
data << uint32(0); // ERR_LFG_ROLE_CHECK_FAILED_TIMEOUT = 3, ERR_LFG_ROLE_CHECK_FAILED_NOT_VIABLE = (value - 3 == result)
if (result == ERR_LFG_NO_SLOTS_PARTY)
{
uint8 count1 = 0;
data << uint8(count1); // players count?
for (uint32 i = 0; i < count1; ++i)
{
data << uint64(0); // player guid?
uint32 count2 = 0;
for (uint32 j = 0; j < count2; ++j)
{
data << uint32(0); // dungeon id/type
data << uint32(0); // lock status?
}
}
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdate(bool isGroup, LfgUpdateType updateType, uint32 id)
{
WorldPacket data(isGroup ? SMSG_LFG_UPDATE_PARTY : SMSG_LFG_UPDATE_PLAYER, 0);
data << uint8(updateType);
uint8 extra = updateType == LFG_UPDATE_JOIN ? 1 : 0;
data << uint8(extra);
if (extra)
{
data << uint8(0);
data << uint8(0);
data << uint8(0);
if (isGroup)
{
data << uint8(0);
for (uint32 i = 0; i < 3; ++i)
data << uint8(0);
}
uint8 count = 1;
data << uint8(count);
for (uint32 i = 0; i < count; ++i)
data << uint32(id);
data << "";
}
SendPacket(&data);
}