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Initial project location adjustment
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666
src/game/WorldHandlers/MovementHandler.cpp
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666
src/game/WorldHandlers/MovementHandler.cpp
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "Vehicle.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "Transports.h"
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#include "BattleGround/BattleGround.h"
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#include "WaypointMovementGenerator.h"
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#include "MapPersistentStateMgr.h"
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#include "ObjectMgr.h"
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void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("WORLD: got MSG_MOVE_WORLDPORT_ACK.");
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HandleMoveWorldportAckOpcode();
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}
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void WorldSession::HandleMoveWorldportAckOpcode()
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{
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// ignore unexpected far teleports
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if (!GetPlayer()->IsBeingTeleportedFar())
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return;
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// get start teleport coordinates (will used later in fail case)
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WorldLocation old_loc;
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GetPlayer()->GetPosition(old_loc);
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// get the teleport destination
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WorldLocation& loc = GetPlayer()->GetTeleportDest();
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// possible errors in the coordinate validity check (only cheating case possible)
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if (!MapManager::IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation))
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{
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sLog.outError("WorldSession::HandleMoveWorldportAckOpcode: %s was teleported far to a not valid location "
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"(map:%u, x:%f, y:%f, z:%f) We port him to his homebind instead..",
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GetPlayer()->GetGuidStr().c_str(), loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
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// stop teleportation else we would try this again and again in LogoutPlayer...
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GetPlayer()->SetSemaphoreTeleportFar(false);
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// and teleport the player to a valid place
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GetPlayer()->TeleportToHomebind();
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return;
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}
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// get the destination map entry, not the current one, this will fix homebind and reset greeting
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MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
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Map* map = NULL;
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// prevent crash at attempt landing to not existed battleground instance
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if (mEntry->IsBattleGroundOrArena())
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{
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if (GetPlayer()->GetBattleGroundId())
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map = sMapMgr.FindMap(loc.mapid, GetPlayer()->GetBattleGroundId());
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if (!map)
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{
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DETAIL_LOG("WorldSession::HandleMoveWorldportAckOpcode: %s was teleported far to nonexisten battleground instance "
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" (map:%u, x:%f, y:%f, z:%f) Trying to port him to his previous place..",
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GetPlayer()->GetGuidStr().c_str(), loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
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GetPlayer()->SetSemaphoreTeleportFar(false);
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// Teleport to previous place, if cannot be ported back TP to homebind place
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if (!GetPlayer()->TeleportTo(old_loc))
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{
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DETAIL_LOG("WorldSession::HandleMoveWorldportAckOpcode: %s cannot be ported to his previous place, teleporting him to his homebind place...",
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GetPlayer()->GetGuidStr().c_str());
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GetPlayer()->TeleportToHomebind();
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}
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return;
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}
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}
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InstanceTemplate const* mInstance = ObjectMgr::GetInstanceTemplate(loc.mapid);
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// reset instance validity, except if going to an instance inside an instance
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if (GetPlayer()->m_InstanceValid == false && !mInstance)
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GetPlayer()->m_InstanceValid = true;
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GetPlayer()->SetSemaphoreTeleportFar(false);
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// relocate the player to the teleport destination
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if (!map)
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map = sMapMgr.CreateMap(loc.mapid, GetPlayer());
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GetPlayer()->SetMap(map);
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GetPlayer()->Relocate(loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation);
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GetPlayer()->SendInitialPacketsBeforeAddToMap();
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// the CanEnter checks are done in TeleporTo but conditions may change
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// while the player is in transit, for example the map may get full
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if (!GetPlayer()->GetMap()->Add(GetPlayer()))
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{
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// if player wasn't added to map, reset his map pointer!
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GetPlayer()->ResetMap();
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DETAIL_LOG("WorldSession::HandleMoveWorldportAckOpcode: %s was teleported far but couldn't be added to map "
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" (map:%u, x:%f, y:%f, z:%f) Trying to port him to his previous place..",
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GetPlayer()->GetGuidStr().c_str(), loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
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// Teleport to previous place, if cannot be ported back TP to homebind place
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if (!GetPlayer()->TeleportTo(old_loc))
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{
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DETAIL_LOG("WorldSession::HandleMoveWorldportAckOpcode: %s cannot be ported to his previous place, teleporting him to his homebind place...",
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GetPlayer()->GetGuidStr().c_str());
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GetPlayer()->TeleportToHomebind();
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}
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return;
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}
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// battleground state prepare (in case join to BG), at relogin/tele player not invited
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// only add to bg group and object, if the player was invited (else he entered through command)
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if (_player->InBattleGround())
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{
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// cleanup setting if outdated
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if (!mEntry->IsBattleGroundOrArena())
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{
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// We're not in BG
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_player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE);
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// reset destination bg team
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_player->SetBGTeam(TEAM_NONE);
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}
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// join to bg case
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else if (BattleGround* bg = _player->GetBattleGround())
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{
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if (_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
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bg->AddPlayer(_player);
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}
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}
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GetPlayer()->SendInitialPacketsAfterAddToMap();
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// flight fast teleport case
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if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
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{
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if (!_player->InBattleGround())
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{
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// short preparations to continue flight
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FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
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flight->Reset(*GetPlayer());
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return;
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}
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// battleground state prepare, stop flight
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GetPlayer()->GetMotionMaster()->MovementExpired();
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GetPlayer()->m_taxi.ClearTaxiDestinations();
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}
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if (mInstance)
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{
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Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
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if (MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
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{
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if (mapDiff->resetTime)
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{
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if (time_t timeReset = sMapPersistentStateMgr.GetScheduler().GetResetTimeFor(mEntry->MapID, diff))
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{
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uint32 timeleft = uint32(timeReset - time(NULL));
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GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
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}
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}
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}
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}
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// mount allow check
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if (!mEntry->IsMountAllowed())
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{
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
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_player->RemoveSpellsCausingAura(SPELL_AURA_FLY);
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}
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else
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{
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// recheck mount capabilities at far teleport
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Unit::AuraList const& mMountAuras = _player->GetAurasByType(SPELL_AURA_MOUNTED);
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for (Unit::AuraList::const_iterator itr = mMountAuras.begin(); itr != mMountAuras.end(); )
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{
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Aura const* aura = *itr;
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// mount is no longer suitable
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MountCapabilityEntry const* entry = _player->GetMountCapability(aura->GetSpellEffect()->EffectMiscValueB);
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if (!entry)
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{
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_player->RemoveAurasDueToSpell(aura->GetId());
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itr = mMountAuras.begin();
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continue;
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}
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// mount capability changed
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if (entry->Id != aura->GetModifier()->m_amount)
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{
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if (MountCapabilityEntry const* oldEntry = sMountCapabilityStore.LookupEntry(aura->GetModifier()->m_amount))
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_player->RemoveAurasDueToSpell(oldEntry->SpeedModSpell);
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_player->CastSpell(_player, entry->SpeedModSpell, true);
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const_cast<Aura*>(aura)->ChangeAmount(entry->Id);
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}
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++itr;
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}
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uint32 zone, area;
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_player->GetZoneAndAreaId(zone, area);
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// recheck fly auras
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Unit::AuraList const& mFlyAuras = _player->GetAurasByType(SPELL_AURA_FLY);
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for (Unit::AuraList::const_iterator itr = mFlyAuras.begin(); itr != mFlyAuras.end(); )
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{
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Aura const* aura = *itr;
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if (!_player->CanStartFlyInArea(_player->GetMapId(), zone, area))
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{
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_player->RemoveAurasDueToSpell(aura->GetId());
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itr = mFlyAuras.begin();
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continue;
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}
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++itr;
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}
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}
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// honorless target
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if (GetPlayer()->pvpInfo.inHostileArea)
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GetPlayer()->CastSpell(GetPlayer(), 2479, true);
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// resummon pet
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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// lets process all delayed operations on successful teleport
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMoveTeleportAckOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("CMSG_MOVE_TELEPORT_ACK");
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ObjectGuid guid;
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uint32 counter, time;
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recv_data >> counter >> time;
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recv_data.ReadGuidMask<5, 0, 1, 6, 3, 7, 2, 4>(guid);
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recv_data.ReadGuidBytes<4, 2, 7, 6, 5, 1, 3, 0>(guid);
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DEBUG_LOG("Guid: %s", guid.GetString().c_str());
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DEBUG_LOG("Counter %u, time %u", counter, time / IN_MILLISECONDS);
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Unit* mover = _player->GetMover();
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Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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if (!plMover || !plMover->IsBeingTeleportedNear())
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return;
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if (guid != plMover->GetObjectGuid())
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return;
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plMover->SetSemaphoreTeleportNear(false);
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uint32 old_zone = plMover->GetZoneId();
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WorldLocation const& dest = plMover->GetTeleportDest();
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plMover->SetPosition(dest.coord_x, dest.coord_y, dest.coord_z, dest.orientation, true);
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uint32 newzone, newarea;
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plMover->GetZoneAndAreaId(newzone, newarea);
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plMover->UpdateZone(newzone, newarea);
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// new zone
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if (old_zone != newzone)
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{
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// honorless target
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if (plMover->pvpInfo.inHostileArea)
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plMover->CastSpell(plMover, 2479, true);
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}
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// resummon pet
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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// lets process all delayed operations on successful teleport
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMovementOpcodes(WorldPacket& recv_data)
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{
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Opcodes opcode = recv_data.GetOpcode();
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if (!sLog.HasLogFilter(LOG_FILTER_PLAYER_MOVES))
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{
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DEBUG_LOG("WORLD: Received opcode %s (%u, 0x%X)", LookupOpcodeName(opcode), opcode, opcode);
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recv_data.hexlike();
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}
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Unit* mover = _player->GetMover();
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Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
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if (plMover && plMover->IsBeingTeleported())
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{
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recv_data.rpos(recv_data.wpos()); // prevent warnings spam
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return;
|
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}
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/* extract packet */
|
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MovementInfo movementInfo;
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recv_data >> movementInfo;
|
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/*----------------*/
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if (!VerifyMovementInfo(movementInfo, movementInfo.GetGuid()))
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return;
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == CMSG_MOVE_FALL_LAND && plMover && !plMover->IsTaxiFlying())
|
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plMover->HandleFall(movementInfo);
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/* process position-change */
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HandleMoverRelocation(movementInfo);
|
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if (plMover)
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plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
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WorldPacket data(SMSG_PLAYER_MOVE, recv_data.size());
|
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data << movementInfo;
|
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mover->SendMessageToSetExcept(&data, _player);
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}
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void WorldSession::HandleForceSpeedChangeAckOpcodes(WorldPacket& recv_data)
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{
|
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Opcodes opcode = recv_data.GetOpcode();
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DEBUG_LOG("WORLD: Received %s (%u, 0x%X) opcode", recv_data.GetOpcodeName(), opcode, opcode);
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|
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/* extract packet */
|
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ObjectGuid guid;
|
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MovementInfo movementInfo;
|
||||
float newspeed;
|
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|
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recv_data >> guid.ReadAsPacked();
|
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recv_data >> Unused<uint32>(); // counter or moveEvent
|
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recv_data >> movementInfo;
|
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recv_data >> newspeed;
|
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|
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// now can skip not our packet
|
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if (_player->GetObjectGuid() != guid)
|
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{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
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}
|
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/*----------------*/
|
||||
|
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// client ACK send one packet for mounted/run case and need skip all except last from its
|
||||
// in other cases anti-cheat check can be fail in false case
|
||||
UnitMoveType move_type;
|
||||
UnitMoveType force_move_type;
|
||||
|
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static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
|
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|
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switch (opcode)
|
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{
|
||||
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
|
||||
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
|
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case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
|
||||
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
|
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case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
|
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case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
|
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case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
|
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case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
|
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case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
|
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default:
|
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sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
|
||||
return;
|
||||
}
|
||||
|
||||
// skip all forced speed changes except last and unexpected
|
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// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
|
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if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
{
|
||||
--_player->m_forced_speed_changes[force_move_type];
|
||||
if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
|
||||
{
|
||||
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
|
||||
{
|
||||
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
|
||||
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
|
||||
_player->SetSpeedRate(move_type, _player->GetSpeedRate(move_type), true);
|
||||
}
|
||||
else // must be lesser - cheating
|
||||
{
|
||||
BASIC_LOG("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
|
||||
_player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
|
||||
_player->GetSession()->KickPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
DEBUG_LOG("WORLD: Received opcode CMSG_SET_ACTIVE_MOVER");
|
||||
recv_data.hexlike();
|
||||
|
||||
ObjectGuid guid;
|
||||
|
||||
recv_data.WriteGuidMask<7, 2, 1, 0, 4, 5, 6, 3>(guid);
|
||||
recv_data.WriteGuidBytes<3, 2, 4, 0, 5, 1, 6, 7>(guid);
|
||||
|
||||
if (_player->GetMover()->GetObjectGuid() != guid)
|
||||
{
|
||||
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s",
|
||||
_player->GetMover()->GetGuidStr().c_str(), guid.GetString().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveNotActiveMoverOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_NOT_ACTIVE_MOVER");
|
||||
recv_data.hexlike();
|
||||
|
||||
MovementInfo mi;
|
||||
recv_data >> mi;
|
||||
|
||||
if (_player->GetMover()->GetObjectGuid() == mi.GetGuid())
|
||||
{
|
||||
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is %s and should be %s instead of %s",
|
||||
_player->GetMover()->GetGuidStr().c_str(),
|
||||
_player->GetGuidStr().c_str(),
|
||||
mi.GetGuid().GetString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
_player->m_movementInfo = mi;
|
||||
}
|
||||
|
||||
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
|
||||
{
|
||||
// DEBUG_LOG("WORLD: Received opcode CMSG_MOUNTSPECIAL_ANIM");
|
||||
|
||||
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
|
||||
data << GetPlayer()->GetObjectGuid();
|
||||
|
||||
GetPlayer()->SendMessageToSet(&data, false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveKnockBackAck(WorldPacket& recv_data)
|
||||
{
|
||||
DEBUG_LOG("CMSG_MOVE_KNOCK_BACK_ACK");
|
||||
|
||||
Unit* mover = _player->GetMover();
|
||||
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
|
||||
if (plMover && plMover->IsBeingTeleported())
|
||||
{
|
||||
recv_data.rpos(recv_data.wpos()); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
MovementInfo movementInfo;
|
||||
recv_data >> movementInfo;
|
||||
|
||||
if (!VerifyMovementInfo(movementInfo, movementInfo.GetGuid()))
|
||||
return;
|
||||
|
||||
HandleMoverRelocation(movementInfo);
|
||||
|
||||
WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, recv_data.size() + 15);
|
||||
data << movementInfo;
|
||||
mover->SendMessageToSetExcept(&data, _player);
|
||||
}
|
||||
|
||||
void WorldSession::SendKnockBack(float angle, float horizontalSpeed, float verticalSpeed)
|
||||
{
|
||||
ObjectGuid guid = GetPlayer()->GetObjectGuid();
|
||||
float vsin = sin(angle);
|
||||
float vcos = cos(angle);
|
||||
|
||||
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 9 + 4 + 4 + 4 + 4 + 4 + 1 + 8);
|
||||
data.WriteGuidMask<0, 3, 6, 7, 2, 5, 1, 4>(guid);
|
||||
data.WriteGuidBytes<1>(guid);
|
||||
data << float(vsin); // y direction
|
||||
data << uint32(0); // Sequence
|
||||
data.WriteGuidBytes<6, 7>(guid);
|
||||
data << float(horizontalSpeed); // Horizontal speed
|
||||
data.WriteGuidBytes<4, 5, 3>(guid);
|
||||
data << float(-verticalSpeed); // Z Movement speed (vertical)
|
||||
data << float(vcos); // x direction
|
||||
data.WriteGuidBytes<2, 0>(guid);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
|
||||
{
|
||||
DEBUG_LOG("CMSG_MOVE_HOVER_ACK");
|
||||
uint64 guid;
|
||||
guid = recv_data.readPackGUID(); // unused
|
||||
recv_data.read_skip<uint32>();
|
||||
|
||||
MovementInfo movementInfo;
|
||||
recv_data >> movementInfo;
|
||||
recv_data.read_skip<uint32>();
|
||||
|
||||
/*
|
||||
MovementInfo movementInfo;
|
||||
recv_data >> movementInfo;
|
||||
*/
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
|
||||
{
|
||||
DEBUG_LOG("CMSG_MOVE_WATER_WALK_ACK");
|
||||
|
||||
recv_data.rfinish();
|
||||
|
||||
/*
|
||||
MovementInfo movementInfo;
|
||||
recv_data >> movementInfo;
|
||||
*/
|
||||
}
|
||||
|
||||
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if (!_player->isAlive() || _player->isInCombat())
|
||||
return;
|
||||
|
||||
ObjectGuid summonerGuid;
|
||||
bool agree;
|
||||
recv_data >> summonerGuid;
|
||||
recv_data >> agree;
|
||||
|
||||
_player->SummonIfPossible(agree);
|
||||
}
|
||||
|
||||
bool WorldSession::VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGuid const& guid) const
|
||||
{
|
||||
// ignore wrong guid (player attempt cheating own session for not own guid possible...)
|
||||
if (guid != _player->GetMover()->GetObjectGuid())
|
||||
return false;
|
||||
|
||||
if (!MaNGOS::IsValidMapCoord(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o))
|
||||
return false;
|
||||
|
||||
if (movementInfo.GetTransportGuid())
|
||||
{
|
||||
// transports size limited
|
||||
// (also received at zeppelin/lift leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
|
||||
if (movementInfo.GetTransportPos()->x > 50 || movementInfo.GetTransportPos()->y > 50 || movementInfo.GetTransportPos()->z > 100)
|
||||
return false;
|
||||
|
||||
if (!MaNGOS::IsValidMapCoord(movementInfo.GetPos()->x + movementInfo.GetTransportPos()->x, movementInfo.GetPos()->y + movementInfo.GetTransportPos()->y,
|
||||
movementInfo.GetPos()->z + movementInfo.GetTransportPos()->z, movementInfo.GetPos()->o + movementInfo.GetTransportPos()->o))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoverRelocation(MovementInfo& movementInfo)
|
||||
{
|
||||
movementInfo.UpdateTime(WorldTimer::getMSTime());
|
||||
|
||||
Unit* mover = _player->GetMover();
|
||||
|
||||
if (Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL)
|
||||
{
|
||||
if (movementInfo.GetTransportGuid())
|
||||
{
|
||||
if (!plMover->m_transport)
|
||||
{
|
||||
// elevators also cause the client to send transport guid - just unmount if the guid can be found in the transport list
|
||||
for (MapManager::TransportSet::const_iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
|
||||
{
|
||||
if ((*iter)->GetObjectGuid() == movementInfo.GetTransportGuid())
|
||||
{
|
||||
plMover->m_transport = (*iter);
|
||||
(*iter)->AddPassenger(plMover);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (plMover->m_transport) // if we were on a transport, leave
|
||||
{
|
||||
plMover->m_transport->RemovePassenger(plMover);
|
||||
plMover->m_transport = NULL;
|
||||
movementInfo.ClearTransportData();
|
||||
}
|
||||
|
||||
if (movementInfo.HasMovementFlag(MOVEFLAG_SWIMMING) != plMover->IsInWater())
|
||||
{
|
||||
// now client not include swimming flag in case jumping under water
|
||||
plMover->SetInWater(!plMover->IsInWater() || plMover->GetTerrain()->IsUnderWater(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z));
|
||||
}
|
||||
|
||||
plMover->SetPosition(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o);
|
||||
plMover->m_movementInfo = movementInfo;
|
||||
|
||||
/* Movement should cancel looting */
|
||||
if(ObjectGuid lootGUID = plMover->GetLootGuid())
|
||||
plMover->SendLootRelease(lootGUID);
|
||||
|
||||
if (movementInfo.GetPos()->z < -500.0f)
|
||||
{
|
||||
if (plMover->GetBattleGround()
|
||||
&& plMover->GetBattleGround()->HandlePlayerUnderMap(_player))
|
||||
{
|
||||
// do nothing, the handle already did if returned true
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: this is actually called many times while falling
|
||||
// even after the player has been teleported away
|
||||
// TODO: discard movement packets after the player is rooted
|
||||
if (plMover->isAlive())
|
||||
{
|
||||
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, plMover->GetMaxHealth());
|
||||
// pl can be alive if GM/etc
|
||||
if (!plMover->isAlive())
|
||||
{
|
||||
// change the death state to CORPSE to prevent the death timer from
|
||||
// starting in the next player update
|
||||
plMover->KillPlayer();
|
||||
plMover->BuildPlayerRepop();
|
||||
}
|
||||
}
|
||||
|
||||
// cancel the death timer here if started
|
||||
plMover->RepopAtGraveyard();
|
||||
}
|
||||
}
|
||||
}
|
||||
else // creature charmed
|
||||
{
|
||||
if (mover->IsInWorld())
|
||||
mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue