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Initial project location adjustment
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286
src/game/WorldHandlers/TaxiHandler.cpp
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286
src/game/WorldHandlers/TaxiHandler.cpp
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2014 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "UpdateMask.h"
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#include "Path.h"
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#include "WaypointMovementGenerator.h"
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void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_TAXINODE_STATUS_QUERY");
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ObjectGuid guid;
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recv_data >> guid;
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SendTaxiStatus(guid);
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}
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void WorldSession::SendTaxiStatus(ObjectGuid guid)
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{
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// cheating checks
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Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
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if (!unit)
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{
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DEBUG_LOG("WorldSession::SendTaxiStatus - %s not found or you can't interact with it.", guid.GetString().c_str());
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return;
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}
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
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// not found nearest
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if (curloc == 0)
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return;
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DEBUG_LOG("WORLD: current location %u ", curloc);
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WorldPacket data(SMSG_TAXINODE_STATUS, 9);
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data << ObjectGuid(guid);
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data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0);
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_TAXINODE_STATUS");
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}
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void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_TAXIQUERYAVAILABLENODES");
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ObjectGuid guid;
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recv_data >> guid;
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// cheating checks
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!unit)
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{
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DEBUG_LOG("WORLD: HandleTaxiQueryAvailableNodes - %s not found or you can't interact with him.", guid.GetString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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// unknown taxi node case
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if (SendLearnNewTaxiNode(unit))
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return;
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// known taxi node case
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SendTaxiMenu(unit);
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}
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void WorldSession::SendTaxiMenu(Creature* unit)
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{
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// find current node
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
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if (curloc == 0)
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return;
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DEBUG_LOG("WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
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WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
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data << uint32(1);
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data << unit->GetObjectGuid();
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data << uint32(curloc);
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GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_SHOWTAXINODES");
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}
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void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode)
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{
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// remove fake death
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if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
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GetPlayer()->GetMotionMaster()->MovementExpired(false);
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if (mountDisplayId)
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GetPlayer()->Mount(mountDisplayId);
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GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
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}
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bool WorldSession::SendLearnNewTaxiNode(Creature* unit)
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{
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// find current node
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uint32 curloc = sObjectMgr.GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
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if (curloc == 0)
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return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
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if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
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{
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WorldPacket msg(SMSG_NEW_TAXI_PATH, 0);
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SendPacket(&msg);
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WorldPacket update(SMSG_TAXINODE_STATUS, 9);
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update << ObjectGuid(unit->GetObjectGuid());
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update << uint8(1);
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SendPacket(&update);
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return true;
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}
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else
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return false;
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}
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void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(reply);
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_ACTIVATETAXIREPLY");
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}
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void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXIEXPRESS");
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ObjectGuid guid;
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uint32 node_count;
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recv_data >> guid >> node_count;
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Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!npc)
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{
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DEBUG_LOG("WORLD: HandleActivateTaxiExpressOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
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return;
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}
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std::vector<uint32> nodes;
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for (uint32 i = 0; i < node_count; ++i)
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{
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uint32 node;
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recv_data >> node;
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nodes.push_back(node);
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}
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if (nodes.empty())
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return;
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DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXIEXPRESS from %d to %d" , nodes.front(), nodes.back());
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GetPlayer()->ActivateTaxiPathTo(nodes, npc);
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}
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void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_MOVE_SPLINE_DONE");
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MovementInfo movementInfo; // used only for proper packet read
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recv_data >> movementInfo;
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// in taxi flight packet received in 2 case:
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// 1) end taxi path in far (multi-node) flight
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// 2) switch from one map to other in case multi-map taxi path
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// we need process only (1)
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uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
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if (!curDest)
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return;
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TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
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// far teleport case
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if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
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{
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if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
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{
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// short preparations to continue flight
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FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
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flight->Interrupt(*GetPlayer()); // will reset at map landing
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flight->SetCurrentNodeAfterTeleport();
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TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
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flight->SkipCurrentNode();
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GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation());
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}
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return;
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}
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uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
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if (destinationnode > 0) // if more destinations to go
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{
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// current source node for next destination
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uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
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// Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
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if (GetPlayer()->isTaxiCheater())
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{
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if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
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{
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WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
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_player->GetSession()->SendPacket(&data);
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}
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}
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DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
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uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
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uint32 path, cost;
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sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost);
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if (path && mountDisplayId)
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SendDoFlight(mountDisplayId, path, 1); // skip start fly node
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else
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GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
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}
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else
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GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
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}
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void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recv_data)
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{
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DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXI");
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ObjectGuid guid;
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std::vector<uint32> nodes;
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nodes.resize(2);
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recv_data >> guid >> nodes[0] >> nodes[1];
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DEBUG_LOG("WORLD: Received opcode CMSG_ACTIVATETAXI from %d to %d" , nodes[0], nodes[1]);
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Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
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if (!npc)
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{
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DEBUG_LOG("WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
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return;
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}
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GetPlayer()->ActivateTaxiPathTo(nodes, npc);
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}
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