Merge branch 'master' into 310

Conflicts:
	src/game/GameObject.cpp
This commit is contained in:
tomrus88 2009-03-18 07:45:29 +03:00
commit 9d2acc22b4
47 changed files with 1772 additions and 1246 deletions

View file

@ -750,9 +750,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
}
// if this is ammo then use it
uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId );
uint8 msg = CanUseAmmo( pItem->GetEntry() );
if( msg == EQUIP_ERR_OK )
SetAmmo( pItem->GetProto()->ItemId );
SetAmmo( pItem->GetEntry() );
}
}
}
@ -2891,8 +2891,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
continue;
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 )
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
{
switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0))
{
@ -2929,8 +2929,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
if(IsInWorld())
{
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
@ -3101,8 +3101,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
continue;
if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 )
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
(pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 )
{
// not reset skills for professions and racial abilities
if( (pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) &&
@ -4029,7 +4029,7 @@ void Player::CreateCorpse()
flags |= CORPSE_FLAG_HIDE_HELM;
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
flags |= CORPSE_FLAG_HIDE_CLOAK;
if(InBattleGround())
if(InBattleGround() && !InArena())
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags );
@ -5344,12 +5344,12 @@ void Player::SendInitialActionButtons()
sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() );
}
void Player::addActionButton(const uint8 button, const uint16 action, const uint8 type, const uint8 misc)
bool Player::addActionButton(const uint8 button, const uint16 action, const uint8 type, const uint8 misc)
{
if(button >= MAX_ACTION_BUTTONS)
{
sLog.outError( "Action %u not added into button %u for player %s: button must be < 132", action, button, GetName() );
return;
return false;
}
// check cheating with adding non-known spells to action bar
@ -5358,13 +5358,13 @@ void Player::addActionButton(const uint8 button, const uint16 action, const uint
if(!sSpellStore.LookupEntry(action))
{
sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
return;
return false;
}
if(!HasSpell(action))
{
sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
return;
return false;
}
}
@ -5382,6 +5382,7 @@ void Player::addActionButton(const uint8 button, const uint16 action, const uint
};
sLog.outDetail( "Player '%u' Added Action '%u' to Button '%u'", GetGUIDLow(), action, button );
return true;
}
void Player::removeActionButton(uint8 button)
@ -5934,8 +5935,8 @@ bool Player::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32
}
}
}
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
SendFactionState(&(itr->second));
return true;
@ -6001,8 +6002,8 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta
SetFactionAtWar(&itr->second,true);
SendFactionState(&(itr->second));
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
return true;
}
return false;
@ -7004,7 +7005,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if(apply)
{
// Cannot be used in this stance/form
if(GetErrorAtShapeshiftedCast(spellInfo, m_form)!=0)
if(GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK)
return;
if(form_change) // check aura active state from other form
@ -7038,7 +7039,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
if(form_change) // check aura compatibility
{
// Cannot be used in this stance/form
if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==0)
if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK)
return; // and remove only not compatible at form change
}
@ -7450,6 +7451,9 @@ void Player::SendLootRelease( uint64 guid )
void Player::SendLoot(uint64 guid, LootType loot_type)
{
if (uint64 lguid = GetLootGUID())
m_session->DoLootRelease(lguid);
Loot *loot = 0;
PermissionTypes permission = ALL_PERMISSION;
@ -10667,6 +10671,8 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
}
}
// only for full equip instead adding to stack
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry());
return pItem;
}
@ -10913,60 +10919,60 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check)
{
sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count);
Item *pItem;
ItemPrototype const *pProto;
uint32 remcount = 0;
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (pItem->GetCount() + remcount <= count)
{
// all items in inventory can unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
// all keys can be unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (pItem->GetCount() + remcount <= count)
{
// all keys can be unequipped
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
@ -10978,27 +10984,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
pItem = pBag->GetItemByPos(j);
if( pItem && pItem->GetEntry() == item )
if(Item* pItem = pBag->GetItemByPos(j))
{
// all items in bags can be unequipped
if( pItem->GetCount() + remcount <= count )
if (pItem->GetEntry() == item)
{
remcount += pItem->GetCount();
DestroyItem( i, j, update );
// all items in bags can be unequipped
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem( i, j, update );
if(remcount >=count)
if (remcount >=count)
return;
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() && update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() && update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
}
@ -11008,29 +11015,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetEntry() == item )
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
{
if( pItem->GetCount() + remcount <= count )
if (pItem && pItem->GetEntry() == item)
{
if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
if (pItem->GetCount() + remcount <= count)
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if(remcount >=count)
return;
if (remcount >=count)
return;
}
}
else
{
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if (IsInWorld() & update)
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
else
{
pProto = pItem->GetProto();
ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount );
pItem->SetCount( pItem->GetCount() - count + remcount );
if( IsInWorld() & update )
pItem->SendUpdateToPlayer( this );
pItem->SetState(ITEM_CHANGED, this);
return;
}
}
}
@ -11042,40 +11050,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos(j);
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( i, j, update);
}
}
}
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyConjuredItems( bool update )
@ -11086,40 +11082,23 @@ void Player::DestroyConjuredItems( bool update )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pBag )
{
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
{
Item* pItem = pBag->GetItemByPos(j);
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( i, j, update);
}
}
}
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsConjuredConsumable())
DestroyItem( i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
{
Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i );
if( pItem && pItem->GetProto() &&
(pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) &&
(pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) )
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsConjuredConsumable())
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
@ -12250,7 +12229,7 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created,
data << GetItemCount(item->GetEntry()); // count of items in inventory
if (broadcast && GetGroup())
GetGroup()->BroadcastPacket(&data);
GetGroup()->BroadcastPacket(&data, true);
else
GetSession()->SendPacket(&data);
}
@ -12817,7 +12796,7 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
GiveXP( XP , NULL );
else
{
int32 money = int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
ModifyMoney( money );
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money);
}
@ -12826,7 +12805,9 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
if(pQuest->GetRewOrReqMoney())
{
ModifyMoney( pQuest->GetRewOrReqMoney() );
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney());
if(pQuest->GetRewOrReqMoney() > 0)
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney());
}
// honor reward
@ -14785,9 +14766,15 @@ void Player::_LoadActions(QueryResult *result)
uint8 button = fields[0].GetUInt8();
addActionButton(button, fields[1].GetUInt16(), fields[2].GetUInt8(), fields[3].GetUInt8());
if(addActionButton(button, fields[1].GetUInt16(), fields[2].GetUInt8(), fields[3].GetUInt8()))
m_actionButtons[button].uState = ACTIONBUTTON_UNCHANGED;
else
{
sLog.outError( " ...at loading, and will deleted in DB also");
m_actionButtons[button].uState = ACTIONBUTTON_UNCHANGED;
// Will deleted in DB at next save (it can create data until save but marked as deleted)
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
}
}
while( result->NextRow() );
@ -18261,7 +18248,8 @@ void Player::ClearComboPoints()
void Player::SetGroup(Group *group, int8 subgroup)
{
if(group == NULL) m_group.unlink();
if(group == NULL)
m_group.unlink();
else
{
// never use SetGroup without a subgroup unless you specify NULL for group
@ -19215,7 +19203,7 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
{
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this)!=0)
if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
RemoveAura(iter);
else
++iter;
@ -19348,6 +19336,41 @@ PartyResult Player::CanUninviteFromGroup() const
return PARTY_RESULT_OK;
}
void Player::SetBattleGroundRaid(Group* group, int8 subgroup)
{
//we must move references from m_group to m_originalGroup
SetOriginalGroup(GetGroup(), GetSubGroup());
m_group.unlink();
m_group.link(group, this);
m_group.setSubGroup((uint8)subgroup);
}
void Player::RemoveFromBattleGroundRaid()
{
//remove existing reference
m_group.unlink();
if( Group* group = GetOriginalGroup() )
{
m_group.link(group, this);
m_group.setSubGroup(GetOriginalSubGroup());
}
SetOriginalGroup(NULL);
}
void Player::SetOriginalGroup(Group *group, int8 subgroup)
{
if( group == NULL )
m_originalGroup.unlink();
else
{
// never use SetOriginalGroup without a subgroup unless you specify NULL for group
assert(subgroup >= 0);
m_originalGroup.link(group, this);
m_originalGroup.setSubGroup((uint8)subgroup);
}
}
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
{
LiquidData liquid_status;
@ -19425,6 +19448,7 @@ bool Player::CanUseBattleGroundObject()
{
return ( //InBattleGround() && // in battleground - not need, check in other cases
//!IsMounted() && - not correct, player is dismounted when he clicks on flag
//i'm not sure if these two are correct, because invisible players should get visible when they click on flag
!HasStealthAura() && // not stealthed
!HasInvisibilityAura() && // not invisible
!HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup
@ -19742,8 +19766,20 @@ void Player::_LoadSkills()
else
SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
// set fixed skill ranges
switch(GetSkillRangeType(pSkill,false))
{
case SKILL_RANGE_LANGUAGE: // 300..300
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300));
break;
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1));
break;
default:
break;
}
uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)));
learnSkillRewardedSpells(id, vskill);
}