Merge branch 'master' into 310

Conflicts:
	src/game/GameObject.cpp
This commit is contained in:
tomrus88 2009-03-18 07:45:29 +03:00
commit 9d2acc22b4
47 changed files with 1772 additions and 1246 deletions

View file

@ -245,11 +245,13 @@ void FlightPathMovementGenerator::Initialize(Player &player)
void FlightPathMovementGenerator::Finalize(Player & player)
{
// remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack)
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
player.Unmount();
player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT);