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[6946] Use blizzlike formula for armor reduction damage
Implement use CR_ARMOR_PENETRATION rating Signed-off-by: DiSlord <dislord@nomail.com>
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ae4a0032c1
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9d431700c3
2 changed files with 12 additions and 9 deletions
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@ -1478,15 +1478,18 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
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// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
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armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
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// Apply Player CR_ARMOR_PENETRATION rating
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if (GetTypeId()==TYPEID_PLAYER)
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armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
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if (armor < 0.0f) armor=0.0f;
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float tmpvalue = 0.0f;
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if(getLevel() <= 59) //Level 1-59
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tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
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else if(getLevel() < 70) //Level 60-69
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tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
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else //Level 70+
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tmpvalue = armor / (armor + 10557.5f);
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float levelModifier = getLevel();
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if ( levelModifier > 59 )
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levelModifier = levelModifier + (4.5f * (levelModifier-59));
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float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
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tmpvalue = tmpvalue/(1.0f + tmpvalue);
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if(tmpvalue < 0.0f)
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tmpvalue = 0.0f;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6945"
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#define REVISION_NR "6946"
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#endif // __REVISION_NR_H__
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