[12749] More random opcodes

This commit is contained in:
sanctum32 2013-12-15 21:05:33 +02:00 committed by Antz
parent c7c615335a
commit 9d4587119c
4 changed files with 52 additions and 50 deletions

View file

@ -687,7 +687,7 @@ void InitializeOpcodes()
OPCODE(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_AMMO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode );
OPCODE(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
OPCODE(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
OPCODE(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
//OPCODE(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
@ -787,7 +787,7 @@ void InitializeOpcodes()
OPCODE(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
OPCODE(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
//OPCODE(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
OPCODE(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
OPCODE(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
OPCODE(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMoverOpcode );
OPCODE(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -838,7 +838,7 @@ void InitializeOpcodes()
//OPCODE(CMSG_MINIGAME_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
OPCODE(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -854,7 +854,7 @@ void InitializeOpcodes()
OPCODE(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -868,10 +868,10 @@ void InitializeOpcodes()
//OPCODE(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
OPCODE(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
//OPCODE(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
OPCODE(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -883,7 +883,7 @@ void InitializeOpcodes()
OPCODE(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
OPCODE(CMSG_GMSURVEY_SUBMIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmitOpcode );
OPCODE(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -891,7 +891,7 @@ void InitializeOpcodes()
OPCODE(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_CHAT_FILTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_EXPECTED_SPAM_RECORDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@ -1018,7 +1018,7 @@ void InitializeOpcodes()
OPCODE(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
OPCODE(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
//OPCODE(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@ -1047,10 +1047,10 @@ void InitializeOpcodes()
OPCODE(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQueryOpcode);
@ -1064,13 +1064,13 @@ void InitializeOpcodes()
//OPCODE(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_ADD_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_DEL_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
OPCODE(SMSG_REPORT_PVP_AFK_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
@ -1087,16 +1087,16 @@ void InitializeOpcodes()
OPCODE(SMSG_USERLIST_ADD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(SMSG_INSPECT_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
OPCODE(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
OPCODE(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
OPCODE(SMSG_GUILD_PERMISSIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
@ -1122,7 +1122,7 @@ void InitializeOpcodes()
//OPCODE(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(CMSG_DECLINE_CHANNEL_INVITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//OPCODE(SMSG_GROUPACTION_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//OPCODE(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
OPCODE(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
//OPCODE(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );