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[9446] Compile fix in MovementGenerator.cpp
Also added few newlines to end of files to satisfy GCC. Signed-off-by: ApoC <apoc@nymfe.net>
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5 changed files with 6 additions and 4 deletions
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@ -17,6 +17,7 @@
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*/
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*/
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#include "MovementGenerator.h"
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#include "MovementGenerator.h"
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#include "Unit.h"
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MovementGenerator::~MovementGenerator()
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MovementGenerator::~MovementGenerator()
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{
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{
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@ -27,4 +28,4 @@ bool MovementGenerator::IsActive( Unit& u )
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// When movement generator list modified from Update movegen object erase delayed,
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// When movement generator list modified from Update movegen object erase delayed,
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// so pointer still valid and be used for check
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// so pointer still valid and be used for check
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return !u.GetMotionMaster()->empty() && u.GetMotionMaster()->top() == this;
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return !u.GetMotionMaster()->empty() && u.GetMotionMaster()->top() == this;
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}
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}
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@ -124,3 +124,4 @@ typedef FactoryHolder<MovementGenerator,MovementGeneratorType> MovementGenerator
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typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
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typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry;
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typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
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typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository;
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#endif
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#endif
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@ -6367,4 +6367,4 @@ WorldObject* Spell::GetCastingObject() const
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return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
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return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
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else
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else
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return m_caster;
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return m_caster;
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}
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}
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@ -138,4 +138,4 @@ public PathMovementBase<Player>
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// allow use for overwrite empty implementation
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// allow use for overwrite empty implementation
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bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player>::GetDestination(x,y,z); }
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bool GetDestination(float& x, float& y, float& z) const { return PathMovementBase<Player>::GetDestination(x,y,z); }
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};
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};
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#endif
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#endif
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9445"
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#define REVISION_NR "9446"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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