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[10391] Restore build at Unix after Unit::GetUnit drop.
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4 changed files with 12 additions and 6 deletions
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@ -206,9 +206,9 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
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// difficulties for dungeons/battleground ordered in normal way
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// and if more high version not exist must be used lesser version
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// for raid order different:
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// 10 man normal version must be used instead not existed 10 man heroic version
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// 25 man normal version must be used instead not existed 24 man heroic version
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// for raid order different:
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// 10 man normal version must be used instead not existed 10 man heroic version
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// 25 man normal version must be used instead not existed 24 man heroic version
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CreatureInfo const *cinfo = normalInfo;
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for (uint8 diff = uint8(GetMap()->GetDifficulty()); diff > 0;)
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{
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