[10246] Restore work killCredit and kill achievements in regular difficulty instances.

This commit is contained in:
VladimirMangos 2010-07-22 13:08:43 +04:00
parent 384915b0d0
commit 9d8b66cf93
4 changed files with 6 additions and 5 deletions

View file

@ -6262,6 +6262,7 @@ void Player::RewardReputation(Unit *pVictim, float rate)
if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
return;
// used current difficulty creature entry instead normal version (GetEntry())
ReputationOnKillEntry const* Rep = sObjectMgr.GetReputationOnKilEntry(((Creature*)pVictim)->GetCreatureInfo()->Entry);
if(!Rep)
@ -20260,7 +20261,8 @@ void Player::RewardSinglePlayerAtKill(Unit* pVictim)
// normal creature (not pet/etc) can be only in !PvP case
if(pVictim->GetTypeId()==TYPEID_UNIT)
KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetObjectGuid());
if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
KilledMonster(normalInfo, pVictim->GetObjectGuid());
}
}