mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[10048] Move trade data to dynamic created structure.
Also possible fix old bug with spam trade cancel after logout.
This commit is contained in:
parent
59c8741e9b
commit
9dd45d5cf0
4 changed files with 152 additions and 123 deletions
|
|
@ -381,8 +381,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
|||
m_bHasDelayedTeleport = false;
|
||||
m_teleport_options = 0;
|
||||
|
||||
pTrader = 0;
|
||||
ClearTrade();
|
||||
m_trade = NULL;
|
||||
|
||||
m_cinematic = 0;
|
||||
|
||||
|
|
@ -11989,33 +11988,23 @@ void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32
|
|||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void Player::ClearTrade()
|
||||
{
|
||||
tradeGold = 0;
|
||||
acceptTrade = false;
|
||||
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
m_tradeItems[i].Clear();
|
||||
}
|
||||
|
||||
void Player::TradeCancel(bool sendback)
|
||||
{
|
||||
if (pTrader)
|
||||
if (m_trade)
|
||||
{
|
||||
Player* trader = m_trade->m_tradeWith;
|
||||
|
||||
// send yellow "Trade canceled" message to both traders
|
||||
WorldSession* ws;
|
||||
ws = GetSession();
|
||||
if (sendback)
|
||||
ws->SendCancelTrade();
|
||||
ws = pTrader->GetSession();
|
||||
if (!ws->PlayerLogout())
|
||||
ws->SendCancelTrade();
|
||||
GetSession()->SendCancelTrade();
|
||||
|
||||
trader->GetSession()->SendCancelTrade();
|
||||
|
||||
// cleanup
|
||||
ClearTrade();
|
||||
pTrader->ClearTrade();
|
||||
// prevent loss of reference
|
||||
pTrader->pTrader = NULL;
|
||||
pTrader = NULL;
|
||||
delete m_trade;
|
||||
m_trade = NULL;
|
||||
delete trader->m_trade;
|
||||
trader->m_trade = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1019,6 +1019,26 @@ struct BGData
|
|||
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
||||
};
|
||||
|
||||
struct TradeData
|
||||
{
|
||||
explicit TradeData(Player* tradeWith)
|
||||
: m_tradeWith(tradeWith), m_acceptedTrade(false), m_tradeGold(0), m_tradeSpell(0) {}
|
||||
|
||||
Player* m_tradeWith;
|
||||
bool m_acceptedTrade;
|
||||
uint32 m_tradeGold;
|
||||
uint32 m_tradeSpell;
|
||||
ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
|
||||
|
||||
bool HasItem(ObjectGuid item_guid) const
|
||||
{
|
||||
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
if (m_tradeItems[i] == item_guid)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
class MANGOS_DLL_SPEC Player : public Unit
|
||||
{
|
||||
friend class WorldSession;
|
||||
|
|
@ -1280,10 +1300,9 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
||||
|
||||
float GetReputationPriceDiscount( Creature const* pCreature ) const;
|
||||
Player* GetTrader() const { return pTrader; }
|
||||
void ClearTrade();
|
||||
Player* GetTrader() const { return m_trade ? m_trade->m_tradeWith : NULL; }
|
||||
void TradeCancel(bool sendback);
|
||||
Item* GetItemByTradeSlot(uint32 slot) const { return !m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_tradeItems[slot]) : NULL; }
|
||||
Item* GetItemByTradeSlot(uint32 slot) const { return m_trade && !m_trade->m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_trade->m_tradeItems[slot]) : NULL; }
|
||||
|
||||
void UpdateEnchantTime(uint32 time);
|
||||
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
|
||||
|
|
@ -2463,10 +2482,7 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
|
||||
int m_cinematic;
|
||||
|
||||
Player *pTrader;
|
||||
bool acceptTrade;
|
||||
ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
|
||||
uint32 tradeGold;
|
||||
TradeData* m_trade;
|
||||
|
||||
bool m_DailyQuestChanged;
|
||||
bool m_WeeklyQuestChanged;
|
||||
|
|
|
|||
|
|
@ -106,20 +106,30 @@ void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
|
|||
|
||||
void WorldSession::SendUpdateTrade()
|
||||
{
|
||||
if( !_player || !_player->pTrader )
|
||||
if (!_player)
|
||||
return;
|
||||
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
Player* trader = my_trade->m_tradeWith;
|
||||
|
||||
TradeData* his_trade = trader->m_trade;
|
||||
if (!his_trade)
|
||||
return;
|
||||
|
||||
// reset trade status
|
||||
if (_player->acceptTrade)
|
||||
if (my_trade->m_acceptedTrade)
|
||||
{
|
||||
_player->acceptTrade = false;
|
||||
my_trade->m_acceptedTrade = false;
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
}
|
||||
|
||||
if (_player->pTrader->acceptTrade)
|
||||
if (his_trade->m_acceptedTrade)
|
||||
{
|
||||
_player->pTrader->acceptTrade = false;
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
his_trade->m_acceptedTrade = false;
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
}
|
||||
|
||||
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
|
||||
|
|
@ -127,14 +137,14 @@ void WorldSession::SendUpdateTrade()
|
|||
data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
|
||||
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
|
||||
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
|
||||
data << uint32(_player->pTrader->tradeGold); // trader gold
|
||||
data << uint32(0); // spell casted on lowest slot item
|
||||
data << uint32(his_trade->m_tradeGold); // trader gold
|
||||
data << uint32(his_trade->m_tradeSpell); // spell casted on lowest slot item
|
||||
|
||||
for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
{
|
||||
data << uint8(i); // trade slot number, if not specified, then end of packet
|
||||
|
||||
if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
|
||||
if (Item* item = trader->GetItemByTradeSlot(i))
|
||||
{
|
||||
data << uint32(item->GetProto()->ItemId); // entry
|
||||
data << uint32(item->GetProto()->DisplayInfoID);// display id
|
||||
|
|
@ -171,11 +181,16 @@ void WorldSession::SendUpdateTrade()
|
|||
|
||||
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
||||
{
|
||||
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
if (!_player->m_trade)
|
||||
return;
|
||||
|
||||
Player* trader = _player->m_trade->m_tradeWith;
|
||||
|
||||
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
ItemPosCountVec traderDst;
|
||||
ItemPosCountVec playerDst;
|
||||
bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
|
||||
bool traderCanTrade = (myItems[i]==NULL || trader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
|
||||
bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
|
||||
if (traderCanTrade && playerCanTrade )
|
||||
{
|
||||
|
|
@ -189,25 +204,25 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
|||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),
|
||||
myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
|
||||
_player->GetName(), _player->GetSession()->GetAccountId(),
|
||||
myItems[i]->GetProto()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
|
||||
trader->GetName(), trader->GetSession()->GetAccountId());
|
||||
}
|
||||
|
||||
// store
|
||||
_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
|
||||
trader->MoveItemToInventory( traderDst, myItems[i], true, true);
|
||||
}
|
||||
|
||||
if (hisItems[i])
|
||||
{
|
||||
// logging
|
||||
DEBUG_LOG("player storing: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
|
||||
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
||||
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
||||
{
|
||||
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
|
||||
hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
|
||||
_player->GetName(),_player->GetSession()->GetAccountId());
|
||||
sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
|
||||
trader->GetName(), trader->GetSession()->GetAccountId(),
|
||||
hisItems[i]->GetProto()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
|
||||
_player->GetName(), _player->GetSession()->GetAccountId());
|
||||
}
|
||||
|
||||
// store
|
||||
|
|
@ -232,8 +247,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
|
|||
{
|
||||
if (!playerCanTrade)
|
||||
sLog.outError("player can't store item: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
|
||||
if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
|
||||
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
|
||||
if (trader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
|
||||
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
|
||||
else
|
||||
sLog.outError("trader can't take item back: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
|
||||
}
|
||||
|
|
@ -247,35 +262,42 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
{
|
||||
recvPacket.read_skip<uint32>(); // 7, amount traded slots ?
|
||||
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
Player* trader = my_trade->m_tradeWith;
|
||||
|
||||
TradeData* his_trade = trader->m_trade;
|
||||
if (!his_trade)
|
||||
return;
|
||||
|
||||
Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
|
||||
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
|
||||
|
||||
if (!GetPlayer()->pTrader)
|
||||
return;
|
||||
|
||||
// not accept case incorrect money amount
|
||||
if (_player->tradeGold > _player->GetMoney())
|
||||
if (my_trade->m_tradeGold > _player->GetMoney())
|
||||
{
|
||||
SendNotification(LANG_NOT_ENOUGH_GOLD);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->acceptTrade = false;
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
my_trade->m_acceptedTrade = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// not accept case incorrect money amount
|
||||
if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
|
||||
if (his_trade->m_tradeGold > trader->GetMoney())
|
||||
{
|
||||
_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
|
||||
trader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->acceptTrade = false;
|
||||
his_trade->m_acceptedTrade = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// not accept if some items now can't be trade (cheating)
|
||||
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
{
|
||||
if (Item* item =_player->GetItemByTradeSlot(i))
|
||||
if (Item* item = _player->GetItemByTradeSlot(i))
|
||||
{
|
||||
if (!item->CanBeTraded())
|
||||
{
|
||||
|
|
@ -284,7 +306,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
}
|
||||
|
||||
if (Item* item =_player->pTrader->GetItemByTradeSlot(i))
|
||||
if (Item* item = trader->GetItemByTradeSlot(i))
|
||||
{
|
||||
if (!item->CanBeTraded())
|
||||
{
|
||||
|
|
@ -294,11 +316,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
}
|
||||
|
||||
_player->acceptTrade = true;
|
||||
if (_player->pTrader->acceptTrade )
|
||||
my_trade->m_acceptedTrade = true;
|
||||
if (his_trade->m_acceptedTrade)
|
||||
{
|
||||
// inform partner client
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
|
||||
// store items in local list and set 'in-trade' flag
|
||||
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
|
||||
|
|
@ -311,7 +333,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
myItems[i]->SetInTrade();
|
||||
}
|
||||
|
||||
if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
|
||||
if (Item* item = trader->GetItemByTradeSlot(i))
|
||||
{
|
||||
DEBUG_LOG("partner trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
|
||||
hisItems[i] = item;
|
||||
|
|
@ -320,7 +342,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
|
||||
// test if item will fit in each inventory
|
||||
hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
|
||||
hisCanCompleteTrade = (trader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
|
||||
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
|
||||
|
||||
// clear 'in-trade' flag
|
||||
|
|
@ -336,17 +358,17 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
if(!myCanCompleteTrade)
|
||||
{
|
||||
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
trader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
return;
|
||||
}
|
||||
else if (!hisCanCompleteTrade)
|
||||
{
|
||||
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
|
||||
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
|
||||
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -360,8 +382,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
if (Item* item = hisItems[i])
|
||||
{
|
||||
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
|
||||
_player->pTrader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
|
||||
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
|
||||
trader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -371,72 +393,74 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
|
|||
// logging money
|
||||
if (sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
|
||||
{
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
|
||||
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && my_trade->m_tradeGold > 0)
|
||||
{
|
||||
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->GetName(),_player->GetSession()->GetAccountId(),
|
||||
_player->tradeGold,
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
|
||||
my_trade->m_tradeGold,
|
||||
trader->GetName(), trader->GetSession()->GetAccountId());
|
||||
}
|
||||
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
|
||||
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && his_trade->m_tradeGold > 0)
|
||||
{
|
||||
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
|
||||
_player->pTrader->tradeGold,
|
||||
sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
|
||||
trader->GetName(), trader->GetSession()->GetAccountId(),
|
||||
his_trade->m_tradeGold,
|
||||
_player->GetName(),_player->GetSession()->GetAccountId());
|
||||
}
|
||||
}
|
||||
|
||||
// update money
|
||||
_player->ModifyMoney( -int32(_player->tradeGold) );
|
||||
_player->ModifyMoney(_player->pTrader->tradeGold );
|
||||
_player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) );
|
||||
_player->pTrader->ModifyMoney(_player->tradeGold );
|
||||
_player->ModifyMoney( -int32(my_trade->m_tradeGold) );
|
||||
_player->ModifyMoney(his_trade->m_tradeGold );
|
||||
trader->ModifyMoney( -int32(his_trade->m_tradeGold) );
|
||||
trader->ModifyMoney(my_trade->m_tradeGold );
|
||||
|
||||
_player->ClearTrade();
|
||||
_player->pTrader->ClearTrade();
|
||||
// cleanup
|
||||
delete _player->m_trade;
|
||||
_player->m_trade = NULL;
|
||||
delete trader->m_trade;
|
||||
trader->m_trade = NULL;
|
||||
|
||||
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
|
||||
CharacterDatabase.BeginTransaction();
|
||||
_player->SaveInventoryAndGoldToDB();
|
||||
_player->pTrader->SaveInventoryAndGoldToDB();
|
||||
trader->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
|
||||
|
||||
_player->pTrader->pTrader = NULL;
|
||||
_player->pTrader = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!GetPlayer()->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
_player->acceptTrade = false;
|
||||
my_trade->m_tradeWith->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
|
||||
my_trade->m_acceptedTrade = false;
|
||||
}
|
||||
|
||||
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
|
||||
{
|
||||
if (!_player->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->pTrader->ClearTrade();
|
||||
|
||||
my_trade->m_tradeWith->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
|
||||
_player->ClearTrade();
|
||||
}
|
||||
|
||||
void WorldSession::SendCancelTrade()
|
||||
{
|
||||
if (m_playerRecentlyLogout)
|
||||
return;
|
||||
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
}
|
||||
|
||||
|
|
@ -452,7 +476,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|||
uint64 ID;
|
||||
recvPacket >> ID;
|
||||
|
||||
if (GetPlayer()->pTrader)
|
||||
if (GetPlayer()->m_trade)
|
||||
return;
|
||||
|
||||
if (!GetPlayer()->isAlive())
|
||||
|
|
@ -487,7 +511,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|||
return;
|
||||
}
|
||||
|
||||
if (pOther == GetPlayer() || pOther->pTrader)
|
||||
if (pOther == GetPlayer() || pOther->m_trade)
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_BUSY);
|
||||
return;
|
||||
|
|
@ -536,13 +560,13 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
|
||||
// OK start trade
|
||||
_player->pTrader = pOther;
|
||||
pOther->pTrader =_player;
|
||||
_player->m_trade = new TradeData(pOther);
|
||||
pOther->m_trade = new TradeData(_player);
|
||||
|
||||
WorldPacket data(SMSG_TRADE_STATUS, 12);
|
||||
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
|
||||
data << (uint64)_player->GetGUID();
|
||||
_player->pTrader->GetSession()->SendPacket(&data);
|
||||
pOther->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
||||
|
|
@ -551,13 +575,14 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
|
|||
|
||||
recvPacket >> gold;
|
||||
|
||||
if(!_player->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
// gold can be incorrect, but this is checked at trade finished.
|
||||
_player->tradeGold = gold;
|
||||
my_trade->m_tradeGold = gold;
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
||||
|
|
@ -571,7 +596,8 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
|||
recvPacket >> bag;
|
||||
recvPacket >> slot;
|
||||
|
||||
if (!_player->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
// invalid slot number
|
||||
|
|
@ -582,7 +608,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
|
||||
// check cheating, can't fail with correct client operations
|
||||
Item* item = _player->GetItemByPos(bag,slot);
|
||||
Item* item = _player->GetItemByPos(bag, slot);
|
||||
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
|
||||
{
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
|
|
@ -590,19 +616,16 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
|
|||
}
|
||||
|
||||
// prevent place single item into many trade slots using cheating and client bugs
|
||||
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
|
||||
if (my_trade->HasItem(item->GetObjectGuid()))
|
||||
{
|
||||
if (_player->m_tradeItems[i]==item->GetObjectGuid())
|
||||
{
|
||||
// cheating attempt
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
// cheating attempt
|
||||
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
|
||||
return;
|
||||
}
|
||||
|
||||
_player->m_tradeItems[tradeSlot] = item->GetObjectGuid();
|
||||
my_trade->m_tradeItems[tradeSlot] = item->GetObjectGuid();
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
||||
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
||||
|
|
@ -610,14 +633,15 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
|
|||
uint8 tradeSlot;
|
||||
recvPacket >> tradeSlot;
|
||||
|
||||
if (!_player->pTrader)
|
||||
TradeData* my_trade = _player->m_trade;
|
||||
if (!my_trade)
|
||||
return;
|
||||
|
||||
// invalid slot number
|
||||
if (tradeSlot >= TRADE_SLOT_COUNT)
|
||||
return;
|
||||
|
||||
_player->m_tradeItems[tradeSlot].Clear();
|
||||
my_trade->m_tradeItems[tradeSlot].Clear();
|
||||
|
||||
_player->pTrader->GetSession()->SendUpdateTrade();
|
||||
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "10047"
|
||||
#define REVISION_NR "10048"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue