[10048] Move trade data to dynamic created structure.

Also possible fix old bug with spam trade cancel after logout.
This commit is contained in:
VladimirMangos 2010-06-09 00:24:07 +04:00
parent 59c8741e9b
commit 9dd45d5cf0
4 changed files with 152 additions and 123 deletions

View file

@ -381,8 +381,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_bHasDelayedTeleport = false;
m_teleport_options = 0;
pTrader = 0;
ClearTrade();
m_trade = NULL;
m_cinematic = 0;
@ -11989,33 +11988,23 @@ void Player::SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32
GetSession()->SendPacket(&data);
}
void Player::ClearTrade()
{
tradeGold = 0;
acceptTrade = false;
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
m_tradeItems[i].Clear();
}
void Player::TradeCancel(bool sendback)
{
if (pTrader)
if (m_trade)
{
Player* trader = m_trade->m_tradeWith;
// send yellow "Trade canceled" message to both traders
WorldSession* ws;
ws = GetSession();
if (sendback)
ws->SendCancelTrade();
ws = pTrader->GetSession();
if (!ws->PlayerLogout())
ws->SendCancelTrade();
GetSession()->SendCancelTrade();
trader->GetSession()->SendCancelTrade();
// cleanup
ClearTrade();
pTrader->ClearTrade();
// prevent loss of reference
pTrader->pTrader = NULL;
pTrader = NULL;
delete m_trade;
m_trade = NULL;
delete trader->m_trade;
trader->m_trade = NULL;
}
}

View file

@ -1019,6 +1019,26 @@ struct BGData
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
};
struct TradeData
{
explicit TradeData(Player* tradeWith)
: m_tradeWith(tradeWith), m_acceptedTrade(false), m_tradeGold(0), m_tradeSpell(0) {}
Player* m_tradeWith;
bool m_acceptedTrade;
uint32 m_tradeGold;
uint32 m_tradeSpell;
ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
bool HasItem(ObjectGuid item_guid) const
{
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
if (m_tradeItems[i] == item_guid)
return true;
return false;
}
};
class MANGOS_DLL_SPEC Player : public Unit
{
friend class WorldSession;
@ -1280,10 +1300,9 @@ class MANGOS_DLL_SPEC Player : public Unit
bool BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
float GetReputationPriceDiscount( Creature const* pCreature ) const;
Player* GetTrader() const { return pTrader; }
void ClearTrade();
Player* GetTrader() const { return m_trade ? m_trade->m_tradeWith : NULL; }
void TradeCancel(bool sendback);
Item* GetItemByTradeSlot(uint32 slot) const { return !m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_tradeItems[slot]) : NULL; }
Item* GetItemByTradeSlot(uint32 slot) const { return m_trade && !m_trade->m_tradeItems[slot].IsEmpty() ? GetItemByGuid(m_trade->m_tradeItems[slot]) : NULL; }
void UpdateEnchantTime(uint32 time);
void UpdateItemDuration(uint32 time, bool realtimeonly=false);
@ -2463,10 +2482,7 @@ class MANGOS_DLL_SPEC Player : public Unit
int m_cinematic;
Player *pTrader;
bool acceptTrade;
ObjectGuid m_tradeItems[TRADE_SLOT_COUNT];
uint32 tradeGold;
TradeData* m_trade;
bool m_DailyQuestChanged;
bool m_WeeklyQuestChanged;

View file

@ -106,20 +106,30 @@ void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::SendUpdateTrade()
{
if( !_player || !_player->pTrader )
if (!_player)
return;
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
Player* trader = my_trade->m_tradeWith;
TradeData* his_trade = trader->m_trade;
if (!his_trade)
return;
// reset trade status
if (_player->acceptTrade)
if (my_trade->m_acceptedTrade)
{
_player->acceptTrade = false;
my_trade->m_acceptedTrade = false;
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
}
if (_player->pTrader->acceptTrade)
if (his_trade->m_acceptedTrade)
{
_player->pTrader->acceptTrade = false;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
his_trade->m_acceptedTrade = false;
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
}
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
@ -127,14 +137,14 @@ void WorldSession::SendUpdateTrade()
data << uint32(0); // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
data << uint32(_player->pTrader->tradeGold); // trader gold
data << uint32(0); // spell casted on lowest slot item
data << uint32(his_trade->m_tradeGold); // trader gold
data << uint32(his_trade->m_tradeSpell); // spell casted on lowest slot item
for(uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
data << uint8(i); // trade slot number, if not specified, then end of packet
if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
if (Item* item = trader->GetItemByTradeSlot(i))
{
data << uint32(item->GetProto()->ItemId); // entry
data << uint32(item->GetProto()->DisplayInfoID);// display id
@ -171,11 +181,16 @@ void WorldSession::SendUpdateTrade()
void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
for(int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
if (!_player->m_trade)
return;
Player* trader = _player->m_trade->m_tradeWith;
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
bool traderCanTrade = (myItems[i]==NULL || trader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade )
{
@ -189,25 +204,25 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
myItems[i]->GetProto()->Name1,myItems[i]->GetEntry(),myItems[i]->GetCount(),
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
_player->GetName(), _player->GetSession()->GetAccountId(),
myItems[i]->GetProto()->Name1, myItems[i]->GetEntry(), myItems[i]->GetCount(),
trader->GetName(), trader->GetSession()->GetAccountId());
}
// store
_player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
trader->MoveItemToInventory( traderDst, myItems[i], true, true);
}
if (hisItems[i])
{
// logging
DEBUG_LOG("player storing: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
hisItems[i]->GetProto()->Name1,hisItems[i]->GetEntry(),hisItems[i]->GetCount(),
_player->GetName(),_player->GetSession()->GetAccountId());
sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
hisItems[i]->GetProto()->Name1, hisItems[i]->GetEntry(), hisItems[i]->GetCount(),
_player->GetName(), _player->GetSession()->GetAccountId());
}
// store
@ -232,8 +247,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
if (!playerCanTrade)
sLog.outError("player can't store item: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
if (trader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog.outError("trader can't take item back: %s", hisItems[i]->GetObjectGuid().GetString().c_str());
}
@ -247,35 +262,42 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
{
recvPacket.read_skip<uint32>(); // 7, amount traded slots ?
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
Player* trader = my_trade->m_tradeWith;
TradeData* his_trade = trader->m_trade;
if (!his_trade)
return;
Item *myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
if (!GetPlayer()->pTrader)
return;
// not accept case incorrect money amount
if (_player->tradeGold > _player->GetMoney())
if (my_trade->m_tradeGold > _player->GetMoney())
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->acceptTrade = false;
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
my_trade->m_acceptedTrade = false;
return;
}
// not accept case incorrect money amount
if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
if (his_trade->m_tradeGold > trader->GetMoney())
{
_player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
trader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->acceptTrade = false;
his_trade->m_acceptedTrade = false;
return;
}
// not accept if some items now can't be trade (cheating)
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
if (Item* item =_player->GetItemByTradeSlot(i))
if (Item* item = _player->GetItemByTradeSlot(i))
{
if (!item->CanBeTraded())
{
@ -284,7 +306,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
}
}
if (Item* item =_player->pTrader->GetItemByTradeSlot(i))
if (Item* item = trader->GetItemByTradeSlot(i))
{
if (!item->CanBeTraded())
{
@ -294,11 +316,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
}
}
_player->acceptTrade = true;
if (_player->pTrader->acceptTrade )
my_trade->m_acceptedTrade = true;
if (his_trade->m_acceptedTrade)
{
// inform partner client
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
// store items in local list and set 'in-trade' flag
for(int i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
@ -311,7 +333,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
myItems[i]->SetInTrade();
}
if (Item* item = _player->pTrader->GetItemByTradeSlot(i))
if (Item* item = trader->GetItemByTradeSlot(i))
{
DEBUG_LOG("partner trade item %s bag: %u slot: %u", item->GetObjectGuid().GetString().c_str(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
@ -320,7 +342,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
}
// test if item will fit in each inventory
hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
hisCanCompleteTrade = (trader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
// clear 'in-trade' flag
@ -336,17 +358,17 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
if(!myCanCompleteTrade)
{
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
trader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
return;
}
else if (!hisCanCompleteTrade)
{
SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
return;
}
@ -360,8 +382,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
}
if (Item* item = hisItems[i])
{
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
_player->pTrader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
item->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
trader->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
}
}
@ -371,72 +393,74 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& recvPacket)
// logging money
if (sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
if (_player->GetSession()->GetSecurity() > SEC_PLAYER && my_trade->m_tradeGold > 0)
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
_player->tradeGold,
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
my_trade->m_tradeGold,
trader->GetName(), trader->GetSession()->GetAccountId());
}
if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
if (trader->GetSession()->GetSecurity() > SEC_PLAYER && his_trade->m_tradeGold > 0)
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
_player->pTrader->tradeGold,
sLog.outCommand(trader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
trader->GetName(), trader->GetSession()->GetAccountId(),
his_trade->m_tradeGold,
_player->GetName(),_player->GetSession()->GetAccountId());
}
}
// update money
_player->ModifyMoney( -int32(_player->tradeGold) );
_player->ModifyMoney(_player->pTrader->tradeGold );
_player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) );
_player->pTrader->ModifyMoney(_player->tradeGold );
_player->ModifyMoney( -int32(my_trade->m_tradeGold) );
_player->ModifyMoney(his_trade->m_tradeGold );
trader->ModifyMoney( -int32(his_trade->m_tradeGold) );
trader->ModifyMoney(my_trade->m_tradeGold );
_player->ClearTrade();
_player->pTrader->ClearTrade();
// cleanup
delete _player->m_trade;
_player->m_trade = NULL;
delete trader->m_trade;
trader->m_trade = NULL;
// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
CharacterDatabase.BeginTransaction();
_player->SaveInventoryAndGoldToDB();
_player->pTrader->SaveInventoryAndGoldToDB();
trader->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
_player->pTrader->pTrader = NULL;
_player->pTrader = NULL;
}
else
{
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
}
}
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!GetPlayer()->pTrader)
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->acceptTrade = false;
my_trade->m_tradeWith->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
my_trade->m_acceptedTrade = false;
}
void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!_player->pTrader)
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
_player->pTrader->ClearTrade();
my_trade->m_tradeWith->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
_player->ClearTrade();
}
void WorldSession::SendCancelTrade()
{
if (m_playerRecentlyLogout)
return;
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
}
@ -452,7 +476,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
uint64 ID;
recvPacket >> ID;
if (GetPlayer()->pTrader)
if (GetPlayer()->m_trade)
return;
if (!GetPlayer()->isAlive())
@ -487,7 +511,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
if (pOther == GetPlayer() || pOther->pTrader)
if (pOther == GetPlayer() || pOther->m_trade)
{
SendTradeStatus(TRADE_STATUS_BUSY);
return;
@ -536,13 +560,13 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
}
// OK start trade
_player->pTrader = pOther;
pOther->pTrader =_player;
_player->m_trade = new TradeData(pOther);
pOther->m_trade = new TradeData(_player);
WorldPacket data(SMSG_TRADE_STATUS, 12);
data << (uint32) TRADE_STATUS_BEGIN_TRADE;
data << (uint64)_player->GetGUID();
_player->pTrader->GetSession()->SendPacket(&data);
pOther->GetSession()->SendPacket(&data);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
@ -551,13 +575,14 @@ void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
recvPacket >> gold;
if(!_player->pTrader)
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
// gold can be incorrect, but this is checked at trade finished.
_player->tradeGold = gold;
my_trade->m_tradeGold = gold;
_player->pTrader->GetSession()->SendUpdateTrade();
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
}
void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
@ -571,7 +596,8 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
recvPacket >> bag;
recvPacket >> slot;
if (!_player->pTrader)
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
// invalid slot number
@ -582,7 +608,7 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
}
// check cheating, can't fail with correct client operations
Item* item = _player->GetItemByPos(bag,slot);
Item* item = _player->GetItemByPos(bag, slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded()))
{
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
@ -590,19 +616,16 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
}
// prevent place single item into many trade slots using cheating and client bugs
for(int i = 0; i < TRADE_SLOT_COUNT; ++i)
if (my_trade->HasItem(item->GetObjectGuid()))
{
if (_player->m_tradeItems[i]==item->GetObjectGuid())
{
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
// cheating attempt
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
_player->m_tradeItems[tradeSlot] = item->GetObjectGuid();
my_trade->m_tradeItems[tradeSlot] = item->GetObjectGuid();
_player->pTrader->GetSession()->SendUpdateTrade();
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
}
void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
@ -610,14 +633,15 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
uint8 tradeSlot;
recvPacket >> tradeSlot;
if (!_player->pTrader)
TradeData* my_trade = _player->m_trade;
if (!my_trade)
return;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
return;
_player->m_tradeItems[tradeSlot].Clear();
my_trade->m_tradeItems[tradeSlot].Clear();
_player->pTrader->GetSession()->SendUpdateTrade();
my_trade->m_tradeWith->GetSession()->SendUpdateTrade();
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10047"
#define REVISION_NR "10048"
#endif // __REVISION_NR_H__