[12752] Partially fixed death knight runes cooldown

issues: cooldown synchronizes with all other runes (in next commit cooldown will splitted correctly)
This commit is contained in:
sanctum32 2013-12-21 18:54:51 +02:00 committed by Antz
parent 04786e7ee8
commit 9decc79dd0
3 changed files with 48 additions and 64 deletions

View file

@ -2173,18 +2173,21 @@ void Player::Regenerate(Powers power, uint32 diff)
if (getClass() != CLASS_DEATH_KNIGHT)
break;
for (uint32 rune = 0; rune < MAX_RUNES; ++rune)
for (uint8 rune = 0; rune < MAX_RUNES; rune += 2)
{
if (uint16 cd = GetRuneCooldown(rune)) // if we have cooldown, reduce it...
uint32 cd_diff = diff;
uint8 runeToRegen = rune;
uint32 cd = GetRuneCooldown(rune);
uint32 secondRuneCd = GetRuneCooldown(rune + 1);
// Regenerate second rune of the same type only after first rune is off the cooldown
if (secondRuneCd && (cd > secondRuneCd || !cd))
{
uint32 cd_diff = diff;
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for (AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue == int32(power) && (*i)->GetMiscBValue() == GetCurrentRune(rune))
cd_diff = cd_diff * ((*i)->GetModifier()->m_amount + 100) / 100;
SetRuneCooldown(rune, (cd < cd_diff) ? 0 : cd - cd_diff);
++runeToRegen;
cd = secondRuneCd;
}
if (cd)
SetRuneCooldown(rune, (cd < cd_diff) ? 0 : cd - cd_diff);
}
break;
}
@ -22072,7 +22075,7 @@ void Player::ResyncRunes()
for (uint32 i = 0; i < MAX_RUNES; ++i)
{
data << uint8(GetCurrentRune(i)); // rune type
data << uint8(255 - ((GetRuneCooldown(i) / REGEN_TIME_FULL) * 51)); // passed cooldown time (0-255)
data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
}
GetSession()->SendPacket(&data);
}