Fixed talents display and inspect

This commit is contained in:
tomrus88 2009-03-01 18:16:04 +03:00
parent 8c489f80dc
commit 9e1e845e54
5 changed files with 131 additions and 133 deletions

View file

@ -1184,76 +1184,20 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
if(!plr) // wrong player
return;
uint32 talent_points = 0x3D;
uint32 guid_size = plr->GetPackGUID().size();
WorldPacket data(SMSG_INSPECT_TALENT, 4+talent_points);
WorldPacket data(SMSG_INSPECT_TALENT, 50);
data.append(plr->GetPackGUID());
data << uint32(talent_points);
// fill by 0 talents array
for(uint32 i = 0; i < talent_points; ++i)
data << uint8(0);
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
{
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(plr->getClass());
uint32 talentTabPos = 0; // pos of first talent rank in tab including all prev tabs
for(uint32 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
// fill by real data
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
continue;
// skip another tab talents
if(talentInfo->TalentTab != talentTabId)
continue;
// find talent rank
uint32 curtalent_maxrank = 0;
for(uint32 k = 5; k > 0; --k)
{
if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1]))
{
curtalent_maxrank = k;
break;
}
}
// not learned talent
if(!curtalent_maxrank)
continue;
// 1 rank talent bit index
uint32 curtalent_index = talentTabPos + GetTalentInspectBitPosInTab(talentId);
uint32 curtalent_rank_index = curtalent_index+curtalent_maxrank-1;
// slot/offset in 7-bit bytes
uint32 curtalent_rank_slot7 = curtalent_rank_index / 7;
uint32 curtalent_rank_offset7 = curtalent_rank_index % 7;
// rank pos with skipped 8 bit
uint32 curtalent_rank_index2 = curtalent_rank_slot7 * 8 + curtalent_rank_offset7;
// slot/offset in 8-bit bytes with skipped high bit
uint32 curtalent_rank_slot = curtalent_rank_index2 / 8;
uint32 curtalent_rank_offset = curtalent_rank_index2 % 8;
// apply mask
uint32 val = data.read<uint8>(guid_size + 4 + curtalent_rank_slot);
val |= (1 << curtalent_rank_offset);
data.put<uint8>(guid_size + 4 + curtalent_rank_slot, val & 0xFF);
}
talentTabPos += GetTalentTabInspectBitSize(talentTabId);
}
plr->BuildPlayerTalentsInfoData(&data);
plr->BuildEnchantmentsInfoData(&data);
}
else
{
data << uint32(0); // unspentTalentPoints
data << uint8(0); // talentGroupCount
data << uint8(0); // talentGroupIndex
data << uint32(0); // slotUsedMask
}
SendPacket(&data);

View file

@ -18089,6 +18089,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
data << uint32( GetTutorialInt(i) );
GetSession()->SendPacket(&data);
SendTalentInfoData(false);
SendInitialSpells();
data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
@ -19611,3 +19612,119 @@ uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_s
return EQUIP_ERR_OK;
}
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
{
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
uint8 talentGroupCount = 1;
*data << uint8(talentGroupCount); // talent group count (1 or 2)
*data << uint8(0); // talent group index (0 or 1)
if(talentGroupCount)
{
uint8 talentIdCount = 0;
size_t pos = data->wpos();
*data << uint8(talentIdCount); // [PH], talentIdCount
// find class talent tabs (all players have 3 talent tabs)
uint32 const* talentTabIds = GetTalentTabPages(getClass());
for(uint32 i = 0; i < 3; ++i)
{
uint32 talentTabId = talentTabIds[i];
for(uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
{
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
if(!talentInfo)
continue;
// skip another tab talents
if(talentInfo->TalentTab != talentTabId)
continue;
// find max talent rank
int32 curtalent_maxrank = -1;
for(int32 k = 4; k > -1; --k)
{
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
{
curtalent_maxrank = k;
break;
}
}
// not learned talent
if(curtalent_maxrank < 0)
continue;
*data << uint32(talentInfo->TalentID); // Talent.dbc
*data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
++talentIdCount;
}
}
data->put<uint8>(pos, talentIdCount); // put real count
uint8 glyphsCount = 6;
*data << uint8(glyphsCount); // glyphs count
for(uint8 i = 0; i < glyphsCount; ++i)
*data << uint16(GetGlyph(i)); // GlyphProperties.dbc
}
}
void Player::BuildPetTalentsInfoData(WorldPacket *data)
{
*data << uint32(0); // unspentTalentPoints
*data << uint8(0); // talentCount
/*for(talentCount)
{
*data << uint32(0); // Talent.dbc
*data << uint8(0); // maxRank
}*/
}
void Player::SendTalentInfoData(bool pet)
{
WorldPacket data(SMSG_UNKNOWN_1216, 50);
data << uint8(pet);
if(pet)
BuildPetTalentsInfoData(&data);
else
BuildPlayerTalentsInfoData(&data);
GetSession()->SendPacket(&data);
}
void Player::BuildEnchantmentsInfoData(WorldPacket *data)
{
uint32 slotUsedMask = 0;
*data << uint32(slotUsedMask); // > 0x80000
for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if(slotUsedMask & 1)
{
*data << uint32(0); // item entry
uint16 enchantmentMask = 0;
*data << uint16(enchantmentMask); // > 0x1000
for(uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
{
if(enchantmentMask & 1)
{
*data << uint16(0); // enchantmentId?
}
enchantmentMask >>= 1;
}
*data << uint16(0);
*data << uint8(0); // PGUID!
*data << uint32(0);
}
slotUsedMask >>= 1;
}
}

View file

@ -1187,6 +1187,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
void ApplyEnchantment(Item *item,bool apply);
void SendEnchantmentDurations();
void BuildEnchantmentsInfoData(WorldPacket *data);
void AddItemDurations(Item *item);
void RemoveItemDurations(Item *item);
void SendItemDurations();
@ -1459,6 +1460,9 @@ class MANGOS_DLL_SPEC Player : public Unit
bool resetTalents(bool no_cost = false);
uint32 resetTalentsCost() const;
void InitTalentForLevel();
void BuildPlayerTalentsInfoData(WorldPacket *data);
void BuildPetTalentsInfoData(WorldPacket *data);
void SendTalentInfoData(bool pet);
uint32 CalculateTalentsPoints() const;

View file

@ -120,9 +120,6 @@ TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
// store absolute bit position for first rank for talent inspect
typedef std::map<uint32,uint32> TalentInspectMap;
static TalentInspectMap sTalentPosInInspect;
static TalentInspectMap sTalentTabSizeInInspect;
static uint32 sTalentTabPages[12/*MAX_CLASSES*/][3];
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
@ -350,34 +347,6 @@ void LoadDBCStores(const std::string& dataPath)
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect
// store in with (row,col,talent)->size key for correct sorting by (row,col)
typedef std::map<uint32,uint32> TalentBitSize;
TalentBitSize sTalentBitSize;
for(uint32 i = 1; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo) continue;
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
if(!talentTabInfo)
continue;
// find talent rank
uint32 curtalent_maxrank = 0;
for(uint32 k = 5; k > 0; --k)
{
if(talentInfo->RankID[k-1])
{
curtalent_maxrank = k;
break;
}
}
sTalentBitSize[(talentInfo->Row<<24) + (talentInfo->Col<<16)+talentInfo->TalentID] = curtalent_maxrank;
sTalentTabSizeInInspect[talentInfo->TalentTab] += curtalent_maxrank;
}
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
@ -390,22 +359,6 @@ void LoadDBCStores(const std::string& dataPath)
for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < 12 /*MAX_CLASSES*/;m <<=1, ++cls) {}
sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
// add total amount bits for first rank starting from talent tab first talent rank pos.
uint32 pos = 0;
for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
{
uint32 talentId = itr->first & 0xFFFF;
TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
if(!talentInfo)
continue;
if(talentInfo->TalentTab != talentTabId)
continue;
sTalentPosInInspect[talentId] = pos;
pos+= itr->second;
}
}
}
@ -679,24 +632,6 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
std::swap(x,y); // client have map coords swapped
}
uint32 GetTalentInspectBitPosInTab(uint32 talentId)
{
TalentInspectMap::const_iterator itr = sTalentPosInInspect.find(talentId);
if(itr == sTalentPosInInspect.end())
return 0;
return itr->second;
}
uint32 GetTalentTabInspectBitSize(uint32 talentTabId)
{
TalentInspectMap::const_iterator itr = sTalentTabSizeInInspect.find(talentTabId);
if(itr == sTalentTabSizeInInspect.end())
return 0;
return itr->second;
}
uint32 const* GetTalentTabPages(uint32 cls)
{
return sTalentTabPages[cls];

View file

@ -55,8 +55,6 @@ bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredT
void Zone2MapCoordinates(float& x,float& y,uint32 zone);
void Map2ZoneCoordinates(float& x,float& y,uint32 zone);
uint32 GetTalentInspectBitPosInTab(uint32 talentId);
uint32 GetTalentTabInspectBitSize(uint32 talentTabId);
uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
template<class T>