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[9806] Fixed player loading to transport.
Bug exist already some time but possible hide by another code way work or client change maybe.
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4 changed files with 18 additions and 8 deletions
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@ -284,7 +284,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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{
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plMover->m_transport->RemovePassenger(plMover);
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plMover->m_transport = NULL;
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movementInfo.SetTransportData(0, 0.0f, 0.0f, 0.0f, 0.0f, 0, -1);
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movementInfo.ClearTransportData();
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}
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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