[9806] Fixed player loading to transport.

Bug exist already some time but possible hide by another code way work or
client change maybe.
This commit is contained in:
VladimirMangos 2010-04-29 17:23:51 +04:00
parent 6146e19acb
commit 9e356f10c9
4 changed files with 18 additions and 8 deletions

View file

@ -284,7 +284,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
plMover->m_transport->RemovePassenger(plMover);
plMover->m_transport = NULL;
movementInfo.SetTransportData(0, 0.0f, 0.0f, 0.0f, 0.0f, 0, -1);
movementInfo.ClearTransportData();
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).