[7183] Updated spell casting pushback system.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Sarjuuk 2009-01-25 23:24:37 +03:00 committed by VladimirMangos
parent be64293da3
commit 9e52b0f748
6 changed files with 32 additions and 17 deletions

View file

@ -5182,18 +5182,22 @@ void Spell::Delayed()
if (m_spellState == SPELL_STATE_DELAYED) if (m_spellState == SPELL_STATE_DELAYED)
return; // spell is active and can't be time-backed return; // spell is active and can't be time-backed
if(isDelayableNoMore()) // Spells may only be delayed twice
return;
// spells not loosing casting time ( slam, dynamites, bombs.. ) // spells not loosing casting time ( slam, dynamites, bombs.. )
if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
return; return;
//check resist chance //check pushback reduce
int32 resistChance = 100; //must be initialized to 100 for percent modifiers int32 delaytime = 500; // spellcasting delay is normally 500ms
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
if (roll_chance_i(resistChance)) delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return; return;
int32 delaytime = GetNextDelayAtDamageMsTime(); delaytime = delaytime * (100 - delayReduce) / 100;
if(int32(m_timer) + delaytime > m_casttime) if(int32(m_timer) + delaytime > m_casttime)
{ {
@ -5217,14 +5221,18 @@ void Spell::DelayedChannel()
if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
return; return;
//check resist chance if(isDelayableNoMore()) // Spells may only be delayed twice
int32 resistChance = 100; //must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
if (roll_chance_i(resistChance))
return; return;
int32 delaytime = GetNextDelayAtDamageMsTime(); //check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
delaytime = delaytime * (100 - delayReduce) / 100;
if(int32(m_timer) < delaytime) if(int32(m_timer) < delaytime)
{ {

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@ -455,7 +455,14 @@ class Spell
uint8 m_runesState; uint8 m_runesState;
uint8 m_delayAtDamageCount; uint8 m_delayAtDamageCount;
int32 GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount < 5 ? 1000 - (m_delayAtDamageCount++)* 200 : 200; } bool isDelayableNoMore()
{
if(m_delayAtDamageCount >= 2)
return true;
m_delayAtDamageCount++;
return false;
}
// Delayed spells system // Delayed spells system
uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started

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@ -191,7 +191,7 @@ enum AuraType
SPELL_AURA_ALLOW_TAME_PET_TYPE = 146, SPELL_AURA_ALLOW_TAME_PET_TYPE = 146,
SPELL_AURA_ADD_CREATURE_IMMUNITY = 147, SPELL_AURA_ADD_CREATURE_IMMUNITY = 147,
SPELL_AURA_RETAIN_COMBO_POINTS = 148, SPELL_AURA_RETAIN_COMBO_POINTS = 148,
SPELL_AURA_RESIST_PUSHBACK = 149, // Resist Pushback SPELL_AURA_REDUCE_PUSHBACK = 149, // Reduce Pushback
SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150, SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150,
SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed
SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range

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@ -199,7 +199,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
&Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
&Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&Aura::HandleNoImmediateEffect, //149 SPELL_AURA_RESIST_PUSHBACK &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance

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@ -10305,7 +10305,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true; isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
return true; return true;
} }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7182" #define REVISION_NR "7183"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__