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Load npc_options at server startup, use cached data at creature gossip menu init.
Also new .reload table command added. Note: currently it will not affect creatures that have gossim memu created at command use moment.
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8 changed files with 77 additions and 31 deletions
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@ -100,6 +100,7 @@ bool ChatHandler::HandleReloadAllLootCommand(const char*)
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bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
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{
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HandleReloadNpcGossipCommand("a");
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HandleReloadNpcOptionCommand("a");
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HandleReloadNpcTrainerCommand("a");
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HandleReloadNpcVendorCommand("a");
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return true;
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@ -345,6 +346,14 @@ bool ChatHandler::HandleReloadMangosStringCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadNpcOptionCommand(const char*)
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{
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sLog.outString( "Re-Loading `npc_option` Table!" );
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objmgr.LoadNpcOptions();
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SendGlobalSysMessage("DB table `npc_option` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
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{
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sLog.outString( "Re-Loading `npc_gossip` Table!" );
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