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[8586] Fixed crash when no event indexes loaded.
Minor coding style fixes. Signed-off-by: ApoC <apoc@nymfe.net>
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parent
b9168145b5
commit
9e669137a1
1 changed files with 11 additions and 6 deletions
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@ -2133,12 +2133,18 @@ void BattleGroundMgr::LoadBattleEventIndexes()
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"LEFT OUTER JOIN battleground_events AS description ON data.map = description.map "
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"LEFT OUTER JOIN battleground_events AS description ON data.map = description.map "
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"AND data.ev1 = description.event1 AND data.ev2 = description.event2 "
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"AND data.ev1 = description.event1 AND data.ev2 = description.event2 "
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"ORDER BY m, ev1, ev2" );
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"ORDER BY m, ev1, ev2" );
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if( !result )
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if(!result)
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{
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{
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barGoLink bar( 1 );
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barGoLink bar(1);
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bar.step();
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 battleground eventindexes.");
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return;
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}
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}
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barGoLink bar( result->GetRowCount() );
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barGoLink bar(result->GetRowCount());
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do
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do
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{
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{
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bar.step();
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bar.step();
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@ -2190,10 +2196,9 @@ void BattleGroundMgr::LoadBattleEventIndexes()
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++count;
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++count;
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} while( result->NextRow() );
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} while(result->NextRow());
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sLog.outString();
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sLog.outString();
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sLog.outString( ">> Loaded %u battleground eventindexes", count);
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sLog.outString( ">> Loaded %u battleground eventindexes", count);
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if (count == 0)
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return;
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delete result;
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delete result;
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}
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}
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