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Now that tools work, build them by default
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2 changed files with 4 additions and 4 deletions
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@ -45,7 +45,7 @@ endif()
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option(DEBUG "Debug mode (strict compile, all warnings)" OFF)
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option(ACE_USE_EXTERNAL "Use external ACE" OFF)
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option(POSTGRESQL "Use PostgreSQL instead of MySQL" OFF)
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option(BUILD_TOOLS "Build the map/vmap/mmap extractors" OFF)
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option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON)
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option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" OFF)
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option(SCRIPT_LIB_SD2 "Compile with support for ScriptDev2 scripts" ON)
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#option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" OFF)
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@ -75,9 +75,9 @@ message(
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PLAYERBOTS Enable Player Bots
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To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'.
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Also, you can specify the generator with -G. see 'cmake --help' for more details
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For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos"
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For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos
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Note: On UNIX systems, CONF_DIR is relative to the bin folder.
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Note: On UNIX systems, CONF_DIR is relative to the bin folder."
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)
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message("")
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@ -239,7 +239,7 @@ uint32 ReadBuild(int locale)
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{
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// include build info file also
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std::string filename = std::string("component.wow-") + langs[locale] + ".txt";
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printf("Read %s file... ", filename.c_str());
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//printf("Read %s file... ", filename.c_str());
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HANDLE fileHandle;
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