Now that tools work, build them by default

This commit is contained in:
Foereaper 2015-09-04 21:06:57 +02:00 committed by Antz
parent 307e1b5c68
commit 9ec4e10a0c
2 changed files with 4 additions and 4 deletions

View file

@ -45,7 +45,7 @@ endif()
option(DEBUG "Debug mode (strict compile, all warnings)" OFF)
option(ACE_USE_EXTERNAL "Use external ACE" OFF)
option(POSTGRESQL "Use PostgreSQL instead of MySQL" OFF)
option(BUILD_TOOLS "Build the map/vmap/mmap extractors" OFF)
option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON)
option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" OFF)
option(SCRIPT_LIB_SD2 "Compile with support for ScriptDev2 scripts" ON)
#option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" OFF)
@ -75,9 +75,9 @@ message(
PLAYERBOTS Enable Player Bots
To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'.
Also, you can specify the generator with -G. see 'cmake --help' for more details
For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos"
For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos
Note: On UNIX systems, CONF_DIR is relative to the bin folder.
Note: On UNIX systems, CONF_DIR is relative to the bin folder."
)
message("")

View file

@ -239,7 +239,7 @@ uint32 ReadBuild(int locale)
{
// include build info file also
std::string filename = std::string("component.wow-") + langs[locale] + ".txt";
printf("Read %s file... ", filename.c_str());
//printf("Read %s file... ", filename.c_str());
HANDLE fileHandle;