[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete

* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
This commit is contained in:
VladimirMangos 2009-07-01 11:05:55 +04:00
parent dc10620148
commit 9f41772828
15 changed files with 19 additions and 32 deletions

View file

@ -59,15 +59,18 @@ GameObject::GameObject() : WorldObject()
}
GameObject::~GameObject()
{
CleanupsBeforeDelete();
}
void GameObject::CleanupsBeforeDelete()
{
if(m_uint32Values) // field array can be not exist if GameOBject not loaded
{
// Possible crash at access to deleted GO in Unit::m_gameobj
uint64 owner_guid = GetOwnerGUID();
if(owner_guid)
if(uint64 owner_guid = GetOwnerGUID())
{
Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid);
if(owner)
if(Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid))
owner->RemoveGameObject(this,false);
else
{
@ -78,7 +81,7 @@ GameObject::~GameObject()
ownerType = "pet";
sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
GetGUIDLow(), GetGOInfo()->id, m_spellId, GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
}
}
}