[8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete

* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
This commit is contained in:
VladimirMangos 2009-07-01 11:05:55 +04:00
parent dc10620148
commit 9f41772828
15 changed files with 19 additions and 32 deletions

View file

@ -447,6 +447,8 @@ class MANGOS_DLL_SPEC WorldObject : public Object
float GetAngle( const float x, const float y ) const;
bool HasInArc( const float arcangle, const WorldObject* obj ) const;
virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
virtual void SendMessageToSet(WorldPacket *data, bool self);
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);