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[6891] small performance fix for previous commit
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69e9ab315f
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3 changed files with 12 additions and 7 deletions
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@ -291,12 +291,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
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{
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// calculate total z distance of the fall
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float z_diff = GetPlayer()->m_fallMovementInfo.z - movementInfo.z;
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float z_diff = GetPlayer()->m_lastFallZ - movementInfo.z;
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sLog.outDebug("zDiff = %f", z_diff);
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Player *target = GetPlayer();
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//Players with Feather Fall or physical immunity (charges used) are ignored
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if (!target->isDead() && !target->isGameMaster() &&
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//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
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// 14.57 can be calculated by resolving damageperc formular below to 0
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if (z_diff >= 14.57f && !target->isDead() && !target->isGameMaster() &&
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!target->HasAuraType(SPELL_AURA_HOVER) && !target->HasAuraType(SPELL_AURA_FEATHER_FALL) &&
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!target->HasAuraType(SPELL_AURA_FLY) && !target->IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
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{
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@ -361,8 +362,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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GetPlayer()->m_movementInfo = movementInfo;
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if (GetPlayer()->m_fallMovementInfo.fallTime >= movementInfo.fallTime || GetPlayer()->m_fallMovementInfo.z <=movementInfo.z)
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GetPlayer()->m_fallMovementInfo = movementInfo;
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if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z)
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{
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GetPlayer()->m_lastFallTime = movementInfo.fallTime;
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GetPlayer()->m_lastFallZ= movementInfo.z;
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}
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if(GetPlayer()->isMovingOrTurning())
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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@ -1910,7 +1910,8 @@ class MANGOS_DLL_SPEC Player : public Unit
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/*** VARIOUS SYSTEMS ***/
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/*********************************************************/
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MovementInfo m_movementInfo;
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MovementInfo m_fallMovementInfo;
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uint32 m_lastFallTime;
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float m_lastFallZ;
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bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
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bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6890"
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#define REVISION_NR "6891"
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#endif // __REVISION_NR_H__
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