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[8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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17 changed files with 220 additions and 40 deletions
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@ -75,7 +75,7 @@ AccountOpResult AccountMgr::DeleteAccount(uint32 accid)
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uint64 guid = MAKE_NEW_GUID(guidlo, 0, HIGHGUID_PLAYER);
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// kick if player currently
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if(Player* p = ObjectAccessor::FindPlayer(guid))
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if(Player* p = ObjectAccessor::GetObjectInWorld(guid, (Player*)NULL))
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{
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WorldSession* s = p->GetSession();
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s->KickPlayer(); // mark session to remove at next session list update
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