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[8103] More wide use IsInWorld checks and delayed at teleport operations.
* IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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17 changed files with 220 additions and 40 deletions
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@ -463,6 +463,9 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
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recv_data >> guid; //pet guid
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sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
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if(!_player->IsInWorld())
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return;
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// pet/charmed
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Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if(pet)
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