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[0061] Use fabs instead of abs for float type.
On some platforms abs has only int overload exists. Signed-off-by: stfx <stfx@hotmail.de>
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7ce7fd8ab1
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2 changed files with 3 additions and 5 deletions
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@ -28,7 +28,6 @@ template<> struct BoundsTrait<VMAP::GroupModel>
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static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
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static void getBounds(const VMAP::GroupModel& obj, G3D::AABox& out) { out = obj.GetBound(); }
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};
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};
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namespace VMAP
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namespace VMAP
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{
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{
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bool IntersectTriangle(const MeshTriangle& tri, std::vector<Vector3>::const_iterator points, const G3D::Ray& ray, float& distance)
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bool IntersectTriangle(const MeshTriangle& tri, std::vector<Vector3>::const_iterator points, const G3D::Ray& ray, float& distance)
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@ -42,7 +41,7 @@ namespace VMAP
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const Vector3 p(ray.direction().cross(e2));
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const Vector3 p(ray.direction().cross(e2));
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const float a = e1.dot(p);
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const float a = e1.dot(p);
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if (abs(a) < EPS)
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if (fabs(a) < EPS)
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{
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{
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// Determinant is ill-conditioned; abort early
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// Determinant is ill-conditioned; abort early
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return false;
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return false;
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@ -508,9 +507,8 @@ namespace VMAP
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if (!wf)
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if (!wf)
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return false;
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return false;
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bool result = true;
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uint32 chunkSize, count;
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uint32 chunkSize, count;
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result = fwrite(VMAP_MAGIC, 1, 8, wf) == 8;
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bool result = fwrite(VMAP_MAGIC, 1, 8, wf) == 8;
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if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
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if (result && fwrite("WMOD", 1, 4, wf) != 4) result = false;
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chunkSize = sizeof(uint32) + sizeof(uint32);
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chunkSize = sizeof(uint32) + sizeof(uint32);
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if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
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if (result && fwrite(&chunkSize, sizeof(uint32), 1, wf) != 1) result = false;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "0060"
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#define REVISION_NR "0061"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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