diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index a1c28baf6..f33c0134d 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2588,7 +2588,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real) { // Reduce backfire damage (dot damage) from Shadow Word: Death // aura have wrong effectclassmask, so use hardcoded value - m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),0x0000200000000000); + m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000)); } ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index b3daa46ed..69398c2a8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9042" + #define REVISION_NR "9043" #endif // __REVISION_NR_H__